Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
A ver si hay suerte y crean más para llenar mi ciudad.
but apart from the details john pointed out your models are of quite high quality already.
if you created Notre Dame de Paris in its original design you"d likely have an abundance of subscribers in very little time
I actually think it looks fine for this building and other ones that could be basically one large open room, it makes sense.
I found this guide to be incredibly helpful for me: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=681420742
A friendly suggestion: the one thing I've noticed about all your buildings is the illumination mapping - from the screenshots, so correct me if I am wrong, it looks like all the windows are lit and probably at a consistent 255 rgb. Mixing it up between lit, unlit, semi lit, and using window scene photos edited in photoshop/gimp to be on either a 128-192 grayscale level or a 192-255 grayscale level (or a mix of both, ideally) adds a lot of realism to an asset.
But either way, nice work!