Don't Starve Together

Don't Starve Together

Wreckage 101 v2.30
22 Comments
Grey Mauser 7 Jan, 2021 @ 6:21pm 
So, a giant clockwork spaceship is under attack from moon and parts of this ship fall to the surface with great speed, destroying both the parts and anything below them.
Terra B Welch 2 Sep, 2019 @ 6:23am 
Another idea, perhaps either a change to the altered drops or a new drop table that adds a 15%(1 in 7) chance of a lying robot trinket?
Midrealm  [author] 22 Jun, 2019 @ 10:34am 
@󰀨 Terra M Welch
V 2.00 should allow you to configure what you were asking for,
Midrealm  [author] 18 Jun, 2019 @ 4:38pm 
@󰀨 Terra M Welch
As it stands right now, it spawns the same broken clockworks that appear in the ruins, so it has the same loot drop table - which means whatever it is they are dropping would normally be dropped if encountered in the ruins. The intent of the mod was to allow acquisition of that loot for people who are unable to run a server with caves enabled. -

That being said, I could probably make it configurable to not drop anything. This wouldn't stop them from being destroyed by a meteor strike or something, so they would simply be wiped out if that happened. meaning if the player didn't find them and destroy them, there would be no evidence the mod was even working. :P

I will look into adding configuration to decrease or eliminate loot drops from non player smashing.

Thank you for the feedback.
Terra B Welch 18 Jun, 2019 @ 8:14am 
Just wondering, is it possible in this mod to make it so if smashed by any means other then a player that they never drop anything at all? Including clockworks?

Other then that I like the idea of this mod, renewable thulecite without fuelweaver anyone? XD
CAPTIAN DICKWRAITH 3 Jun, 2019 @ 4:42pm 
alright
Midrealm  [author] 3 Jun, 2019 @ 3:58pm 
@CAPTIAN DICKWRAITH
It might - I cant say for sure without seeing what is causing the crash.
You can try disabling one mod at a time and seeing if it crashes.
I sent you my discord info - if you have a discord account you can send me your client log.
Next time you experience the crash, just start a IM with me and drag and drop the log file into discord.
CAPTIAN DICKWRAITH 3 Jun, 2019 @ 7:48am 
ok, i have about 18 other mods installed would this conflict with yours?
Midrealm  [author] 2 Jun, 2019 @ 8:02pm 
@CAPTIAN DICKWRAITH
Is it still crashing when you enter the area?
CAPTIAN DICKWRAITH 2 Jun, 2019 @ 7:30pm 
ok so i will keep looking
Midrealm  [author] 2 Jun, 2019 @ 6:56pm 
@Captain Dickwraith

No, this is normal "modworldgenmain" would be instructions on generating the world. Such as a mod that added a new plant to certain biomes or a new setpiece. Those have to be done when the world is generated.
This mod only affects things once the game is up and running, so it doesnt have a modworldgenmain file.

"[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Loading modworldgenmain.lua
[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Mod had no modworldgenmain.lua.
Skipping."
The game attempts to load it, but when it can't find it, assumes it doesnt need one and moves on 'skipping' that step.
=-=-=-=-
The numbers are time index - not sure if it miliseconds or what, but jumping from 00:00:13 to 00:00:27 simply means whatever step was at 13 took 00:00:14 units of time to complete.
CAPTIAN DICKWRAITH 2 Jun, 2019 @ 6:27pm 
this is any help? it said somethin bout lua at the bottem

[00:00:41]: ... File [wreck101_icon.tex]
[00:00:41]: ... File [wreck101_icon.xml]
[00:00:41]: DelDirectory [../mods/workshop-1750803495/images] 0: ok.
[00:00:41]: DelDirectory [../mods/workshop-1750803495] 0: ok.
[00:00:41]: cWorkshopMod::UnzipMod ../mods/workshop-1750803495
[00:00:44]: FrontendLoadMod workshop-1750803495
[00:00:44]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:44]: Fontend-Loading mod: workshop-1750803495 (Wreckage 101 v1.50) Version:1.50
[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Loading modworldgenmain.lua
[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Mod had no modworldgenmain.lua. Skipping.
CAPTIAN DICKWRAITH 2 Jun, 2019 @ 6:20pm 
is it bad that it jumps from [00:00:13] to [00:00:27]
Midrealm  [author] 2 Jun, 2019 @ 3:49pm 
@Captain Dickwraith
Unfortunately no -

"Mod had no modworldgenmain.lua " simply means the mod doesn't do anything at world generation.

You would be looking for something like
[00:00:23]: [string "../mods/wotrkshop-1559489118/modmain.lua"]:69: variable 'UpvalueHacker' is not declared LUA ERROR stack traceback:
- although probably not that specific error.
If you are unable to find an error (you can try searching the file for the word error)
If there is a way you can upload the entire file somewhere then I can look at it.
CAPTIAN DICKWRAITH 2 Jun, 2019 @ 8:46am 
had to break it up

[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-354533909
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1256544250
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1296324234
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1153998909
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1661400603
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1714836927
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-375850593
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1740103806
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1290770328
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-447911453
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-443371186
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1242915898
CAPTIAN DICKWRAITH 2 Jun, 2019 @ 8:45am 
does this help at all?


00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Mod had no modworldgenmain.lua. Skipping.
[00:00:45]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:53]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1378549454
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1207269058
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-888284201
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-375859599
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1324291086
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-380423963
CAPTIAN DICKWRAITH 2 Jun, 2019 @ 8:25am 
mkay i shall
Midrealm  [author] 2 Jun, 2019 @ 6:48am 
@Captain Dickwraith
I am sorry to hear that, I have tested many many hours and have not had a crash.
Is there anything in the game log file that tells you what is happening?
...\Documents\Klei\DoNotStarveTogether\Client_log.txt
(Note if playing the beta branch the path will be different)
- You will need to reproduce the crash and then check the log.
CAPTIAN DICKWRAITH 1 Jun, 2019 @ 7:23am 
now you see, when i approach my worlds meteorite field my game crashes and it wont give me a precise mod but im thinking its this one. know any way to fix this?
Midrealm  [author] 24 May, 2019 @ 8:22pm 
@ADM
Wow, Thank you for the compliment :steamhappy:
I'm still testing to try to find the right balance of spawn rate - as said above, I settled on one that seems to give you one every five or six times, provided you keep the meteor field clear so that they can spawn in.
:dstools: I am really hoping for some feedback from users.
nemofish 24 May, 2019 @ 7:59pm 
Nice
ADM 24 May, 2019 @ 6:46pm 
I actually like that it make CLOCKWORKS renewable on the surface, since they are extremely useful, it's a good implementation that may be considered added in game somehow