Hearts of Iron IV

Hearts of Iron IV

Economy
35 Comments
DuckHUN51 25 May, 2024 @ 10:19am 
Hello! Can you please update the mod?
大黄太阳枪 21 Oct, 2022 @ 9:43am 
Can you please remove the war support and stability modifiers from the economy laws? Staying on civillian economy literally makes it impossible to switch to a better one because you have no war support. Likewise the ai prioritizes war economy and runs out of stability.
Kubus Puchatek  [author] 20 Jun, 2022 @ 12:02pm 
Thanks, have a good one :D
JeffreyFo 20 Jun, 2022 @ 11:06am 
I see, thank you. Ill try it out. Have a great week.
Kubus Puchatek  [author] 20 Jun, 2022 @ 8:28am 
In theory, it should still work.
JeffreyFo 19 Jun, 2022 @ 5:47pm 
Does this still work?
Gazeteci Şerif Bey 24 Mar, 2021 @ 3:10am 
update
Burner345-BR 7 Feb, 2021 @ 11:32am 
I think that an effect that permanently takes away a percentage of stability or war support is unbalanced, eventually the player will run out of stability and war support, the same as your other mod.
Kubus Puchatek  [author] 22 Jul, 2020 @ 12:16am 
Although you should not ask for help in edditing under mod comments, you can PM me and ask questions directly. :bbtcat:
Rafał 1 Jul, 2020 @ 3:43pm 
You need to change a lot in AI. I was just changing things about laws by myself and my AI was very bad on vanilla decission triggers. That's why I started searching for ready mod which handles AI too.
Kubus Puchatek  [author] 24 May, 2020 @ 10:35am 
I should check AI conditions for gov. laws, as I left the vanilla ones. That could be the problem.
Tank Chad 24 May, 2020 @ 10:33am 
There seems to be problem because AI still prioritizes war economy their stability gets lowered maybe a solution ?
ohShitImSoAngry 29 Apr, 2020 @ 11:34am 
command economy
003skar98 22 Dec, 2019 @ 12:12pm 
everything else is really good, including the conscription and the government mods
003skar98 22 Dec, 2019 @ 12:11pm 
with -2% stability it takes 50 weeks, less than an year to lose 100% stability, -1% or -.50 is the best
Kubus Puchatek  [author] 14 Oct, 2019 @ 3:21am 
Will check dat as soon as will work on the overhaul. Currently I am thinking of extending the mod list.
Pluvi 13 Oct, 2019 @ 9:15pm 
stability is not -0.5 its -5 please fix it like K.Owens said its too op please change it
003skar98 1 Sep, 2019 @ 9:26am 
m8 i trully loved this mod, but the penalities are just too much, its even hard to combate it even with other mods
003skar98 30 Aug, 2019 @ 10:57am 
makes sense, but -5% and -7% weekly stability is just too much, good i cant go to war for more than a year
Kubus Puchatek  [author] 29 Aug, 2019 @ 2:29pm 
It is not a bug. I've just added removal costs to make it harder to parkour from one law to another.
003skar98 29 Aug, 2019 @ 12:32pm 
it says to change the law i need 100pp but i actually need 150pp, and the same happens to the other laws, i always need 50 more pp then whats written
Kubus Puchatek  [author] 29 Aug, 2019 @ 1:28am 
Can't reproduce that bug, however I saw ur game is modded. Also I don't understand what this bug is about. If you can explain a bit more please.
003skar98 28 Aug, 2019 @ 4:19pm 
but thank you for only being 50 points more, but the bug is still there
https://imgur.com/a/cdihBJZ
003skar98 28 Aug, 2019 @ 4:13pm 
also recruitable population -10 is quite a lot for total mobilization, total mobilization is basically talking the people who are not fighting and buting them to work to feed the war machine, not take the people fighting, -5% is already king of too much
003skar98 28 Aug, 2019 @ 4:09pm 
m8, early mobilization used to costs 450 pp
Kubus Puchatek  [author] 28 Aug, 2019 @ 2:57am 
Despite price is high bonuses are HEAVILY disbalanced in favor of the one who use them.
Kubus Puchatek  [author] 28 Aug, 2019 @ 2:56am 
Slightly changed prices to discourage using total mob. and closed eco. You should also keep in mind that I didn't just change price but also remove price so you must be flexible but wise. Also I've made it to make warmongering harder.
003skar98 27 Aug, 2019 @ 2:53pm 
thankyou so much
Kubus Puchatek  [author] 27 Aug, 2019 @ 2:48pm 
Ok, will take a look
003skar98 27 Aug, 2019 @ 10:50am 
actually no, everything costs 200 more pp then what's already writen it costs -_-
003skar98 27 Aug, 2019 @ 10:08am 
wait, actually found out the bug, you have to click in civil economy to start xd
003skar98 27 Aug, 2019 @ 9:52am 
can you lower the price for change? its like 400 pp to change
Kubus Puchatek  [author] 22 Jul, 2019 @ 1:44pm 
This mod changes economy laws(export, mobilization) modifiers to add new way to spend PP points as economy must be flexible.
King Kant Kook 22 Jul, 2019 @ 9:34am 
what does this mod do?
Martian Monkey 3 Jun, 2019 @ 12:26pm 
You should join my multiplayer group for hoi. https://steamhost.cn/steamcommunity_com/groups/pcgmg