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Also can you put in Nafferton in between Driffield and Bridlington [north of Hull and Beverley]. Thanks.
There you go additional towns added for you
Probably Louth, Horncastle, Alford, Woodhall Spa, Wragby and Bardney would be my suggestions. They're all spaced nicely apart and won't cause any impromptu population explosions.
@ricblack49: Yes, I know all of this and it's kinda sad. I live in an old station on the East Lincs main line. Admittedly there's very little here apart from farms, as you say, but if we'd kept the East Lincs line it'd have massively boosted Louth and Alford's potential in the modern era. As is is both are kind of isolated now.
E Lincs is basically a farm and food factory with truck routes, travelling on single cabbage-ways, with the occasional double cabbage-way out of the County to provide your 5-a-day.
But even with that eventually everything stutters - of course that could be my kit. ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1376047700&searchtext=Grand+T
Works great for the Midlands map. Use it myself.
yes. TPF has a real issue with performance when you create a lot of people
- so to keep the population down a bit, I put towns where the stations are.
Admittedly some of you might like to run some bus routes out to other towns.
Tell me which ones you'd like added and I'll put them in.
GrandT is currently running a map with 600 towns so we have a bit of room still :)
Although if we hit that number then the game will probably start to struggle by the time we hit 1960.
I guess you only did towns with current rail connections?
Once that's done - I take the shortest side and scale that up to a TPF map size (4097 most of the time) and see what the other side comes out at. Then I use the selection tool to Grab an area that's the right ratio (Length to Height).
I use gaussian blur filter tool in GIMP to soften the map a bit - sometimes I run that 10 times.
In the map.lua I tend to go for a max height of 500 and water level of 85 if its hilly and see what it looks like. If its flattish I go for an initial max height of 100.
This process works fine for the UK - but if you are working with a mounting area then you run into issues with the sun reflecting off the snow on one side of the mountain and the other side being in darkness so the heightmap is all wrong. Its a true labour of love to balance it out.
:) - That's always the challenging bit. - Here's what I do:-
I take 60km squares that overlap - enough so that you can match the detail.
I create a blank file in GIMP which is big enough to take the area I want to map with a bit of space around it - allowing for each downloaded image is a 1081 pixel square.
I then open the first corner image and copy and paste it into the blank file. Then I open the next one - copy and paste it and line it up with the overlapped detail - rinse and repeat.
Try this
On your pc:- go here
C:\Program Files (x86)\Steam\steamapps\workshop\content\446800\1723796247\maps\powerhouse
edit the file map.lua with notepad. (make a copy first).
Go to the bottom of the file
Somewhere near the bottom you will find lines like this
local industries = {
{pos .... }
{pos .....}
}
delete the two lines that begin {pos
so you have this
local industries = {
}
and save - now when you use this map TPF will try and place random industry
I have to say I haven't tried this out and have no idea if TPF will succeed as the map is already very busy with towns. But give it a shot.
Because navigating challenges (ie, industries placed in less-than-ideal places) is a part of the game?
Louis.Allot - run it with the no initial roads mod.
Gavt1976 - Your welcome - enjoy.
James - Rivers have always been an issue - because in this game there is only one water level - so you either cut them short or end up with deep ravines - or bring the max height down which on this map would flatten the peek district -
You have Wallgate when it should be Wigan. Wigan Wallgate is a station there [as well as Wigan Northwestern on the WCML]. Looking forward to play on this map soon! Well done!