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and if possible : Custom condition? Like, we could simply type up our own condition on the ring? I
Also for circles to surviving saves — I don't know what may cause this, since they are just 3d models like anything else.
To fix, delete your "Saved Object" infinity bag, save, and reload.
You're the best, TY!
So I did some tests. The infinite bag and any bag created from it survives a save with no un-deleteable plarts, like you said..
Any circles pulled out of any bag and left out on the table do not survive saves, the model doesn't seem to follow them. Any circles directly summoned from an expanded mod don't survive saves either.
It's not too bad as a problem though - pull out a bag, use and duplicate circles, simply repeat before each game - it's a useful tool, no doubt about that.
Thank you for all the time you have spent on it. :)
Delete the original (not un-deletable) bag with circles from the table and it should be fixed. Also you can move the undeletable bag below the table with Transform tool. I have no idea what caused that bug, it was a simple bag like any others.
Added:
Bardic Inspiration
Heroism
Spell effects:
Haste
Slow
Warding Wind
Disguise Self
Heat Metal
Sanctuary
Shield of Faith
Protection from Good and Evil
When i re-loaded the game, the models were removed - unobtainable. The bag of rings won't load either, and is emptied.
When i saved the infinite bag (of bags) in a save game, the bag object keeps failing every time I reload the game, and leaved an un-deleteable bag from the top of the infinite bag!
The 'bag' that serves at the 'infinite item' must have a "null value" or whatever is causing the error, and due to this it spawns the bag-top item separately.
It works when placed, but when the save-file is saved and re-opened, the 'bag' item is ejected and is VISIBLY is missing from the 'infinite bag' model, and the null-bag that is spawned is un-deleteable until the infinite bag is deleted and the save-file resaved and re-opened from a freshly-opened game.
Could you fix this please? I really like your mod, so do my players - it would be great if it worked when saved. I'm sure it's a small fix.
That way, when panned over with the mouse, they say exactly what they do! I also have some ideas on how we can use TTS tools to make these markers look even cooler! If you're at all interested, feel free to add me and we can talk details. Even if you're not, I hope you'll consider adding these effects!
- Banished
- Bane
- Blessed
- Hunter's Mark
- Hexed
- Raging
- Cursed
Exhausted and starving are very similiar to «Fatigued».
The rest are good, I'll see if I can add them.
And HeroForge? Export from their site and import into the game via any program like 3Ds max