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I'm wondering if you could add full word aliases for tests and parameters, so instead of:
(Rotor?A<15)Rotor:V=1;Spotlight *:Color=255,0,0
One could write:
(Rotor?Angle<15)Rotor:Velocity=1;Spotlight *:Color=255,0,0
Regardless, this is excellent work. Thank you.
it's not a mod - it's a ingamescript - search it in PB
can we have a command just to simply reverse the rotor (and hinge,pistons...)
There is present V=R
Now we turning on all lights
*Light*:On
or this like
*Light*:On; Now we turning on all lights
wrong "directives" will be ignored
(Camera1?Distance>100)Spotlight:Color=0,255,0
(Camera1?Distance<100)Spotlight:Color=255,0,0
Repeat
No matter how far I am from an object, this results in my spotlight always showing green.
I tried to debug it by adding the following line at the beginning...
LCD1:TextFrom=Camera1
That results in an "object reference not set to an instance of an object" error.
please make it work if you had time, because there are lots of abilities i can do with running my other programming block
I'm working on a macro that uses a piston to detect a sensor and run Macro. I want to run when the piston moves.
Same problem as Viesuliss ...
I would need to trigger a movement of 2 pistons alternately at certain positions of the same, unfortunately I can't find the syntax of the "condition" of the pistons.
At the moment I have solved via "delay" but it is not the exact way.
Please forgive my English and ignorance of C programming.
Some advice?
Thank you
по рейкастам итак есть куча возможных ограничений, которые можно указать на сервере, если просто сжигает, это больше вопрос к администрации
сервер может залочить весь крипт( итолку будет ноль) или спалить прог. блок...
Короче будет беда-печаль'(
К стати, в курсе что у турелек универсальное название существует? ;)
Raycast позволяет получать на панели информацию. Если он запрещен, то просто не будет работать
- "No block found by that name" - Ok
- "Expected x character here" - I don't get it
- Does ArrangeToPlanet only work in a gravity field? - yes
- for gyros and ArrangeToStop I'll add some video
иногда он запрещен на серверах в любом виде. с соответствующими последствиями для скрипта.
if i add the script to a programmable block, the programmable block renames itself to "••macro". If I want to run multiple blocks with macros it's really hard to distinguish between them, without modifying the source code itself.
A way to avoid it wouid be to not rename it or add a command to rename the programmable block itself.
Could you add a command to trigger a timer block? :)
This would open up possibilities to do stuff which isn't included.
I was trying to change the "share inertia" setting of a rotor.
And if I am already doing suggestion, a custom data value to change the block name of the programmable block itself, so it's not neccessary to change it in the code :)
I was added a new command, for ex. TextPanelOne:TextFrom=TextPanel Two will duplicate the content. TextPanelOne:TextFrom=Piston writes Piston: 2.7m / 0.5 m/s ...
Your script is absolutely amazing, great job! I made an automated drilling truck with a foldable drill arm with just a little bit of coding. I wonder if there is a way to read current piston position? Like when its fully extended, fold drilling arm and remove parking brake for a delay, put brake back on, unfold arm and start drilling in a new spot. Also is there a way to read block info (like Rotor angle) and write it on LCD, like LCD:Text=Angle is ;LCD:TextAdd=[Rotor:A] . Thanks a bunch!
It's a big waste.
This looks amazing!
Is there any way to get info about the status of a Cargo Container?
Like in "it is 90% full, switch on that light".
Key 1 > #Step Uno
Key 2 > ...
Script
Step Uno
[your commands]
stop
Step Due
[your commands]
stop
Step Tre
[your commands]
stop
And use #Step Due
At now, if I wanted to increment the upper limit slowly, for example, any 15 seconds (10 steps will took 150 sec.)
TickRatio 90
Piston:MaxU=1
Piston:MaxU=2
Piston:MaxU=3
...
Piston:MaxU=10
or just in one line Piston:V=0.067
(where 10m/150sec)