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Ссылка на прохождения этой карты от моего лица : https://youtu.be/I8lq8qpuIqg
The map is interesting, not very heavy (it all depends on how difficult it is to pass), it gets boring quickly.
Link to the passage of this card on my behalf : https://youtu.be/I8lq8qpuIqg
Okay.
My comments wouldn't post for some reason, and I forgot after a while so here I am with a late response.
Another way I thought of it is a secondary map which has Endless on (and always on), but it doesn't have infection (leave that for another mapper). So you have a buy zone all across the map, and kill Zs 'till you run out of bullets, where you spawn a new gun and kill more Zs.
Interesting idea, but it's way beyond my skills as a mapper.
What if there were a modifier called Endless, which has the following effects:
1. You may buy guns. Money is enabled. Difficulty modifies zombie count.
2. Zombie count multiplier. Difficulty * Zombie Count that should exist.
3. If the zombie count is over 12, all zombies past 12 will have to wait until a zombie dies.
4. Zombies give 100 divided by Difficulty in money for you to pay with to spawn guns, kevlar, etc.
Another modifier I thought of is Infection, which has the following effects:
1. Forces Endless on.
2. Quadruples the money gained for a kill.
3. When a player dies, they takes over the zombie until the wave is finished, and keep their gear while a zombie
4. Player Terrorists give 10x money.