Monaco
S Space Lunar Base
7 Comments
Sounds about right.  [author] 22 Feb, 2014 @ 3:17am 
Good job! I'm glad you enjoyed my silly little campaign.
Izzie 21 Feb, 2014 @ 12:35pm 
We did! All I've got to say about those is... those vents were a nightmare, lol. I shouldn't have gone in. But I did, I did. And I regretted every second of it. :P But hey, we finished the levels anyway! :trophy:
Sounds about right.  [author] 21 Feb, 2014 @ 8:46am 
Thank you! It's continued from other stages of mine: check them out if you like.
Izzie 20 Feb, 2014 @ 2:34pm 
Oh yeah, I forgot to mention it, but great story! :D Very creative.
Sounds about right.  [author] 20 Feb, 2014 @ 2:34am 
I appreciate the feedback! I'm glad you liked it; as for the exit...it's a spaceship that's parked on the first floor. For story reasons, I couldn't add an extra exit that would make the heroes abandon their ship. :( I guess it could use more hints to it. And there being less weapons is for trying to make the level more challenging, as it's the last of my campaign; still, there's one smoke bomb, so use it wisely. Again, thanks for playing!
Izzie 19 Feb, 2014 @ 6:35pm 
Yep, I second the comment below. We loitered about the top floor for a bit until we realized the exit was probably at the beginning. I also would've liked to see more variety in the weapons available, but I can see where maybe that would've made the level too easy. Aside from those things though, it was a pretty fun level. I love the concept of it too. Nice backgrounds and designs.
Tovarisch 19 Feb, 2014 @ 6:27pm 
Hey, I suggest you either add an exit on the last floor or make it clear from the start that the exit will be on the first floor. It is a bit frustrating to get to the end only to find out you have to go all the way back down.

Otherwise fun level, great design, very original! :trophy: