XCOM 2
Medikit Expansion Redux
8 Comments
XpanD 26 Aug, 2021 @ 1:11pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
IceMaverick 11 Mar, 2020 @ 8:56am 
I'd also like to request a way to make it compatible with the Bio Medikit from Bio Divisions 2.0. I was hoping this was something that was exposed to the .inis but it appears to be entirely contained in the script file for what medikits are affected by the changes.
Maldracai 8 Mar, 2020 @ 8:05pm 
Is there any way to remove the Robotics Heal from the medkits?
Punful Guy 25 Dec, 2019 @ 10:36pm 
Would it be possible to make this compatible with the Bio Medikit from [WOTC] Bio Beasts?
DAOWAce 23 Oct, 2019 @ 8:40pm 
Hey, Conan Exile's SDK is DOUBLE THE SIZE of XCOM2's.. and Funcom doesn't let you edit DLC items, at all, due to piracy concerns, so the ingame crafting list is cluttered immensely with a bunch of DLC stuff you have no access to. AAA+ devs.

https://i.imgur.com/CQHJWll.png

I don't even know how I installed it before in the first place.
Dragon32 22 Jul, 2019 @ 9:12am 
@MrMister:
You mean "Medikit Expansion [WotC Compatible]"? Yes.
MrMister 22 Jul, 2019 @ 3:49am 
So we gotta use this mod INSTEAD of the other one, right?
Haybusa 22 May, 2019 @ 5:46pm 
Bless up - Bugs down