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Sometimes, what I do, so that civilians (or guards) don't finish peeing before the player finds them, I use patrol tags to have them walk across a room or level, so that they arrive in the bathroom just shortly before the player arrives. Of course, it's possible you did that and I just found them late... I can be a slow and sloppy player.
Overall, I like the level design though. You achieve a tech aesthetic in a casino setting. I love that you came up with a way of creating slot machines and an arcade (did the arcade have pinball machines?) I definitely give you points for creativity, and thanks for the competition! ;)
I only really played the Lookout because she is the most balanced for testing (she doesn't have any powerful abilities besides getting in/out of vents).
I would imagine the Mole is pretty strong with so many walls. To weaken him, you can stick a few Metal walls (Metal, Hull, Rust) in key locations to not prevent access to an area, but to force them to tunnel through a certain spot which is higher risk (closer to alarms/enemies).
Just balancing like that. The Hacker also feels week when there aren't many electronics, so you can take a few guards out and stick in turrets/lasers/electronics if you feel he's a bit week.
Main floor is pretty good, The Garden Gambling area is a bit of a pain, I think it needs a few bushes, or at least some places to hide (other than the ladder) from the laser.
Upstairs was decent, no real comments there.
One fairly large flaw with your map: You need to add hidden wiring!!!! Quite a few of the computers aren't wired to walls, and therefore won't give you a useable virus! It also makes it a bit worthless to have viruses if they have to travel around a huge room along the wall, instead of going through the middle.
Good work with the level though, Just needs tinkering!