Arma 3
The ISIL Foothold - ACE v1.27
29 Comments
Gunter Severloh  [author] 21 Jan, 2023 @ 10:10pm 
UPDATE
v1.27
See change notes at the top for details!
Gunter Severloh  [author] 29 Oct, 2022 @ 9:02pm 
UPDATE
v1.26
See change notes at the top for details!
Gunter Severloh  [author] 18 Oct, 2022 @ 7:58am 
UPDATE
v1.25
See change notes on the tab at the top or release thread.
Gunter Severloh  [author] 16 Oct, 2022 @ 6:55pm 
Gunter Severloh  [author] 25 Dec, 2021 @ 10:22am 
In the future just ask me.
You'll need to lead the AI outside the gate, theres only 2 ways out, and dont go through the base because once they get in thats it.
Theres nothing around the helipad area to hold them in, its a matter of the AI trying to find a pathway, your best bet is to get a vehicle or use the heli and tell them to get into that while your the driver, then drive out through the gate.

I would suggest not flying anywhere near the AO area as you get shot down, outside the area you'll be fine though.
Light86 25 Dec, 2021 @ 9:59am 
Anyone elese has problems to leave the FOB with AI ? Its like there is a hidden fence arount the Helipad. TZhe will not move out of the fence.
Gunter Severloh  [author] 20 Aug, 2021 @ 10:01am 
UPDATE
v1.23
See change notes tab at the top for details!
Gunter Severloh  [author] 15 Aug, 2021 @ 7:59pm 
UPDATE
v1.22
See change notes tab at the top for details!
Gunter Severloh  [author] 26 Dec, 2020 @ 5:40am 
UPDATE
v1.21
See change notes tab at the top for details!
Gunter Severloh  [author] 30 Nov, 2020 @ 5:06am 
UPDATE
v1.20
See change notes tab at the top for details!
Large update btw!
Gunter Severloh  [author] 22 Nov, 2020 @ 5:00am 
UPDATE
v1.19
See change notes tab at the top for details!
Gunter Severloh  [author] 8 Nov, 2020 @ 11:31pm 
UPDATE
v1.18
Skipping from v1.11 to v1.18 because all missions are the same build.
As for the update see the change notes tab at the top for details!
Gunter Severloh  [author] 5 Nov, 2020 @ 7:29am 
Ya just tested it, i recruited an AI told him to get in and the chopper exploded, 2nd time around the chopper, jumped up, so idk what it is that does that, suggest you recruit your ai and then you get in first, and then tell them each to get in.
A warning though, suggest you do not fly anywhere near the compound areas, as you will get shot down, if you going to fly, fly to the outskirt areas.
Once you locate and eliminate the AA, the mg nests, and the truck with the mg then it will be safe to fly.
Riley1983 4 Nov, 2020 @ 6:06pm 
So, I have a big problem. At the beginning, whenever I order my AI teammates to enter the helicopter, as soon as they board, it flies across the ground and explodes. Doesn't happen when I board alone, but it does with AI. This makes air transport impossible.
Gunter Severloh  [author] 2 Nov, 2020 @ 10:31am 
UPDATE
v1.11
See change notes tab at the top for details!
Gunter Severloh  [author] 10 Aug, 2020 @ 4:03am 
UPDATE
v1.10
See change notes tab at the top for details!
Gunter Severloh  [author] 7 Apr, 2020 @ 1:56pm 
UPDATE
v1.9
See change notes tab at the top for details!
Gunter Severloh  [author] 27 Mar, 2020 @ 8:17am 
UPDATE
v1.8
See change notes tab for details!
Gunter Severloh  [author] 26 Mar, 2020 @ 11:56am 
UPDATE
v1.7
See change notes tab at the top for details!
Gunter Severloh  [author] 23 Sep, 2019 @ 10:48am 
UPDATE
v1.6
See change notes tab at the top for details!
Gunter Severloh  [author] 22 Sep, 2019 @ 8:59am 
Welcome. Ok im not able to test on a dedicated so have no idea how it plays, mp lan plays fine i get no such issues. You can play the mission in Singleplayer too, download the pbo from the google drive and put it in your mission folder and you can save your progress or use the teamswitch.
m0nk 22 Sep, 2019 @ 8:44am 
Thank you Gunter :)
One thing I would like to inform you about: using #missions command on a dedicated server with this mission in the MPMISSIONS folder will make it crash.
Crash: includefile "\a3\Functions_F\Params\paramRevive.hpp" not found.

Now I've taken out the paramWeather.inc from the Functions.pbo and put the file in the root of your mission. Edited description.ext line 22: #include "paramWeather.inc"
Now using the #mission command is working fine.

Only tested this on the ACE version of your mission. :summerghost:
Gunter Severloh  [author] 21 Sep, 2019 @ 10:48am 
Gunter Severloh  [author] 15 Sep, 2019 @ 9:22am 
UPDATE
v1.4
See my post here with changelog, and screenshots of the details of the mission,
this is a huge update:
https://forums.bohemia.net/forums/topic/223200-the-isil-foothold/?do=findComment&comment=3378149
Gunter Severloh  [author] 17 Aug, 2019 @ 10:04am 
UPDATE
v1.3
See change notes tab at the top for details!
Gunter Severloh  [author] 15 Aug, 2019 @ 6:20am 
=UPDATE=
v1.2
See change notes tab at the top for details!
Gunter Severloh  [author] 12 Jun, 2019 @ 11:49am 
Hi, thanks, ya if you have some ideas for the mission i can maybe implement them it depends on what it is, as far as seeing me operate see how i play in the original mission which has no respawn but 4 lives, i have a video overview of the mission and then a playthrough of it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1730884712
xTime 2 Eat 11 Jun, 2019 @ 6:01pm 
Love the new update I seen you've change some stuff around one thing I don't know if you'd take other ideas from guys like me or also I'd love to play this with you if you'd ever consider this just to see how you operate around on this hard but awesome mod.
Gunter Severloh  [author] 27 May, 2019 @ 6:11pm 
UPDATE
v1.1
See change notes tab for details.