Killing Floor 2

Killing Floor 2

[OBSOLETE] Fallout New Vegas Weapon Soundpack
29 Comments
▽ENGE◬NCE 3 Aug, 2024 @ 7:25pm 
fallout new floor :seumskull:
sasuke100 30 May, 2019 @ 3:00am 
I hope you reply to my previous message cuz I need it to make a sound mod on L4D2, CSGO offline only and HL2 :D
sasuke100 27 May, 2019 @ 7:01am 
Hey can you give us a link for the actual mp3 of your sound so I can use it on CSGO and L4D2?
Bunslinger  [author] 23 May, 2019 @ 11:28pm 
there is but it uses the same sounds as the frag mine/lunchbox
George Droyd MK77 18 May, 2019 @ 2:12pm 
isnt there actual c4 in Fallout new vegas?
Bunslinger  [author] 15 May, 2019 @ 2:43am 
Nah, as long as you install it in the correct place no servers should complain, sound replacements are common and acceptable. If it makes you feel any better, I use this online all the time.
sasuke100 15 May, 2019 @ 1:04am 
Can I use it any server online?
I'm afraid to use this because I don't want to get ban
Bunslinger  [author] 14 May, 2019 @ 3:58pm 
It would be an easy fix, but as I said in the video some of these were deliberately left silent because I'd have to decompile the original soundbank, fish through the unlabelled sound files and reimport them into the new soundbank, and I didn't feel like doing that for every weapon at the time. I might go back and do it for major movements such as that (I've already done it with the Railgun's battery pull inspect).
nelson01023 14 May, 2019 @ 1:32pm 
The mac 10 stock fiddle sound doesn't seem to exist, and it feels weird to inspect the weapon without it. Could you possibly fix this?
【OFFBEΛTSCOUT26】 12 May, 2019 @ 1:39pm 
is it just me or the 1858 reload sounds like a pump shotgun?
sasuke100 12 May, 2019 @ 2:45am 
Are you planning to make a different weapons sound from other games such as COD, BlackOPs, Doom 3, CS, etc. into one pack like you did?
Bunslinger  [author] 11 May, 2019 @ 6:48pm 
I actually tried that but it didn't feel powerful enough, I speculated combining them but I think it just ended up sounding like the tesla cannon by itself so I just went with that.
Phraqzy 11 May, 2019 @ 5:46pm 
Maybe the Gauss Rifle would fit better theRailgun tho
Phraqzy 9 May, 2019 @ 3:21pm 
Noice.
Bunslinger  [author] 7 May, 2019 @ 8:14pm 
Oh no that's not quite what I meant, they aren't connected I just mean that for multiple weapons I reused the same base firing sound.

The only weapons that will probably have issues are the LAR & Centerfire (their sounds are in the same file by default), and the Spitfire and Dragonsbreath (they share firing sounds by default).
sasuke100 7 May, 2019 @ 6:35pm 
@Bunslinger Thank you very much for your reply.I love to use it :D
I have a question. You said in the description that some weapons fire sounds were used for multiple weapons. Therefore, if I choose one weapon, will it affect the the other default weapon fire sounds?
Bunslinger  [author] 7 May, 2019 @ 5:11pm 
If you mean to only have some weapons and not others then yes, when you go to the workshop folder to grab the files, only choose the files with the names of the weapons you want. So for example, if you only want the Pump Shotgun you would just get the file named "WwiseDefaultBank_WW_WEP_SA_MB500.bnk".
sasuke100 7 May, 2019 @ 8:47am 
Is it possible to choose which weapon sound that I'd like to use?
King of Unemployed 7 May, 2019 @ 6:46am 
Wow, never notice how great FNV sound
Bunslinger  [author] 6 May, 2019 @ 5:24pm 
nah don't feel bad, i myself felt kinda iffy on using the 10mm SMG sound 4 times throughout the entire pack, but i wasn't sure about using any fallout 4 sounds because i wanted to stick to 3 and new vegas as much as possible. i'll have to take another look at fallout 4's sounds, probably have to hop in-game where i can mod the weapons how i want because i was watching a very poorly made video on "all" the weapons in fallout 4 which wasn't too helpful
Mikan 6 May, 2019 @ 4:26pm 
Really? Are the ones from Fallout 4 all that bad? I would have figured since they outed their shooting to ID Software, if I remember correctly, that the audio on those weapons would be pretty good. Oh well. If you ever feel up to replacing some of the 10MM repeats, it would be greatly appreciated. Feel kind of bad pointing it out, because this is already pretty badass of you to do on it's own, but thought I'd offer some feedback, anyhow.
Mikan 6 May, 2019 @ 4:25pm 
You can tell it is still the same audio file, just modified to sound somewhat deeper, which is really jarring on a full-future rifle. With the Medic Pistol and SMG it makes perfect sense -- the SMG is just a few added parts onto the Pistol so having the same sound *feels* just right.

The 501-Rifle is its own entity. Not only being a completely different rifle, but also one with a much more powerful caliber. It just sounds really odd to hear that SMG sound again when using. I know the SMG sound on it is different, but it's really just the Fallout 3 one -- now the HMtech-201 sound -- but a little deeper in pitch. It is really just a silly personal gripe, but a more powerful sound effect on the 501 would be really cool.


Ah. Well in that case I understand your usage of it on KF2s .45. Point taken.
Bunslinger  [author] 6 May, 2019 @ 3:03pm 
Though I do still have all the project files of course, I may take another look at swapping out a couple of the 4 "10mm SMG" repeats but no promises.
Bunslinger  [author] 6 May, 2019 @ 2:56pm 
The HMTech-501? It uses the 10mm SMG sound from New Vegas (which sounds more powerful) while the Medic SMG uses the 10mm SMG sound from Fallout 3 (which is the 10mm pistol sound, just rapidly). I think that's what you mean? Sorry if i interpret that wrong.

The 1911 uses the 9mm sound mainly because of the weapon match, in New Vegas there is an actual .45 auto pistol in Honest Hearts and it uses that sound, so I don't think I'll change it because I try to match guns wherever I could (same thing with the Tommy Gun, it uses the same sound as the .45 auto SMG from Honest Hearts).

Unfortunately I dislike pretty much all the firing sounds from Fallout 4 and I feel even one would be out of place (with the exception of the Flamer that I used because it's just a lighter version of the Fallout 3 one). I did actually do some digging there while developing this mod and was unsatisfied with what I found, like none of them felt *quite* good enough, sadly :c
Mikan 6 May, 2019 @ 1:27pm 
I've not played Fallout 4, but I'm not opposed to the idea. Perhaps you could turn to that game for some extra sound effects, should you fail to find some you're satisfied with? Sadly its been years since I've experienced FNV and it's DLCs, so sadly I cannot offer any kind of specific, helpful advice.
Mikan 6 May, 2019 @ 1:24pm 
Being a career Medic, I've only tried the HMTech weapons thus far. I do like how they all kind of sound similar, being that the main series are all just one weapon, continuously built up upon, but I do not believe this is the case with the HMTech-5 -- it being an it's own innovation rather than an upgrade. Not to mention, it is considerably more powerful than the SMG.
That being said, I feel it is a little underwhelming to re-use the same sound effect from the SMG on it. Do you think you'd be interested in giving it a bit of a more unique, impactful sound effect down the line?

Did pick up a 1911 at some point during a match and I kind of feel the same way; just sounds a little weak for a .45. Would you be willing to return to these weapons later? The DE.50 roars like it should, I feel the 1911 should be given the same justice!

Thanks again for your hard work, no matter what, this is a huge step up from the awfully dull stock sound effects. Please consider it!
Mikan 6 May, 2019 @ 2:02am 
This is.. this is amazing.. thank you so much.. :orwell_relationship:
Mikan 6 May, 2019 @ 2:02am 
Bunslinger...
I could actually fuck you.
...? 5 May, 2019 @ 11:04pm 
this is all VERY sexy of you