Tabletop Simulator

Tabletop Simulator

DnD 5e ENG Circles of States
32 Comments
CG 5NATCH 20 Jun @ 6:08pm 
Request for: Advantage / Disadvantage
and if possible : Custom condition? Like, we could simply type up our own condition on the ring? I
August Bebel  [author] 19 Apr @ 5:36am 
@Feydras I just ised 3Dmax to make them a while back.

Also for circles to surviving saves — I don't know what may cause this, since they are just 3d models like anything else.
Plum 5 Feb, 2021 @ 2:54am 
I'm not quite sure what solved it for me, Mud Animal. I did use the TTS Mod tool though, perhaps I D/Led them or something? Anyway - Is there likely to be a 'Fairie Fire' circle at some point? or simpler - an "advantage to hit" circle? Obvs if it's a lot of work, leave it - i was thinking I had simply failed to find the spell effect properly. Is there a 'blank' or 'other' circle?
Mud Animal 4 Feb, 2021 @ 2:27pm 
Just posting here to let you know I get the same problem as Plum commented below regarding the circles not surviving saves.
feydras 30 Nov, 2020 @ 5:35pm 
@ Zlotee - did your problem go away? I had a persistent error from a HeroForge mini that would show up on a fresh install from an unrelated table. Really weird and I could not figure out what was going on. After a day or two it went away. I suspect it has something to do with TTS 'hanging on' to old similar named data. Have you ever noticed that if you update an image but keep the same name it sometimes takes quite awhile before it will load in the new image. Maybe related?
feydras 30 Nov, 2020 @ 5:33pm 
I'd love to see some more conditions or instructions on how to make them. We play Savage Worlds and could use: Deflection, Protection, Vulnerable, and Distracted. I'm probably forgetting a few.
Zlotee 23 Sep, 2020 @ 12:21pm 
So I attempted to place each circle in it's own infinite bag, and when I loaded the table afterwards, there is now a colored sphere where each circle was before I placed it in an infinite bag. The models were gone from the infinite bag model, but I could still pull the circles from them with no issue. The crazy part is that I deleted all those bags and reloaded many times, but I still get an error message for not being able to load the models of the circles and the spheres show up even if I load a completely different table. The spheres can not be deleted, so I am not sure what to do.
Pupette 4 Jul, 2020 @ 9:42am 
FWI If you save the infinity bag containing the other infinity bag whitin your "Saved Object", it then make reference to that item instead of the workshop item, other player, but not you, will see little pellet of unreferenced objects on the map.
To fix, delete your "Saved Object" infinity bag, save, and reload.
Marquise* 17 May, 2020 @ 7:05pm 
That will not just be used for D&D, I assure you ^^
Plum 17 May, 2020 @ 8:38am 
Aww dude!

You're the best, TY!

So I did some tests. The infinite bag and any bag created from it survives a save with no un-deleteable plarts, like you said..

Any circles pulled out of any bag and left out on the table do not survive saves, the model doesn't seem to follow them. Any circles directly summoned from an expanded mod don't survive saves either.

It's not too bad as a problem though - pull out a bag, use and duplicate circles, simply repeat before each game - it's a useful tool, no doubt about that.

Thank you for all the time you have spent on it. :)
August Bebel  [author] 16 May, 2020 @ 4:03pm 
Plum, I've copletely re-made all bags and added more conditions. Your troubles should be fixed.
Delete the original (not un-deletable) bag with circles from the table and it should be fixed. Also you can move the undeletable bag below the table with Transform tool. I have no idea what caused that bug, it was a simple bag like any others.

Added:
Bardic Inspiration
Heroism


Spell effects:
Haste
Slow
Warding Wind
Disguise Self
Heat Metal
Sanctuary
Shield of Faith
Protection from Good and Evil
Plum 14 May, 2020 @ 2:32pm 
So, I saved a game with the circle models from the expand menu in my game.

When i re-loaded the game, the models were removed - unobtainable. The bag of rings won't load either, and is emptied.

When i saved the infinite bag (of bags) in a save game, the bag object keeps failing every time I reload the game, and leaved an un-deleteable bag from the top of the infinite bag!


The 'bag' that serves at the 'infinite item' must have a "null value" or whatever is causing the error, and due to this it spawns the bag-top item separately.

It works when placed, but when the save-file is saved and re-opened, the 'bag' item is ejected and is VISIBLY is missing from the 'infinite bag' model, and the null-bag that is spawned is un-deleteable until the infinite bag is deleted and the save-file resaved and re-opened from a freshly-opened game.

Could you fix this please? I really like your mod, so do my players - it would be great if it worked when saved. I'm sure it's a small fix.
Zhane 24 Dec, 2019 @ 12:22pm 
These are a fantastic addon for my weekly D&D game, thank you so much, and the latest update is fantastic. A couple things that come up in my game fairly often that aren't represented here - Slowed and Hasted. If you're planning on doing any more updates, maybe consider adding those :)
August Bebel  [author] 18 Dec, 2019 @ 10:16am 
Aaand, updated! A month late, but still. 2020, here we go!
August Bebel  [author] 19 Nov, 2019 @ 7:53pm 
I might add them in the next few days, as well as rework the collision, so it would be easier to use them!
IICubeII 18 Nov, 2019 @ 10:50am 
These are pretty cool! I understand that this is a somewhat older mod now, you might not even wanna work on it anymore. I get that for sure, but if you find the time to add these markers I would happily offer my assistance to add text descriptions to all these markers!

That way, when panned over with the mouse, they say exactly what they do! I also have some ideas on how we can use TTS tools to make these markers look even cooler! If you're at all interested, feel free to add me and we can talk details. Even if you're not, I hope you'll consider adding these effects!

- Banished
- Bane
- Blessed
- Hunter's Mark
- Hexed
- Raging
- Cursed
[TBK] Sgt.Viper 27 Jun, 2019 @ 9:42pm 
I'm with Raw_Venus, Hexed and Hunter's Mark are really needed.
Raw_Venus 18 Jun, 2019 @ 8:14pm 
These look awesome! The only conditions I can think to add would be Hexed, Hunters Mark, ragging and, cursed
Onyx 9 Jun, 2019 @ 11:20am 
'Corroding' would work for being covered in acid, as is 'Oiled' for being covered in oil.
Lowrider93 30 May, 2019 @ 11:06am 
also thanks, these will be really helpful
Lowrider93 30 May, 2019 @ 11:06am 
tied covers chained, i suppose, was about to suggest that but u made me think about it
August Bebel  [author] 29 May, 2019 @ 4:08pm 
«Hyptonized» is «Charmed», as «Charmed» covers all effects like that.
Exhausted and starving are very similiar to «Fatigued».
The rest are good, I'll see if I can add them.
Lowrider93 28 May, 2019 @ 11:48am 
I thought of another one after my last message, bleeding, and as I type this I thought of a few more, cursed, blessed, inspired, in acid(could't think of proper adjective), infected, exhausted, starved, in oil(same problem as acid), hypnotized(idk if charmed counts for that) and um, I keep thinking of them but forgetting them so sorry for dropping these on you. Also adding those symbols on the rings are a very nice touch
August Bebel  [author] 27 May, 2019 @ 11:25pm 
Added much more states and reworked older ones.
August Bebel  [author] 26 May, 2019 @ 10:30pm 
I've added Frozen, Burned and reworked some of the previous ones to make them more obvious. I would add the rest tomorrow, and throw in any good states you can think of~
Lowrider93 26 May, 2019 @ 9:55pm 
thank you for both those things
August Bebel  [author] 26 May, 2019 @ 5:52pm 
Mhm, I can add new ones! I would try soon!

And HeroForge? Export from their site and import into the game via any program like 3Ds max
Lowrider93 26 May, 2019 @ 12:07pm 
can you add more, like burning, frozen, muted, dizzy, confused, hidden...etc
Vicz 26 May, 2019 @ 5:11am 
Great mod, any chance of adding one for 'Concentrating'?
ARegicide 25 May, 2019 @ 8:09pm 
The modle on the right looks like it's made in Hero Forge, how do you get Hero Forge models into TTS?
rangerboy_neil 24 May, 2019 @ 3:32am 
Could a 'Silenced' one be included?
darleth 23 May, 2019 @ 2:02am 
Thanks....