Space Engineers

Space Engineers

Star Wars Lucrehulk Droid Control Ship
155 Comments
darksouls78963 7 Feb @ 10:20am 
i did use a mod
sauron2012  [author] 7 Feb @ 9:50am 
Hmmm do you use any mods? I tried to paste ship and it does work with full interior, but I dont use any mods in my game anymore because big compatibility issues. Try to paste ship in modless world save.
darksouls78963 7 Feb @ 9:47am 
okay i tried subgrinding but nothing changed
sauron2012  [author] 7 Feb @ 9:44am 
I used discountinued ones, but you can spawn ship without it. This ship currently awaits update to new version. It will come in end of 2025 - early 2026.
darksouls78963 7 Feb @ 9:41am 
could i use the updated star wars weapons or just the discontuined ones
sauron2012  [author] 7 Feb @ 9:36am 
Enable subgriding in world settings.
darksouls78963 7 Feb @ 9:31am 
whenever i load the blue print there is not interior
lucaslongoni888 8 Jan @ 9:49am 
Peut on piloter tout le vaisseau ou seulement le centre
sauron2012  [author] 22 Oct, 2024 @ 8:40pm 
1:6
General Furry 22 Oct, 2024 @ 4:43pm 
what scale is this? 1:1? 1:2?
[L2S]Cool_Mmonkey 10 Jun, 2023 @ 1:11pm 
like maybe just the core ship with its landing gear without the ring
[L2S]Cool_Mmonkey 10 Jun, 2023 @ 1:07pm 
could one be made where the core ship has its landing gear?
sauron2012  [author] 27 Mar, 2023 @ 7:22am 
Control Panel ---> Grid Info ---> Convert to Ship.
Ruby/Robbie 27 Mar, 2023 @ 3:56am 
bei mir bewegt sich das ganze schiff nicht, nur wenn ich den kern vom ring trenne lässt sich der kern allein fliegen. Wie kann ich mit dem Ring fliegen? das ist auch alles als schiff eingestellt bewegt sich aber nicht
sauron2012  [author] 27 Jun, 2022 @ 6:07pm 
At the middle of ball
Andrew Gaming 27 Jun, 2022 @ 4:38pm 
where is the bridge so i can move it
OOM-182 28 Feb, 2022 @ 12:50am 
you should make the captor class heavy cruiser its not even on the workshop
sauron2012  [author] 30 Jun, 2021 @ 6:38am 
ok lol
Shrekalekalakes 30 Jun, 2021 @ 6:04am 
Nevermind I just installed the other guy's lmao it's just what the doctor ordered
sauron2012  [author] 29 Jun, 2021 @ 10:54pm 
When I make smaller ships, people complain about their size and demand bigger. When I make bigger ships, people complain about performance and demand smaller...

Also using 4 of these? This isn't strategy game my friend. This game has problems runing even one smaller ship. Not even mind one Lucrehulk. Also it's impossible to reduce PCU to 1/4. I would need to completely delete that ship and build it once again in tiny scale. And because I have spene half year of my life to build it, I will not replace it.
Shrekalekalakes 29 Jun, 2021 @ 10:34pm 
The game gets too laggy if you wanna make a blockade with like 4 of these. The PCU for each grid should be about 1/4 of what it is now
sauron2012  [author] 23 Jun, 2021 @ 8:34pm 
What do you mean by less blocks?
Shrekalekalakes 23 Jun, 2021 @ 8:29pm 
Can you make it with less blocks too? You cant play this game with more than one spawned in
sauron2012  [author] 23 Jun, 2021 @ 7:29pm 
I completely forget about this promise lol
Shrekalekalakes 23 Jun, 2021 @ 7:26pm 
Its summer
sauron2012  [author] 7 Mar, 2021 @ 6:01am 
Im already planning to make CIS colored version, should be posted before summer (I need to get last DLC to back to work on ships)
Master Chief; John-117 7 Mar, 2021 @ 5:42am 
@sauron2012 Can I make a CIS colored version of this
Jaguar8249 26 Oct, 2020 @ 12:28pm 
my actual god this person is insane THEY HAVE MADE LITERALLY SO MANY SHIPS FROM STAR WARS, and they are even full scale. Alright well this is 10/10
Dytherion 10 Jun, 2020 @ 5:58pm 
Could you maybe paint the ship to look like the actual CIS/Seperatist Lucrehulk please cause i find this a bit bland if you want i could send you a picture through discord or something
t2hk 20 May, 2020 @ 5:11am 
sorry, I was quite stupid, for some reason I didn't realise that disabling PCU limit was something I could do, my bad
sauron2012  [author] 20 May, 2020 @ 2:10am 
Disable PCU limit in options
t2hk 20 May, 2020 @ 1:58am 
It says Max Grid Limit reached, even though its on max. What should I do?
Spyro The Gamer 3 Sep, 2019 @ 5:15pm 
@sauron2012 And yet there's all these SE users complaining about different updates because they seem to mess up the physics of certain aspects of the game. Unbelievable........
sauron2012  [author] 3 Sep, 2019 @ 5:14pm 
Also fun fact, there wasn't any psychical shapes limit in past, they improve this in Graphic overhaul update.
sauron2012  [author] 3 Sep, 2019 @ 5:12pm 
Ghost grids doesnt existed so they arent even make your game lags. But you cant do anything with them, game just doesnt see it as psychical obiect, thats why it's called "ghost grid".
Spyro The Gamer 3 Sep, 2019 @ 5:11pm 
@sauron2012 No, scratch that; it's just something you can't
create at all. I've had that happen when SE has said "PCU
limit reached". God I hate getting that message; it makes
me feel so irritated.
Spyro The Gamer 3 Sep, 2019 @ 5:10pm 
@sauron2012 No, thanks....just from
your description I understand what it
is. It's something that's there but you
can't see it or do anything with it so
it's almost like it's not even there, but
it still takes up space anyway.
sauron2012  [author] 3 Sep, 2019 @ 5:08pm 
Game has limit to around ~65 500 psychical shapes. If you go above limit, your vehicle/station/building you are working on, will be lost forever, and will become ghost structure - an empty teksture without any real blocks. You will not be able to save it, copy or even paste. For more info what is exacly ghost grid go to Steam or official Keen Forum, where people could explain it more with everything what you need to know about that. I have faced it at once in my Resurgent SD (Its my only one ship in border of limit and adding couple of blocks would make it Ghost grid).
Spyro The Gamer 3 Sep, 2019 @ 4:18pm 
@sauron2012 What the heck is a ghost grid, exactly?
sauron2012  [author] 3 Sep, 2019 @ 4:32am 
If you merge 2 grids ship will become ghost grid and crash game.
Siamko 2 Sep, 2019 @ 9:33pm 
loaded into multiplayer to use as a station. Ship jittered non stop. I touched the do not touch lol to try and fix jitter. It seems to be coming from the main rotor that attaches ring to control ship. Do you have a solution or should I just go in and try to merge block the 2 grids?
sauron2012  [author] 22 Jul, 2019 @ 2:14pm 
Yes, see screenshoots of item.
Spyro The Gamer 22 Jul, 2019 @ 1:59pm 
Can you actually land a spacecraft in this thing's hangar and walk
around inside it? Oh my God that would be SO AWESOME!!!!!!
Ninja_gaming 16 Jul, 2019 @ 1:38am 
Dismissedlemon you must turn off the block limit option when loading in
DismissedLemon 15 Jul, 2019 @ 11:39pm 
I like this. it looks awesome but when I tried to spawn it It saids maximum grid used
Ryan 11 Jun, 2019 @ 1:52pm 
ROGER ROGER
zero 10 Jun, 2019 @ 12:31pm 
Hey I'm just glad your stuff doesn't crash my game when I spawn it. I loom forward to seeing the star wars universe brought to SE

Enjoy your day!
sauron2012  [author] 8 Jun, 2019 @ 3:01am 
Thank you ^_^ I always tried to bring you best. Always updates old stuff with new improvements, and never leave anything outdate. :3
zero 8 Jun, 2019 @ 1:50am 
Ah the updated Lucrehulk. A shame the star wars weapons mod doesn't have six massive proton torpedo auto cannons so you can stick six of them near the comms array...oh well really good ship as usual however what I can't wait to really test is your space engineers adaptation to the LAAT. Save for a few the ones I've used have been rather poor. However your ships never seem to disappoint me. I'm sometimes finding myself replacing perfects with your now. I think you're my new go to creator for star wars creations. Keep up the work!
sauron2012  [author] 29 May, 2019 @ 9:19am 
Next stop is Recusant & Imperial Venator. Super Star Destroyer will be little later, but for sure. :)