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1- Map Size makes rotations extremely lengthy. Also, a T starting from spawn takes roughly 30 seconds of knife out running to reach A site. Perhaps moving the sites closer to T spawn, making A site one of the inner rooms or a general cutting down of the map size is needed
2- Bomb sites are not very intuitive. I appreciate the desire to not have a ton of markings on the map that take away from the realism, but having the bomb sites at least labeled on the site itself.
3- The bomb sites are a little open. I know B is basically just the inside of a milk bottle building, but there's nothing to help mask the approach etc. Awps can cover A and B from basically CT spawn. It does hurt the "real world" feel, but there does need to be some cover etc to provide angles, hold spots, plant spots / protection etc
Love the concept, hope you keep working on it. More after we get more hours played on it
XD
Overall it's promising! keep it up
Finally, terrorism has served a befitting role in the dairy community