Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Elven Civil War Events
47 Comments
LimeUser 25 Sep, 2020 @ 6:35am 
Does this work for Tor Yvresse?
Flamboyant Schemer61  [author] 26 Jul, 2020 @ 7:10am 
sadly not soon mate have tons of other things to work on
DaKatarn 18 Jul, 2020 @ 3:37pm 
Amazing work, can you make this mod available for vortex campaign?
Flamboyant Schemer61  [author] 5 Oct, 2019 @ 10:01am 
yes mate just look at my mods. My events compliation has them all
Hadouken 2 Oct, 2019 @ 2:23am 
@Flamboyant Schemer61 is there a mod like this for the dawi??
Hadouken 30 Sep, 2019 @ 4:42am 
@Flamboyant Schemer61 is this mod getting a update or moved to another mod?
Human72 11 Aug, 2019 @ 9:02am 
ok
Flamboyant Schemer61  [author] 11 Aug, 2019 @ 8:40am 
yes
Human72 29 Jul, 2019 @ 9:48pm 
intresting that is something to think about though if any other faction takes those places other then the elves then it would not matter for bonuses/ penalities right?
Light-hero 29 Jun, 2019 @ 1:15am 
Nice idea with the events
Flamboyant Schemer61  [author] 25 Jun, 2019 @ 2:32am 
Yw mate
Ivan_Moskvich 24 Jun, 2019 @ 4:59pm 
Gotchya, thanks for the quick answer!
Flamboyant Schemer61  [author] 24 Jun, 2019 @ 4:52pm 
they work for ai too
Ivan_Moskvich 24 Jun, 2019 @ 4:22pm 
I'm just curious if this and other event mods fire for the AI as well, or only if the faction is player controlled.
Flamboyant Schemer61  [author] 17 Jun, 2019 @ 9:51am 
@Takarazuka
Yeah it should only be an annoying pop-up evisual bug.
@ddpaule
glad u liked it mate
ddpaule 17 Jun, 2019 @ 9:47am 
Cool mod!
Takarazuka 8 Jun, 2019 @ 5:19pm 
Cool thanks! No rush on that weird popup issue... nothing seemed to be broken with it in terms of mechanics.
Flamboyant Schemer61  [author] 8 Jun, 2019 @ 3:20pm 
Ah the descriptions and bonuses of all my events mods changed mate. I probably forgot the save my description changes when I was changing this one's description. Fixed it now. About malekith message, I doN't know why that happens but will test it after 19th, just doN't have any time now
Takarazuka 8 Jun, 2019 @ 4:59am 
Loving the mods you make for these events.... they really add some great flavor to the world. I noticed some things with this one in particular thought you may wanna know about. Loading it in to an existing save caused some weird issues. I kept getting the "Asur control Lothern" pop up every few turns playing as Malekith. It finally stopped when I took Lothern of course. Taking Grond as Hellebron prompted the popup, but said that "Morathi has regained control of her tower."

Most of the tooltips in game show different effects from what is shown here. Example, controlling Naggarond in game shows -5% slave decline rate and +7% tax rate, but here you have +10% tax rate, +15 relations with DE, and +7% movement. Vaul's Anvil, Nagarythe, Lothern, Grond are the same. Haven't taken Quintex as Hellebron yet so not sure on that one... also Morathi never attacked me or declared war.
Flamboyant Schemer61  [author] 21 May, 2019 @ 12:04pm 
hope u'll like it
[WFI] Octavian Mash 19 May, 2019 @ 12:05am 
Fair enough, just was looking for something to spice up my next vortex game. Keep up the good work, I'll use the compilation when I do my next Mortal Empires game
Flamboyant Schemer61  [author] 18 May, 2019 @ 3:21am 
it's not mate. It won't break ur game but it won't work either
[WFI] Octavian Mash 18 May, 2019 @ 12:14am 
I think I know the answer, but is this compatible in Vortex?
Flamboyant Schemer61  [author] 8 May, 2019 @ 11:23am 
Yes only for DE
Darkstar113 8 May, 2019 @ 10:37am 
In the description for taking Vaul's Hammer in Ulthuan, it doesn't specify which race. Is it only for DE?
B-loeber 5 May, 2019 @ 2:34am 
thanks man!
Flamboyant Schemer61  [author] 4 May, 2019 @ 12:27pm 
bayWHZ 4 May, 2019 @ 10:02am 
I dunno if i should try this one, i found that AI Druchii are so incompetent even in highest difficulty, this could make AI Ashur very OP in late turns. I've only experience once for a weakened High Elves in my ME plays and that because chaos invasion miraculously managed to ravage their main island lol
B-loeber 4 May, 2019 @ 7:38am 
are your event mods bundelt? or is it possible to bundel them? they are a must have and if all big factions are going to get them... a single mod to subscribe too would be nice :)
Flamboyant Schemer61  [author] 4 May, 2019 @ 6:49am 
Yes mate only Alith Anar and Malekith
< blank > 4 May, 2019 @ 6:26am 
Only Alith Anar's faction get the bonuses of those tree Tor places, right? I couldn't get the same global buffs if playing as Everqueen?
< blank > 4 May, 2019 @ 6:23am 
Good show!
Flamboyant Schemer61  [author] 4 May, 2019 @ 1:55am 
@Kensei Seraph
Save game compatible mate u can use it with your ongoing games.
@sebitudoreci
I've seen similiar posts mate but right now, it's too hard to do that for me. Maybe after making a few mods like that I can lower all the buffs, but I need to have at least 2-3 more mods to really see how balance will go. I.e. I'm planning to make a vampire and norsca mod soon, also trying to make it work for beastmen and chaos. After making all those 3 mods, I can sit and adjust the bonuses for all factions by comparing all of them. I need that because I don't have too many options in terms of bonuses. Most of the effects aren't working for a bonus like my mods giving, so I have only a handful of bonuses and have to distribute them in an order that'll make all factions balanced, which will be much easier when I have more faction events to compare
Seb  [author] 3 May, 2019 @ 7:50pm 
I really like the ideea of your event mods, they always appear lore friendly, and create regions of interest around the world.
They do seem overtuned in my opinion however. Would you consider making a compilation version with smaller buffs, or turning them into one time 10-20 turns faction-wide buffs? As they are now, getting one region of interest is fine, but it really looks like once you get 2 or more, you're basically set for the rest of the game, especially as far as public order and corruption is concerned.
Kensei Seraph 3 May, 2019 @ 8:02am 
Looks interesting.

Do I need to start a new game or will this work on an existing campaign?
And if it does work with an existing campaign, what would happen if you or one of the other factions already controlled one of the cities/provinces that this affects?
Flamboyant Schemer61  [author] 2 May, 2019 @ 10:09am 
New mod is ready for lizardmen, I hope u'll enjoy it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729947977


also added both of my new mods to the compliation
Flamboyant Schemer61  [author] 2 May, 2019 @ 2:19am 
thanks mate fixed it. Will update the mod later today
Guvenoren 2 May, 2019 @ 2:12am 
@Flamboyant Scheme61
I was the last picture you have up there :P
Flamboyant Schemer61  [author] 2 May, 2019 @ 1:34am 
@NERVOUS LAUGHTER AND PIG NOISES
Thanks for the kind words mate

@Guvenoren
Took parts of some descriptions from web, so don't exactly remember which description that was can u give me the name of it please mate? I can fix it right away
Autonomous 1 May, 2019 @ 3:59pm 
Another excellent mod, Flamboyant. Looking forward to the remaining factions. Keep up the great work!
Guvenoren 1 May, 2019 @ 3:24pm 
"see their ancient race is happy once again" Remove the is :P
thaygiaomap2000 1 May, 2019 @ 6:45am 
good event mod
Flamboyant Schemer61  [author] 1 May, 2019 @ 3:58am 
glad to see you liked it mate
WeaselWrath 1 May, 2019 @ 3:44am 
Thanks! these types of mods are the ones that make a good game great. A++
Flamboyant Schemer61  [author] 1 May, 2019 @ 12:47am 
@WeaselWrath
I'll add it to the compliation mate

@shaky_rivers
Thanks for your support man, will try to do more like this.
shaky_rivers 1 May, 2019 @ 12:17am 
Good job 👍
WeaselWrath 30 Apr, 2019 @ 5:21pm 
Will these be added to the Events Compilation mod, or should I begin subscribing to these separately in addition to it?