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I'm generally okay if you reupload this stuff since the code is absolutely basic.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951320281&searchtext=gang
You'll need to import the original PSK skinned mesh first though as assuming these are based off my version which IIRC was basically the original skeleton with ValveBiped names and adjusted bone orientations.
Looking through my archives, I do still have the source for a lot of the preliminary animation conversion tests I did back in 2010 when the game was supported by Umodel. The process for converting these is really easy and is done via Noesis:
https://i.imgur.com/gaxKvt7.jpg
https://i.imgur.com/KhUKjJi.png
https://i.imgur.com/0FgnBc7.jpg