Counter-Strike 2

Counter-Strike 2

de_dust_ae
47 Comments
BebanMakcikDON 9 Jan, 2018 @ 9:53pm 
i need dust map and aztech ...to get the achievements for cs go achievements.....why cs go remove that map T_T
DR01DE  [author] 10 Dec, 2016 @ 5:49am 
@Babuşcă take your time, fix the issue
Babușcă 9 Dec, 2016 @ 2:29pm 
Can you make de_dust_ae_v1 ? v2... cuz i have the old map and workshop doesnt work on my server
wothers 4 Nov, 2016 @ 10:42am 
nice new update, i really like palace now, but i'm sad you removed the underpass alt way thing. could you remove some of the clutter in underpass next pls?
twodoorzzz 4 Nov, 2016 @ 5:39am 
lmao i posted a comment on this map 2 years ago
DR01DE  [author] 3 Nov, 2016 @ 6:27pm 
update today, hypeeee:steammocking:
doktor 14 Jan, 2016 @ 10:18am 
good
twodoorzzz 10 May, 2014 @ 8:26am 
I think... it's little bit huge?
DR01DE  [author] 8 Apr, 2014 @ 5:29pm 
i will try
caRn 8 Apr, 2014 @ 5:51am 
any luck on getting the spawn points increased? if they arent already 24?
caRn 15 Mar, 2014 @ 8:33pm 
can you increase the spawn points to 24? 12 per team? seems there is only 10 per team at the moment
her 22 Jan, 2014 @ 2:15am 
i think this is amazing work!!! try contacting someone about your map
DR01DE  [author] 21 Jan, 2014 @ 11:15am 
just updated today, new improvements for this classic map
Iayg 24 Oct, 2013 @ 6:28pm 
Amaizing
her 23 Oct, 2013 @ 9:17am 
if you care about feedback i could give you some a lot of info about what is right and what is wrong about de_dust cuz i'm old enough and have played it on LANs and has some major flaws
miskin 18 Sep, 2013 @ 4:37pm 
very nice
wybisana 18 Sep, 2013 @ 3:15pm 
Dust just gets reinvented...
Devil On My Shoulder 18 Sep, 2013 @ 1:58am 
very good
Eunji♡ #NoNoNo 17 Sep, 2013 @ 11:42pm 
nice.
Patrik The Great 17 Sep, 2013 @ 12:54pm 
TBH these changes is just what this map needs, its more to the 50 / 50 way on this map, otheriwise CT wins almost every round.
DR01DE  [author] 16 Sep, 2013 @ 3:08pm 
update just released today!
unusual 16 Sep, 2013 @ 7:19am 
Good.
DR01DE  [author] 15 Sep, 2013 @ 9:34pm 
be prepare for a huge update soon, final fixes are coming...
移民局新西蘭 15 Sep, 2013 @ 9:07pm 
nice job
Coyote Branco 15 Sep, 2013 @ 9:14am 
muito nice :)
Cargo Robot 14 Sep, 2013 @ 7:48pm 
nice~
C3NAS 14 Sep, 2013 @ 4:19am 
That's nice.
FlufferHansen 14 Sep, 2013 @ 3:18am 
Kind of nostalgic
TheLegend711 13 Sep, 2013 @ 9:32pm 
You need to make a tunnel straight from terrorists to A (Or whichever one is NOT at CT spawn, I can't remember right now), and give the tunnel 2 turns for added tension. The CTs always rush A, so the Terrorists should be able to rush just as quickly, making the map more high-risk, high reward.
Major Cinnamon Buns 13 Sep, 2013 @ 7:48pm 
In the screenshots it looks like some boxes at B aren't set to dynamic and aren't getting the proper light. Layout looks neat though, going to try it out.
Mathias H. 13 Sep, 2013 @ 12:21pm 
nice!!
<Nehcuynehs>-amala 13 Sep, 2013 @ 9:55am 
GOOD
ᛏᛉᚱᚱᚱᚱ 13 Sep, 2013 @ 6:25am 
Good remake !
SOEL 13 Sep, 2013 @ 3:43am 
I was saying that T needed another entrance in that very spot. Bravo!
JIyKAC. 12 Sep, 2013 @ 9:33am 
Bullshit.
smith 12 Sep, 2013 @ 7:09am 
Bravo ! :)
quantiix 12 Sep, 2013 @ 1:59am 
nice job
DR01DE  [author] 11 Sep, 2013 @ 2:55pm 
some good improvements on the update, check it out!
8drunkNgods 11 Sep, 2013 @ 11:34am 
Makes sense... that area was never intended to be used, and i know it probably has a big shadow over it now. You can either put in a sconce or fake ambient light using a tiny 50 percent light ring. Correction: I don't clean up a carve, that would defeat the purpose, but its not impossible if you have the patience. Whatever works for you, but 12 segments at that size is better on the eye.
DR01DE  [author] 11 Sep, 2013 @ 7:38am 
@8drunkNgos thanks for comment, i will improve the arch and the visibility on the new path, its so difficult to see a Terrorist in that dark area, i will romove the door and i put some white paint and some light.
8drunkNgods 11 Sep, 2013 @ 6:27am 
Someone has been thinking a lot of dust I see. Nice access to bombsite B, and I dig the little peek box. Try using 24 segment arcs or 12/180 on your arch in the middle, it will look better. I use carve, and then clean it up.
tipaopa 11 Sep, 2013 @ 5:19am 
nice
Repluck(off) 11 Sep, 2013 @ 1:40am 
cool
ꍏ꓄ꀤ꒒꒒ꍏ 8 Sep, 2013 @ 4:01am 
Good))))
z.GOD [!] 8 Sep, 2013 @ 2:30am 
nice!
snaqw cuenta viejaaaaaaaaaaaxd 7 Sep, 2013 @ 6:49pm 
nice :3
DR01DE  [author] 7 Sep, 2013 @ 11:10am 
mi primera publicacion en workshop, prueben esta version alternativa de dust!