Total War: WARHAMMER II

Total War: WARHAMMER II

Jadawin's Game Overhaul
31 comentarii
SPARTAN CORP 5 nov. 2023 la 11:44 
hello. Thanks for your great mod.
I have subscribed to the two mods below.
Cost-based Army Caps
Submod for Cost-based Army Caps - Supply Line

As you said, every time the size of the corps increases by 25%
it would increase maintenance costs, but i can't check it and I think it doesn't work.
I have 3 legions and all of them have at least 75% of each unit.
The goblin's upkeep cost is 71 gold from the beginning.
I'm playing Orc Grom Vortex. What's the problem?
Jadawin  [autor] 3 sept. 2023 la 1:51 
12k means nothing but chaff. The mod doesn't replace units until the threshold of 15k. Used to be in the desciption but I guess I had to remove it at some point to make room for newer and more relevant info.
InfoManiac 2 sept. 2023 la 16:51 
limit is 12k. is it too difficult for the AI to yield to such cheap limits?i saw you recommend between, what was it, 14k and 22k something like that,
Jadawin  [autor] 2 sept. 2023 la 3:23 
And what is their limit with your settings?
InfoManiac 1 sept. 2023 la 14:10 
kinda sucks i have to dead-thread because i cant browse the old comments on the cost based army mod. So i'll ask away here: The AI is constantly around 3k more than their limit. I dont fully understand when they downgrade units to stay under the limit. If an AI army is garrisoned does this effect it?
Jadawin  [autor] 29 aug. 2022 la 12:01 
Currently not planned. I'd need a lot more experience playing the game to see how it naturally develops.

From what I've seen so far, for example the 750 AI only timelapse a Youtuber put on, AI steamrolling does not appear to be an issue with WH3 at all, so the mod would just be superfluous.
Berengoed 29 aug. 2022 la 10:44 
Hi Jadawin, will you also be porting the AI Limited Expansion - Saturated Empires mod to game 3?
Jadawin  [autor] 25 aug. 2022 la 13:56 
Just released it but it's hidden and "awaiting analysis by our automated content check system". Wonder how long that's going to take. And if that'll happen now after every minor edit to the description of a mod.
Sacred 25 aug. 2022 la 9:01 
Awesome i can't wait :crusader_helmet:
Seten 25 aug. 2022 la 7:50 
Awesome, can't wait for the TW3 version
Jadawin  [autor] 25 aug. 2022 la 5:47 
I've internally adapted some of my mods for WH3, mostly those that required no or only very minor edits. Currently I'm working on Unnatural Selection. Basically got it to work, now only need to add all the new factions to it.
Jadawin  [autor] 22 aug. 2022 la 4:03 
If tomorrow's patch makes me want to play the game, I'll probably port it. Seems unlikely though, they appear to once again just add more of the same instead of actually improving the game.

If I don't do it, somebody else might, one guy already asked about it. This mod should be very easy to adapt for TWW3, just involves some busywork getting all the factions in.
Sacred 22 aug. 2022 la 3:51 
will unnatural selection be transfered to warhammer 3? it has become quite an essencial mod
Villas 4 iul. 2022 la 17:40 
Regarding the Bring the Boys Home - No Endless Wars mod, I think Warriors of Chaos and Beastmen shouldn't be affected by the mod due to their lore and nature.
CheekiBreeki 7 mai 2021 la 13:07 
any mods in here that make it so my blessed sarus warriors lead by sarus-jesus dont have less fucking melee attack and defense than the level 1 regular sarus recruited by some random lord? like what retard designed battle difficulty in this game as "yeah lets just give the enemies higher stats cause thats 100% not a lazy and immersion breaking way to do difficulty"
Avalen 13 mart. 2021 la 5:58 
Fantastic collection. Has brought so much to the game for me
Jonny Boy 5 iun. 2020 la 19:35 
@jadawain Nope they didnt fix it. You do slowly loose units but very slowly, you can keep cycle sacking the same settlements well over ten times no problems with the auto-resolve.
Jadawin  [autor] 5 iun. 2020 la 16:33 
I think they fixed that exploit well enough when they made garrisons respawn at half health on the next turn. Sacking every turn now requires you to fight the battle manually every time to not slowly lose more and more troops with every attack. At least with the Legendary autoresolve penalties.

Having to fight these boring battles manually is usually enough to make me not use that tactic.
Jonny Boy 5 iun. 2020 la 15:38 
@jadawin mate can i please make a mod request? I think one huge issue with the current campaign is that you can just keep cycle sacking the nearest enemy settlement and as a result you can level up your lords way to fast and far to easily. Can you think of a fix for this? Maybe a mod that gives less exp from sacking settlements? Or even better a mod that allows you to only gain exp only one time from sacking each settlement?
Kruber 25 mai 2020 la 21:43 
Love this collection, makes the game more interesting and immersive. Great work on the mods!
Jadawin  [autor] 24 mai 2020 la 4:42 
The collection only contains mods I actively use, so unless I actually add mods to my own campaigns, it will not change. And currently I'm not playing the game. Although I expect I will do a Greenskins campaign as soon as I'm a bit less busy... and after all my own mods are updated.
Rekhan 24 mai 2020 la 4:39 
Thx for all your mods and this collection. :-)
Will you update it some day?
Glitzer 10 mai 2020 la 14:16 
I love all your mods! They are so perfect and make a great game even better!
REDDOTASSASSIN 23 nov. 2019 la 16:52 
thanks for this camera mod man....really appreciate:steamhappy:
Jadawin  [autor] 6 oct. 2019 la 11:44 
Thanks :) Tbh I don't even try hard, it's just that I usually have Steam open and if there is a new comment I see a green notification pop up, so might as well read it and possibly answer... ;)
6% 6 oct. 2019 la 6:04 
I just spent an hour just reading through all your mods and the comment section for every one of them. I havent seen anyone so dedicated to giving support, answering questions, and simply replying saying thanks. Keep up the goodwork-glad I found your mods-so excited to use them on my next play through!
MorglumNecksnapper 5 oct. 2019 la 14:20 
Thanks man! Ironman mode is great.
Guts 30 sept. 2019 la 19:04 
+1000 for the Ironman mod. Forgot about that gem. Mental that such a feature is relegated to legendary, considering how much it can do to amp the intensity of a campaign on all difficulties.
Jadawin  [autor] 29 sept. 2019 la 8:31 
Added the Ironman mode mod that enables Ironman without all the other undesired features of Legendary difficulty - highly recommended!
Jadawin  [autor] 12 sept. 2019 la 1:33 
Thanks :)
Guts 11 sept. 2019 la 17:54 
Love all of your mods. Thank you for making them.