A Hat in Time

A Hat in Time

Tall Tower
3 Comments
Habanero 14 Jun, 2019 @ 4:29pm 
I had no problem with this map and enjoyed it. Great job. I missed a pon and was worried that you didn't put enough to open the timepiece chest, but fortunately you had the sense to add a few extra pons at the top.
Kaede Lanyo 14 Jun, 2019 @ 6:52am 
A nice idea, but indeed difficult and precise to a degree that this game's engine simply isn't designed for. There is a severe lack of conveyance, and the very start of the level gives the player next to no time to take-in what has to be accomplished.

The very start of the level in itself is enough to turn somebody away. The gears are far too many, even with the Time Hat, at least having a resting area around the middle and end would be a massive improvement. As it is right now, you are required to blindly jump into a floorless void, occupied only by lanterns to swing from, which are themselves, uncomfortably far away.

Challenge is good, this level, in its current state, is merely unfair.
Cutiegorgon 12 Jun, 2019 @ 1:03pm 
This map is really hard. Sadly, not challenging or fun but clunky and frustrating. The difficulty comes not from challenges but from camera and level design. Sometimes camera positioning (even on "very far") shows nothing but the void and I had no idea where to go like 4 or 5 times. That's a big number. Also save points are poorly placed. Sometimes it's easy to reach them and sometimes you have to make a perfect run for like 1.30 min without a chance to fail (lantern swinging part). AND the electricity balls are sometimes hard to find. I reached the end of the level without 1 or 2 and it was really frustrating since I couldnt' finish it.

Sorry for being possibly too harsh, this map really seemed fun at the beginning and on workshop page but has too many flaws to really enjoy it.