Arma 3
Drongos Outpost Defence
36 Comments
Drongo  [author] 15 Jan, 2024 @ 11:48pm 
No, but the readme file should explain it.
Hoss 15 Jan, 2024 @ 9:36am 
Oh ok, thank you. is there a tutorial of how to make it for wave defense?
Drongo  [author] 15 Jan, 2024 @ 1:25am 
This is really out of date, use my DMP mod, it incorporates this mod and you can set up specific spawn points.
Hoss 15 Jan, 2024 @ 12:49am 
Is there a way to make it so there is set directions that the enemy come from? I want to do a wave defense, but from maybe only two different locations? Amazing mod btw!
SUPREMAWARGOD36 7 Jan, 2024 @ 6:29pm 
General kenobi !
DaVinki 25 Jul, 2023 @ 5:51pm 
Hello there
co2we11 11 Jun, 2021 @ 2:16am 
Can the whole Chinese?
Charlie 7 Mar, 2021 @ 1:41am 
I sync the Vehicles, and put vehicle attach rate to 100, but still no vehicle coming, vehicle crews are rushing in with pistol. How to let vehicle coming into fight?
LUCKY TWICE 24 Apr, 2020 @ 5:25am 
sorry, but can players join created mission if they dont subscribed to mod?
Lowgar 4 Apr, 2020 @ 6:39pm 
Is there way to add this module to zeus?
Drongo  [author] 1 Apr, 2020 @ 4:57pm 
I just released an update with an optional delay before spawning. Also, check out Drongo's Map Population, it has a more powerful version of this mission included (and a lot of other stuff).
Lex Ferenda 31 Mar, 2020 @ 8:06pm 
Hello @Drongo! I just wonder if there is any way to set a trigger that would activate this module instead of it starting as soon as the mission starts?

P.S. Noob at scripting here, I hope it can simply be done at 3den Editor
Drongo  [author] 30 Mar, 2020 @ 4:13pm 
My mod "Drongo's Map Population" has a more up to date version of this mission type with a few more options.
Lex Ferenda 29 Mar, 2020 @ 10:41pm 
Mod is really good! I just hope there would be an update that will allow defenders to have some time to set up before being attacked rather than having to spawn the enemies from afar to somewhat delay the attack :(
Twom 19 Mar, 2020 @ 1:10pm 
How can i prevent AI from spawning all at once and on top of each other. Maybe a spawnpoint module with dropbox variables on type; Infantry, Vehicle, Infanrty+Vehicle(motorized/mechanized) Heli, Fixed wing, etc. So that it can take from the pool and spawn vehicles here choppers over there. Still would have to be something that will tell the spawn not to pop where there is already a vehicle. Sort of the current issue. Many OPFOR units killed by logistics lol
Twom 18 Mar, 2020 @ 12:48pm 
is there a way to have the AI spawn from a specific location rather than a radius from the 'Core' Module. Using the Warlord Stronghold Southern Anistay and set the Core to 2500-3000 and they end up spawing outside the hardmap.
Mrakos 15 Mar, 2020 @ 8:03pm 
Hi @Drongo - thanks for clearing that up! Another Q - do you know of any way to get icons of the individual enemy soldiers to show on the map when using this addon? I tried QS Icons but no joy...
Drongo  [author] 15 Mar, 2020 @ 3:20pm 
There are no ranks used for this, just sync all desired enemy men and units to the module and you will be fine.
Mrakos 15 Mar, 2020 @ 8:39am 
Hi @Drongo - can you remind us of the unit rank designations for this please? There used to be a video but it has disappeared from YT... Cheers !!!
Drongo  [author] 2 Feb, 2020 @ 2:21pm 
I've added a delay option, I'll release the update soon. I'll also look at the "AI stops moving" bug.
ThatsTheJoke.mp4 2 Feb, 2020 @ 7:50am 
Hey @Drongo is there a way that I can have the attack pause/wait to start so the players can get a minute or two to fortify first?
[DNR] Ozone 19 Dec, 2019 @ 7:47am 
Hey there,
The AI ​​stops within 200 meters and does not move anymore.
On the first try, everything worked. But later the AI ​​just stands around and do nothing.
Any ideas?
Kenraft400 ✯ 29 Nov, 2019 @ 6:37pm 
me sale un error cada X minutos, podrias actualizarlo?
Mailman Maksim 14 Nov, 2019 @ 11:30am 
Is it possible to make it so the mission doesnt end ?
hurricane946 19 Oct, 2019 @ 8:21pm 
What would you do if you were wanting to defend something like an aircraft carrier?
gt911 29 Aug, 2019 @ 1:12pm 
Super bon mod,j'aime la façon dont l'ennemi m'attaque de tout les coté c'est très bien fait.:steamhappy:
Mrakos 25 Aug, 2019 @ 1:28pm 
Great mod, use it all the time! One question - how to set the AI group leader?
[OCB] Valour 27 Jul, 2019 @ 6:20am 
Um..... I have a mission already made, I added the module as per the instructions, and when I run the mission, I get 'mission failed' within about 20 seconds. Remove the module, no issues. No triggers or tasks synced to anywhere near the module. Any ideas why this might be happening?
MultiSuperDoge 6 Jul, 2019 @ 12:47am 
Nice.:steamhappy:
Drongo  [author] 17 Jun, 2019 @ 3:22am 
Both client and server need it.
Nagrach 17 Jun, 2019 @ 2:52am 
Does every Client on the Server needs this mod? Or can I use this only to built the mission, and the players don't need the mod afterwards? I hope my english wasn't too bad and you can unterstand what I means...
Patty 30 May, 2019 @ 3:30am 
Great mod! Ive seen a few defense missions and stuff out there but i can make my own without but effort. "lazy" Wish i had a few ideas but i cant really provide anything unless i give it a try. Gonna put this to use!
Aesthetics43560 26 May, 2019 @ 9:14pm 
Awesome mod
VedKay 26 May, 2019 @ 4:56am 
Nice! Keen to try this out.
Benchmark 25 May, 2019 @ 10:07pm 
great as always!
Thanks man
Psycho2385 25 May, 2019 @ 7:10pm 
Keep pumpin' out great content, Drongo!