XCOM 2
[WOTC] FL Extender
34 kommentarer
Velvet 6. feb. kl. 14:49 
@Ceckard Dain DABFL by default has all of its rules max out at force level 20, so unless you edit the rules it will stop adding enemies completely after force level 20. If you're using this mod you need the edit the rules to work up to force level 99, or whatever point you want.

I'd also suggest adding new rules that take effect after force level 20, as if you don't either do that or have mods that add enemies that start appearing after FL 20 then the game won't actually be doing anything to get harder.
Lovecraft 31. juli 2024 kl. 16:03 
I have diverse aliens by FL btw. Don't know if there is some conflict there.
Lovecraft 31. juli 2024 kl. 16:00 
I have a question. Is the code working backwards? Coz I'm at FL 22 and I have a mission popup where it says 8 enemies. I have killed all chosen + the rulers. So either there is something wrong or this mod has some conflict I'm not aware of.
Mikxealba 18. aug. 2022 kl. 6:38 
Hi Astral. Judging by the code, this mod can be added mid-run amirite ?
I don't see any problems that could potentially happen.
Btw, great job. :steamthumbsup:
Ludwig, Shadow Protogen 13. aug. 2020 kl. 18:30 
Also, I tried to change the max force level back to 20 to fix the number of enemies. But another problem is that when you are beyond lvl 20, the game broke the number of enemies to zero.
Max 21. juli 2020 kl. 14:28 
Nevermind, the guy behind that mod put out a fix for that issue.
Max 21. juli 2020 kl. 2:52 
Hey, uh, this seems to not play well with Diverse Aliens by Force Level, i have my campaign set to start at FL 20 and i have DABFL set up to slowly increase the enemy total as it goes on, but as soon as i hit FL 21 the next mission i do has only 3 enemies in it, one for each pod.

I'm playing on Commander and this particular mission is an Easy one, so when i turn DABFL off, it goes back to the default of 6 enemies, 2 per pod. There SHOULD be 18 enemies total in this mission with DABFL on with my set-up, but it just doesn't work. Considering the enemy pods go back to normal with this off, i'd assume this is a problem with DABFL, but i'm copy-pasting this comment here as well just in case.
Ludwig, Shadow Protogen 7. juni 2020 kl. 1:30 
Hey man, it seems like your mod is not compatible with the Pod size by force level mod in terms of activating independent rules.

Mind if you can workaround with that owner?
alberto_adm 25. nov. 2019 kl. 10:34 
@Astral Descend , Hello friend. Ths is the mod of i waiting a long time.

But, is safe to add in mid campaing?
M0NSTER 18. juli 2019 kl. 4:50 
i believe the restriction in that mod is set to fl 23.
Astral Descend  [ophavsmand] 17. juli 2019 kl. 23:29 
I never tried that mod myself, so I'm not sure. That said, if the UI doesn't support such big values, you should definitely try to edit the INIs as its logic should function beyond 20 just fine (unless the author specifically coded such restriction)
lil rat 17. juli 2019 kl. 16:52 
With the Increase Pod Size Mod, will I be able to scale that mod beyond FL 20 in the mod settings in-game? Or do I have to modify these things in ini?
Astral Descend  [ophavsmand] 18. juni 2019 kl. 8:07 
> if I don't have the other mod what does this do?
Literary nothing. The purpose is to allow other modders (and players) to do interesting things with FL. I made it since allowing FL to go beyond 20 is rather a convoluted task which requires knowledge about many subsystems of the game
M0NSTER 17. juni 2019 kl. 10:36 
Glad to see this mod has been made, now here's hoping someone makes a mod for higher force level enemies.
Flamingcheesepie 17. juni 2019 kl. 10:20 
Sorry if this is dumb, but what exactly does this mod do? That is, what does higher force level do? Obviously from 1-20 it increases the enemy types that can spawn, and you mentioned increase pod size by force level, but if I don't have the other mod what does this do?
Coley 15. juni 2019 kl. 8:26 
Gotcha, thanks for the clarification.

Regards.
Astral Descend  [ophavsmand] 15. juni 2019 kl. 8:25 
This mod doesn't differentiate between vanilla and modded enemies
Coley 15. juni 2019 kl. 8:00 
Apologies if I come across as a little dense, but would these adjustments made by this mod affect modded enemies, like say, those from ABA for example? And if not, would I need to make manual adjustments to such mods. Sorry, my question wasn't too specific.
Astral Descend  [ophavsmand] 15. juni 2019 kl. 7:55 
> would need to adjust the encounter lists accordingly, so that aliens just don't stop showing up once you hit FL 21

This mod adjusts encounter lists by default. You can turn that off
Coley 15. juni 2019 kl. 7:04 
So i would assume that if I were to leave the default FL at 99 I would need to adjust the encounter lists accordingly, so that aliens just don't stop showing up once you hit FL 21 etc?
BTAxis 15. juni 2019 kl. 5:22 
Oh! OH! Awesome, thanks!
Astral Descend  [ophavsmand] 15. juni 2019 kl. 4:45 
@Ludwig the Spectre this mod only allows the FL to progress beyond 20. You will need other mods to change enemies' power, etc
花兔 15. juni 2019 kl. 2:43 
@Dragon32
hahaha xd
i like you
Ludwig, Shadow Protogen 15. juni 2019 kl. 1:40 
So how will it affect the enemies in terms of upgrades, overall power, etc.?
Astral Descend  [ophavsmand] 14. juni 2019 kl. 21:50 
@花兔 Please keep the comment section on-topic, thank you

@[TWU] MrCloista This mod will work perfectly fine if you ini-edit the increase interval
MrCloista 14. juni 2019 kl. 16:51 
Paired with the altered delay/variance in Force increase in my mod this could create some potentially real marathon campaigns (assuming they don't conflict, which they shouldn't unless you've altered the delay as well).
Kexx 14. juni 2019 kl. 16:44 
Hell yes!
Claus 14. juni 2019 kl. 15:26 
The time has come
Dragon32 14. juni 2019 kl. 15:22 
Be afraid. Be very afraid.
MrShadow 14. juni 2019 kl. 15:18 
@Nitsah... the normal game does stop at FL 20. @Dragon32... we see it as this mod author is on our server ;)
Beagle 14. juni 2019 kl. 14:30 
Really awesome, thank you very much.
Nitsah 14. juni 2019 kl. 14:26 
I'm in January year 2 but I assumed it stops at 20.
Nitsah 14. juni 2019 kl. 14:26 
Wait the game goes past 20?
Dragon32 14. juni 2019 kl. 11:53 
Oh My God. Longer campaign anyone? And... ulp... nastier enemies? I hope CreativeXenos don't see this. I've a bad feeling about this...