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I'll do some testing myself and try to recreate it.
Projected and built on my server. The ship however would not fly right while merged with the rover. Its as if the gyro was misbehaving and rotating the ship around as I flew it around (turning off all gyros did not help). Also thrusting left and right did not seem to work at all. I could get to 0.11 m/s max. un-merge the rover, and all was fine. merge the rover again, problems were back. Any ideas? I love this build and want to use it
https://steamhost.cn/steamcommunity_com/profiles/76561198000055750/screenshot/789733700598640381
Regarding the reactors, you can access the conveyor system through either the cockpit, the survival kit, or the small cargo containers between the seats.
I am unable to send uranium to the reactors. It looks like an unconnected inventory but the gatling gun inventory works fine and I can transfer the uranium between both sides. You got any advice where I should look?
I am adding the Uranium through the connector at the bottom, using batteries to make the converyers work.
I'll take a look at the jump drive idea, although that block is huge!
Regarding Alysius' script, it works for me to recompile it, but then again that script has been a bit unpredictable and has not been updated for a while. Glad you liked the ship, though!
Alys script doesn't seem to be updating properly; disconnect truck and it still shows red. Even swapping modules and spamming refresh on PB. But then merge blocks generally have undesirable behavior at times for what most of us use them for and I didn't spend time troubleshooting.
Was not able to get space missiles to fire, but did not spend time troubleshooting this either. Did not try atmo. Might be the games fault, as I've been seeing wierdness in my own BP toolbars lately.
The timer to turn everything on is handy, but you should probably stick it on a toolbar.
All minor nitpicks though. Very nicely built, the best Ghost yet.
Also, amazing work on the description and images.
I would remake the design
Keep good work