Killing Floor 2

Killing Floor 2

KF-The Ocean
30 Comments
Bro Bike 9 Dec, 2024 @ 11:45am 
Excellent map! Really original. Encountered no issu. 10/10 loved the ambiance provided by the different colro tones as you go down the ocena. Maybe people who have a hard time seeing have TN monitors.
AdmiralVortex DASH TheEmperror 30 Sep, 2024 @ 3:43pm 
Walked into this map today, not knowing what to expect...

The hell's wrong with you?
Serious  [author] 23 Jul, 2023 @ 5:53pm 
I'm not sure a high gamma could help here.
The last stage is not actually dark, it's blurred and weired, only with red and black.
I made a few of the screenshots above directly ingame without any edit. Sure it's darker as zedlanding but definitly not darker as catacombs.
߷_߷ 23 Jul, 2023 @ 4:22pm 
I literally can't see anything at the final stage, playing on max gamma and getting murdered because I can't see what i'm doing.
Netcho 16 Mar, 2023 @ 1:18pm 
Played it for the first time today on a custom server with 6 players. really fun map :)
Cutie Bum 20 Oct, 2021 @ 2:58pm 
Great map. Started off good but as it goes further on, the blurriness hurts my eyes. The second area where you are underwater, it makes it hard to see the zeds through the forest of sea plants. Love the fishes. I wish they are collectables!
Serious  [author] 23 Jul, 2021 @ 5:19am 
Thanks for 200 ratings and 5 stars :Olaf_Emoticon::okey:
Serious  [author] 5 Jan, 2020 @ 4:32pm 
Thanks for the report. I checked it in sdk and i forgot to enhance the blocking volume there. Will be fixed the next days.
Zalz Torus 5 Jan, 2020 @ 8:16am 
Missing railing on the pier means you can walk in the water and get stuck with no way out
Serious  [author] 8 Sep, 2019 @ 6:55pm 
Thanks over 100 good ratings :amazedcyto::lunar2019grinningpig:
Inner November 27 Jun, 2019 @ 8:08pm 
Cool! i understand about the filters and thanks for the responses!
Serious  [author] 27 Jun, 2019 @ 7:37pm 
Thanks for the comment.
Brighten up Area 3 and 4 is also part of the next update. Both Areas are 25% brighter afterwards.
The filter is unchanged, if i change this its not looking like deep underwater anymore.
Inner November 27 Jun, 2019 @ 7:17pm 
i get it that it's the deep sea, but i literally can't see anything. My flashlight is useless and these filters are not very good. If we could have a little more light that would make this one of the best maps i've played. Creative, just lacks light.
Serious  [author] 25 Jun, 2019 @ 2:30pm 
I would really recommend to play this map only in survival. I tried it once on endless and at least after fighting against 5 round boss the spawn and teleporter process isnt working anymore.
At the jet there is a ladder/blocking Volume. just follow the arrows.
It was once working, but its was not safe enough.
one of the ammo boxes at the park is not working right, will be fixed with next update. Thanks for the report.
Juancampos 24 Jun, 2019 @ 5:33pm 
All in all a very well polished map. Only suggestions I have is to maybe change the lighting or whatever screen filters are in the Plane Crash/Caverns areas. The flashlight not actually working correctly in those areas makes me believe they are a filter of some sort and it's almost physically nauseating on top of being hard to see.
Juancampos 24 Jun, 2019 @ 5:33pm 
Actually works pretty well on endless/zedternal.

Though I don't know how if its fully compatible, going to admit I 100% pussy'd out the moment I spawned in the Red area. The sudden unexpected teleportation, and the nearly pitch black 3rd area already triggered my anxiety pretty hard, but I manged to play through it 'cause the whole aesthetic is extremely cool.

Couple bugs to report, don't know if its exclusive to zedternal mode, but:

-Can't pick up the any ammo boxes/weapons that spawn in the park in the first area. Floor too high/low?

-Aqua jet going from plane crash to caverns doesn't actually do anything. Had to skip trader and let it force teleport me to the next area.
skunkray 23 Jun, 2019 @ 12:49pm 
ok thank you. i'll look into it.
Serious  [author] 23 Jun, 2019 @ 9:51am 
You need a server with this map installed or you have to create you own dedicated server and portforwarding active on your internetaccess.
There are servers with more than 300+ custom maps.
skunkray 23 Jun, 2019 @ 9:47am 
is it possible to play custom maps online with friends? my game freezes every time i try creating a match with a custom map.
Glueg 20 Jun, 2019 @ 9:43pm 
good job dude i love these progression maps keep making more good work
四川菜系 | Chinese Fo0d 18 Jun, 2019 @ 9:49pm 
This map strikes a chord with me man! I'm Digging it!!
Serious  [author] 16 Jun, 2019 @ 11:12am 
2019-06-16 Update

- Adjusted PlayerSpawns (For servers with more than 6 players)
- Fixed two minor collision issues
- PCV build for improved performance
Pokerman 15 Jun, 2019 @ 7:16pm 
I hope you can set Toggle EX on first player spawns when "Level loaded" , let some modded servers can play this map.
Killerspinach 15 Jun, 2019 @ 3:17pm 
Zednautica
Serious  [author] 15 Jun, 2019 @ 10:05am 
Thanks guys,
and thanks for the Vid Raptor :lunar2019wavingpig:
High Velocity Raptor 15 Jun, 2019 @ 8:18am 
Thanks for map this is a video of the map so that everyone else can see more of your work

https://www.youtube.com/watch?v=99gMcyDXDDQ
Captain Awesome 15 Jun, 2019 @ 5:31am 
u can also rank up on custom maps bro ;)
noobient 14 Jun, 2019 @ 2:53pm 
Holy hot damn, this map is awesome. I really need to lup my perks on prestige 5 so that I can return to custom maps again <3 Kudos, mate!
k.o kirbe 14 Jun, 2019 @ 10:14am 
better descent
Grimorum ~_^ 14 Jun, 2019 @ 10:10am 
. . . . . . I come thanks to Pathfinder . . . . . Good map