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i think i found a bug within the Rune Magic, the Rune of Wrath and Ruin does not work (i think it it was not a explosion spell and was changed in a patch and now it does not explode and only makes a magic circle that does nothing)
Just a matter of if/when I feel like turning my mind off for 12 hours while I transcribe ten-to-twenty thousand cells.
All of that said, if you feel the need to modify things after the fact, feel free. It's not hard to do.
With that in mind, there's a simple solution to dealing with mages and healing in particular: Either spread out the damage with whatever dakka is on hand or focus on a particular unit (Mage AI really likes to focus on units eating high DPS attacks), then murder the shit out of the mage using whatever method is available once the healing has been applied. If that doesn't work, then there's always attrition (vampire on vampire violence is funny).
That aside, I was wondering if you'd consider publishing a third version where healing spells(not items) were even lite-er, if that makes sense. I ask because while it's certainly much less busted than the original mod, playing a race without access to healing spells(beastie bois, WoC) is somewhat miserable when you come up against(for example) Alarielle with the SoK earth blood-ing all her seal team sisters back to life. It's cool if you have a life mage to do it too, but when your only alternative is out-DPS-ing you start to feel like Sisyphus real quick.
Essentially I'm asking for this mod, but with earth blood, invoc of nehek and suchlike to stay at their vanilla values. I understand if you don't want to do this after all your work, so regardless of your decision, thanks again. <3
Typically that involves pulling the new versions of table(s) from data.pak and manually rebuilding the affected table(s) in question. At first glance, however, it would appear that none of the tables in this mod were affected by the December 2020 schema update. Admittedly, I didn't look particularly hard, as I just checked for transcription errors between this and the original version of the mod.
Minor Fixes:
Fixed Scroll of Blast projectile audio
Miscellaneous:
Increased table priority
Added failsafe against using both mod versions
Just haven't added the item (and some skill) effects from DLC16, which is low priority until I complete the current project I am working on
That said, if you are having issues with undead of any variety: Rethink your overall battle strategy and, if possible, bring mage(s). Some people think you can out-chaff vampires. You cannot.
Unless...are you the game's AI? If so, I need to have a word with you.
To the comment: It didn't need an update to function.