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I did make a new variant of the foot squires for Repanse that I will be adding in the update, but otherwise I don't plan on adding anything.
No it still works but I will be updating it fairly soon anyways I was just taking a break from modding for a bit.
Need to wait until SFO get updated then I'll update this mod
What I am saying, these units getting integrated into that system and getting stacking discounts from corresponding LLs - Enchantress for peasants, Giles/Alberic on knights in general, chevaliers could go to any of the LLs, really... That would help a lot with actually getting to use them in game.
Once you reach royal stables (tier 4 stables) you are able to recruit them. But if u upgrade the building to tier 5 (stables) You are not able to recruit them anymore.
Hope you can fix the issue. Great mod btw Im enjoying it along with Darok bretonia sfo version :D
Thx!
Good to hear that everything is working well.
As for rating a mod all steam has is a rate up or down button which is right under the images.
so.... basically exactly what ive been waiting for :D
Is there a way i can give this five stars or a thumbs up or something?
The mod I'm working on now is a norsca unit pack. After that I was thinking about making some vampire units and maybe greenskins. For the HE and DE I enjoy their unit roster so im hard pressed for ideas, but I might think of something later on.
Yea I could do that maybe cap them to 4. I'm working on another mod at the moment but I'll probably have that implemented by tomorrow.
I am still open to making changes but I also want to be careful not to make too drastic of a change.
other than that these two were done perfectly.
YOU SIR SHINE DOWN ZE LADIES MERCY UPON US!!!!
Hopefully it can still keep the cav effectivness there while still allowing for everyone to be happy with the foot knights :D
Ill play every few days to see when you do it and i'll go in and see what needs tweaking : )
BTW man THANK YOU!!!! You have no idea how much ive wanted this and no idea how much few modders actually listen to their community. We GREATLY appreciate you : )
Blessing of the lady
Unbreakable
Encourage
All added.
wepon damage base incresed to 60
Bonus vs infantry increased to 20
melee 40
the last one MIGHT end up being OP because of all this aditional stuff. If it is increase the price to 3000
Most powerfull infantry unit in the game? Honestly probably, BUT spending 3000 gold means you're willingly spending that money hoping this ONE unit saves the day, which i think matches both the lore and the strategy perfectly. You'll see maybe one of these rarely, which i think is brilliant.
unit size 65
+6 armor
+2 leadership
same speed
attack +10
defense +10
+10 wepon strength base damage
+8 Armor peircing.
+4 vs infantry
give the anti large perk
I figure these guys should basically be slightly better since they proved themselves worthy of fighting for the realm however battle wise you probably wont want them unless you are defending a seige, which justifies the anti large (cuz if im being honest even A.I is smart enough to shoot the horses down before sending in their monster units, therefore they should be able to defend themselves. And if going against a monster heavy faction you might want to use them with peasents.
Knights Errant (foot):with these guys i'd say both lore and play wise they should be better, more expensive, squires with less numbers. So naturally they were the main ones i compared them to. However i also comapared them to wood elf eternal warriors and sigmar disciples. Also of course the horse counterpart. So for them I'd say
Unit Count should be 75
Prince the price up to 1000. Not enough to make it uber expensive, but for sure enough to where you'll be considering the Squires for builds.
Speed - 3
Melee Attack +8
melee defense + 8
+5 wepon strength base damage (after all they fight beatmen)
Now i this will put them on par with imperial greatswords despite being cheaper, but since bretonnia will still be FAR less rounded than the empire makes up for it. Also these guys have been training from birth as knights so they should compare lore wise.
Alright I was worried that would be too op but I didn't play much sfo so balancing feedback like this is very helpful.
General Skarr what specifically do you think I should change their ma/md, weapon damage, or cost?
Either way your mod is my favorite.. for ze lady
FUCK ZE PEASANTS