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Nahlásit problém s překladem
While i like the LT_commander mesh, i also wanna feel like i dont wanna stray too far from the original packs assets, both cannot coexist because of how the NPC bodygroups work with the RNG script (already pushing 53 different headgear variations).
Collision models need to have the exact same bones as the main model as the only requirement, Playermodels and NPCs use the universal to source valvebiped rig, which is why i can just apply the citizen one easily, do not replace the phys file unless you know what you are doing.
"it just seems pretty weird that the "combine solider" (the "sas" with the metropolice gasmask) has so good physics but the rest dont, given they use the same body mesh??"
What, i removed those from the pack ages ago.
anyhow the your characters got gaskmasks so the snout should be fine either way right?
really enjoy the body groups, big thumbs up
they do appear to fall slowly and "keep upright" and overall pretty stiff as it is now.
it just seems pretty weird that the "combine solider" (the "sas" with the metropolice gasmask) has so good physics but the rest dont, given they use the same body mesh??
the lua randomizes the bodygroups every time a NPC is spawned for the first time, im about to add two more now that i forgot after testing.
is there a way to summon the specific bodygroup preset?