Stormworks: Build and Rescue

Stormworks: Build and Rescue

Caredios Diesel-Electric Manager
13 Comments
Sour 25 Apr @ 1:50am 
6 years on and this still works quite well
Jalousimon 3 Sep, 2021 @ 8:11am 
Hello there! I just saw your awesome stuff and got curious to test it, how is the work on the new engine management system going? :)
Elijah1 19 Aug, 2019 @ 7:25am 
The engines themselves Also have a limit
You can edit it when selecting them in Select mode
Mitch-Mash 1 Jul, 2019 @ 12:37am 
oh
SingularCitrus  [author] 30 Jun, 2019 @ 2:28am 
@Mitch-Mash, That means the engines does not have enough torque to go to a higher speed, the Caredios Diesel-Electric Manager does not limit RPS whatsoever.
Mitch-Mash 29 Jun, 2019 @ 6:08pm 
my engines are maxed out and they only pull 20 rps
SingularCitrus  [author] 29 Jun, 2019 @ 6:38am 
@Mitch-Mash you change that in the engine settings
Mitch-Mash 28 Jun, 2019 @ 8:49pm 
How to change max RPS?
SingularCitrus  [author] 16 Jun, 2019 @ 3:35am 
New Update Out, I fixed the spacing between engine starts so all engines will no longer start at the same time
hekkensnatser 7 Jun, 2019 @ 7:22am 
You could add a whole lot of tooltips and then run a demo. That should give you some insight into what it's doing.
SingularCitrus  [author] 7 Jun, 2019 @ 12:11am 
@PaperCat It is supposed to do that, but for some reason it doesn't, I still trying to figure out why
hekkensnatser 6 Jun, 2019 @ 12:26pm 
I do very much like this microcontroller, but could you consider making it so the engines don't constantly turn on and off? For instance: If engine 1 doesn't produce enough, activate engine 2. If engine 1 AND 2 don't produce enough, activate engine 3, etc. I use this in my locomotive, but the engines have a tendency to turn off and then back on.
egg 24 May, 2019 @ 3:31am 
Thank you so much! This is like the best thing my boat has ever had!!