Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I'd also suggest adding new rules that take effect after force level 20, as if you don't either do that or have mods that add enemies that start appearing after FL 20 then the game won't actually be doing anything to get harder.
I don't see any problems that could potentially happen.
Btw, great job.
I'm playing on Commander and this particular mission is an Easy one, so when i turn DABFL off, it goes back to the default of 6 enemies, 2 per pod. There SHOULD be 18 enemies total in this mission with DABFL on with my set-up, but it just doesn't work. Considering the enemy pods go back to normal with this off, i'd assume this is a problem with DABFL, but i'm copy-pasting this comment here as well just in case.
Mind if you can workaround with that owner?
But, is safe to add in mid campaing?
Literary nothing. The purpose is to allow other modders (and players) to do interesting things with FL. I made it since allowing FL to go beyond 20 is rather a convoluted task which requires knowledge about many subsystems of the game
Regards.
This mod adjusts encounter lists by default. You can turn that off
hahaha xd
i like you
@[TWU] MrCloista This mod will work perfectly fine if you ini-edit the increase interval