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Rapporter et oversættelsesproblem
[TruePrimarySecondaries.X2DownloadableContentInfo_TruePrimarySecondaries]
PRIMARY_PISTOLS_DAMAGE_MODIFER=0
+IndividualWeaponConfig = (TemplateName=SawedOffShotgun_CV, ApplyToSlot=eInvSlot_PrimaryWeapon, CustomFireAnim=FF_FireSawedOffShotgunA, CustomWeaponPawnAnimset="PrimaryLW2Anime.Anims.AS_LW2PrimarySecondaries")
+IndividualWeaponConfig = (TemplateName=SawedOffShotgun_MG, ApplyToSlot=eInvSlot_PrimaryWeapon, CustomFireAnim=FF_FireSawedOffShotgunA, CustomWeaponPawnAnimset="PrimaryLW2Anime.Anims.AS_LW2PrimarySecondaries")
+IndividualWeaponConfig = (TemplateName=SawedOffShotgun_BM, ApplyToSlot=eInvSlot_PrimaryWeapon, CustomFireAnim=FF_FireSawedOffShotgunA, CustomWeaponPawnAnimset="PrimaryLW2Anime.Anims.AS_LW2PrimarySecondaries")
[AbilityToSlotReassignment.LoadoutApiLib]
+PistolWeaponCategories= arcthrower
+PistolWeaponCategories= sawedoffshotgun
+PistolWeaponCategories= holotargeter
-MeleeWeaponCategoryBlacklist=combatknife
If so mind tossing the config lines,would be appreciated.
I tried to use it without Old Primary Secondary and it seems not working?
Currently, my main work computer has been serviced by a mechanic. I'm just hoping they can recover as much material as possible, and I'm looking for a backup copy of my XCOM mod. Sorry to keep you guys waiting.
PS: Coincidentally, I first found the CIV 6 mod file that had been neglected for about 3 years. I will serve in another Firaxis game for a while until the data is restored or I get a call from the mechanic.
Also, keep in mind that just because you can USE the weapons on vanilla or mod classes, doesn't mean they'll be effective. Unless the mod was specifically made with primary secondary LW weapons in mind, they probably won't work very well (ie: They may not benefit from the same abilities that the secondaries do, etc)
You need to navigate to the game or mod's XComClassData.ini file and add one or more of the following lines under the class template:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="SawedOffShotgun")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="arcthrower")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="holotargeter")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="lw_gauntlet")
Okay I think I made some mistakes. the XComClassData.ini file didn't do anything. tbh I don't know what to do in LWOTC. I didn't apply Mod Jam
I mean, even when adding the classes
WATCH OUT!
Anyone know the cause of this and/or how to fix it?
[LWOTC_Assault X2SoldierClassTemplate]
to
[LWS_Assault X2SoldierClassTemplate]
I guess if it's not, maybe can you please throw it in the description as a known incompatibility?
Thanks for all the work regardless!
Smart Pistol, Mounted Autocannon, Grenade Launcher for SPARK
Does this make any changes to the original/secondary versions of the weapons?
Sorry, but I can not handle content related to RPG overhaul. This has clearly exceeded what I can afford with my ability. Because of this, all the mods I make appear to be incompatible with the RPG overhaul.
1. The Holotargeter no longer gets to use its primary function as a non-turn-ending action. Instead, using it without using Rapid Targeting results in ending your turn. This is not like how it works in RPGO.
2. The LW2 Gauntlet currently isn't supplying Blaster Bombs when equipped in the Pistol slot, at least while playing with RPGO.
Requires Primary Secondaries!
@Boats McGoats
I added it in a different way. :-)
@CommanderShepard153 and THE BLACKOUT
THX :-D
@Imp
duel wield arcthrowers is not supported. Additional coordination of the Ackambo class is required for this.