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Thanks for the mod regardless :).
Yeah due to some changes in the DLC I can't use the same file for both and it's my first mod using two files.
InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at KMod.Mod.GetMostSuitableArchive () [0x00280] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Mods.cs:332
at KMod.Mod.ScanContent () [0x000c7] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Mods.cs:251
at KMod.Mod..ctor (KMod.Label label, System.String description, KMod.IFileSource file_source, LocString manage_tooltip, System.Action on_managed) [0x00060] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Mods.cs:195
...
I often end up with with some remains in the valve (i.e. 52g CO2, 121g PO2, 2.4g Cl, etc.), deconstructing releases them to the environment, which isn't all that helpful.
IMHO it's a must-have option for a pressure valve.
你有没有被一个小的,但持续不断的管道流量所烦扰?你有没有想过要用爆满的管道来代替,但却从来没有设法让天然气发电机不产生持续不断的废气流?
答案是:一个阀门,它保持关闭直到一整公斤的二氧化碳聚集,然后它会自动通过,然后再关闭。您的天然气发电机将不再填补您的排气管的小点。相反,每44或45秒只会有一个点,让你的排气管空着,去做任何你真正想做的活动。
但是等等,还有更多。它不仅能处理二氧化碳,还能处理任何你想用它来处理的气体。事实上,它可以处理含有多种气体*的管道。
现在订阅并免费获得一个液体压力阀。
免责声明:由于内部存储有限,不保证在混合元素环境中完全填充管道。用户负责提供操作电源。
更改日志:
1.1添加自定义颜色
1.0:首次发布
so, of the storage of 1 type fills up, then the filters linked behind no longer get any gas.
So what i started doing to address this, is near the base, I been putting like 10 canister fillers as the bridge line that only gets used if there is backup.
then, just for seeing it easier. on a pipe in the middle of those 10 filler things, i put a gas sensor, so that it turns a light on to tell me i have major backup issues.
then i just tell the dups to empty contents a few times till that overflow line is clear lol.
since the bottled gas does nothing but sit on the floor, its no harm.
But it would be great if there was a valve that said, hey i cant accept anything for quite a while now, so ill just release anything i get into the world instead type of action.
I really like this idea.
You should create a special valve that if it detects no pipe movement for x time that we can set via a slider. it will just vent the contents right where it is as a way to keep the pipes from backing up.
this is a great mod. and totally addresses a few of my suggestion topic ideas lol.
hope, klei takes your work and adds it to the game as official. great work.
If you encounter any other issues with gasses not entering the valve, then do tell.
The output doesn't know about the input. All it can see is the internal storage. It will pick whatever is enough for a full pipe or if the internal storage is nearly full, it will output whatever has the most mass in storage. The last part is because otherwise 4 different gasses, each of 0.8 kg would jam the valve. It's better to output something not completely full and recover from this bad state without player interaction.
There is also a request for an empty button. Sounds nice, but I don't know how to add custom buttons, or if it's even possible. I also plan to look into leaving the content as bottles on deconstruction.
However nothing will happen with this mod for a while because I'm currently working on Sensory Overload. Creating new sensors have turned out to be a great way to gain experience into how to add custom code to buildings, not just for functionality, but also how to use the undocumented features provided by Klei to make the buildings FPS friendly.
However adding one now means adding data to the savegame (the slider setting). To avoid breaking savegames, I have to copy the buildings, remove the old ones from the build menu and then mod the new ones. This way existing buildings in savegames will still be the old ones, hence savegames will still work. The tradeoff is that people will have to destroy their valves and then rebuild them to gain the new feature(s).
However since this is a bit of a hassle both to code and ingame, it is waiting for me to do all planned savegame breaking features in one go.