Space Engineers

Space Engineers

Helios T-6C Deimos
22 Comments
Brian Stormborn 8 Feb, 2020 @ 6:27am 
Thank you
Major Jon  [author] 7 Feb, 2020 @ 12:23pm 
The script does it automatically, there's more info on it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1734964925
Brian Stormborn 7 Feb, 2020 @ 11:37am 
How does one reload?
Xenomorph 7 Dec, 2019 @ 10:12am 
Thy:)
Major Jon  [author] 7 Dec, 2019 @ 9:04am 
Yes, with this script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=944915802
The setup should be easy, I think you just have to change the group name to "MART 1".
Xenomorph 7 Dec, 2019 @ 8:10am 
Hi. Can i Use this turret for manual aiming somehow?
Brian Stormborn 26 Nov, 2019 @ 11:53am 
Ok thanks
Major Jon  [author] 23 Nov, 2019 @ 4:27am 
Mabe scripts are disabled on your server? I didn't write the script, I only built this turret. It also works with all of the other turret scripts, maybe one of them works for you.
Brian Stormborn 22 Nov, 2019 @ 10:13pm 
The script didn’t load in my gtx server
Major Jon  [author] 10 Nov, 2019 @ 2:55pm 
Theres lots of variables in the script btw, I think one makes the friendlyfire protection harsher, but it's turned off by default.
Major Jon  [author] 10 Nov, 2019 @ 2:51pm 
If you for example put a full block next to it, you're gonna experience some nasty clang stuff, especially when the turret is rotating around and into it. The armor ramp will fit fine though and you won't have to worry about clang. Maybe you can place full blocks next to it on the back side and limit the rotor angle to 0-180° though, not sure if that will fit.
I think the script is smarter than I though tough and will shoot though the empty parts of catwalk blocks. I'm gonna change the description. I would still try to not completely encase it in stuff like armor ramps though.
Alpha_Zeon 10 Nov, 2019 @ 1:56pm 
Could you elaborate on the picture with the caption "Not any steeper than this" and the turret placed next to slope 2x1x1 tips. Does that have something to do with how it shoots/acts or just inserting the turret? Because, in the Troubleshooting section you mention catwalks being seen as full blocks. Thanks.
Mr.Wanaskiwin "Navarone" 10 Nov, 2019 @ 6:32am 
Diamondome? *Professor walks in* DIAMONDIUM DOME HUZZAH
Major Jon  [author] 9 Nov, 2019 @ 7:41am 
You have to change the variable "reloadLockStateAngle" in the Diamond dome script from 80 to 70, that fixed it for me.
Manuel 9 Nov, 2019 @ 4:42am 
It seems like the connectors have changed.. I'm unable to connect them..
Major Jon  [author] 28 Oct, 2019 @ 10:27am 
Sorry, but I didn't write the script and I don't know how it really works. You can get alot more info about it on the workshop page of the script, it's linked in the description. The script tells you a few things in the terminal when you select the prog block, maybe it shows you the issue there.
Serious Sex 4 28 Oct, 2019 @ 5:52am 
im having a problem, i have configured the turret and followed the instructions etc. but somehow it does not reload nor follow or fire at my targets. also doesnt shoot at meteors? are u familair with this
GuTsS 2 Jun, 2019 @ 7:25pm 
if u like mod, i use this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728457223 , it have a perfect rotor for these custom turrets (use only for it)
Knapp 2 Jun, 2019 @ 9:59am 
I heard you liked guns, so I put guns on your guns.
Major Jon  [author] 2 Jun, 2019 @ 9:54am 
I've had that problem too. The script sets the elevation to 80 for the reload, but that doesn't seem to work so well. You can try changing "double reloadLockStateAngle" from 80 to 70.
You can find the variable at line 85 of the script.
mommy mcginnis' wife 2 Jun, 2019 @ 9:20am 
I placed it and it shot for a while, but the reload doesnt seem to work?
CrimsonAdder 1 Jun, 2019 @ 7:52am 
Ah, better. Don't forget to update your links on the Phobos, they all lead back to the Phobos page!