RimWorld

RimWorld

CaS - CE Patch
11 Comments
Kuji Nekomata 13 Feb, 2024 @ 3:50am 
I'm curious, what part of Turrets and the Spiders are making them not easy to patch? Do note I never tried this mod yet, but I found it very intriguing and thus I wanted it to go with my modlist (which does include CE).
BladeofSharpness 19 Dec, 2023 @ 7:42pm 
Excellent!!
Chance2000w  [author] 19 Dec, 2023 @ 5:52pm 
Officially updated to 1.4, at last
why are we here? just to suffer? 26 Dec, 2021 @ 5:17am 
BEST MOD HEHEHEHEHEHHEHEHEYeyeyaahahAHAHHAHAEHHHEEHAEAAaeeeeeeeeeeeeeeeeeeeee
BladeofSharpness 1 Oct, 2021 @ 12:40pm 
The Pepperbox seems to not be patched to CE
Chance2000w  [author] 1 Jul, 2019 @ 11:11pm 
@brunch. Ah, of course. I hadn't even thought of that.
Oatmeal 15 Jun, 2019 @ 7:02pm 
Could you make the materials in Clockwork and steam CE compatible?
Chance2000w  [author] 26 May, 2019 @ 11:41pm 
@Neronix17 Thank you, I do appreciate the suggestion. I'm fairly new to modding and it's quite possible I won't be aware of something (in fact I only learned about PatchOperationFindMod as I was going through CE's patch operations to figure out how to write this one).
Neronix17 25 May, 2019 @ 9:01pm 
Alrighty, just figured you might not know :P Most CE patches I've seen are done by a third party, so wasn't sure if you were just unaware or not.
Chance2000w  [author] 25 May, 2019 @ 8:44pm 
@Neronix17 I know, and I likely will in the future. When this was first requested it was only a few individuals, and I wanted to make sure the CE support worked. I'll probably merge them in the next update.
Neronix17 25 May, 2019 @ 8:07pm 
You could make this part of the mod itself as a built in support if you use PatchOperationFindMod as a conditional for the patch operations.