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пишет (Мод PvZmoD Tweaked Zombies ДЕАКТИВИРОВАН)
ПОДСКАЖИТЕ что делать
[h1]WARNING : This mod will be disabled !![/h1]
It will happen when the v1.08 will come to stable branch.
The mod will be replace by PvZmoD Customisable Zombies .
This new mod do all what this old one do (and lot more) but in a better way.
Just in case you missed the information,
I launched a new mod : PvZmoD Dark Horde
since 1.06 update the white wolves are not friendly anymore.
If new created zombies inherit from ZombieMaleBase or ZombieFemaleBase class they lose their calm sounds.
The only way I found to fix that is to inherit the new zombie class from a more "child class" (for exemple ZmbM_HermitSkinny_Base or other "skinny" vanilla zombie if your new zombies need "skinny" sounds)
I remember it was not an easy value to tweak because of that.
(and I don't remember what "radiusShotMax" does)
I am trying to increase the distance at which the zombies hear gunshots. I am editing the .cpp file found here:
@PvZmoD_Tweaked_Zombies\addons\PvZmoD_Tweaked_Zombies\DZ\AI\
and then uploading it back into the server. The parameters are below.
class NoiseSystemParams
{
rangeMin=3; //3
rangeMax=35; // 35
rangeShotMin=25; //25
rangeShotMax=200; // 200 - 50
radiusMin = 5; // 5;
radiusMax = 20; // 20;
radiusShotMin = 25;
radiusShotMax = 200;
class NoiseStrengthTeamMultipliers
{
BigGame=1;
Zombies=1;
Player=1;
};
Range does not seem to relate to meters on the ground. No matter the setting in rangeShotmax the Zombies alert distance does not change. What value should I be amending if not rangeShotmax?
Thank you.
Because the military zeds with backpack, vest, helmet... have been removed by the devs in 1.05
MaleBase, by PvZmoD_Tweaked_Zombies/dz/characters/zombies/config.cpp/CfgVehicles/ZmbM_SoldierVestHelmet/
5:00:42.839 ENGINE (W): No module info used, trying to identify -> 0x47620000
5:00:42.839 ENGINE (W): Adjusting job system settings to have at least one job worker thread.
5:00:42.911 [Inputs] Loading inputs default "bin/constants.xml"
5:00:42.914 [Inputs] Loading inputs default "bin/specific.xml"
5:00:42.915 [Inputs] Loading inputs cfg "config\Users\Survivor\Server.core.xml"
5:00:42.918 [Inputs] Exporting inputs cfg "config\Users\Survivor\Server.core.xml"
5:00:43.94 SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
5:00:43.94 SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo
Do I get a lot of white zombies (no texture) Did I miss something when installing the mod?
Thanks! :)
I hope its also possible to deactivate the Mellee double Damage. But i assume so.
Will tell them about this and see if they are interested or not.
The server admin can set the speed back if he unpack/modify/repack the mod.
I advice using this mod with another mod to increase zed's counts (like ZombiesEverywhere or my other mod PvZmoD Spawn System)
So for the pbo problem you have 2 things to do:
1-Copy the new v3 key in your keys server folder.
2-Delete the PvZmoD_Spawn_System.pbo.PvZmoD_Spawn_System.bisign (not v3) file in the \@PvZmoD_Spawn_System\addons\ folder of your Server.
I made a mistake with PvZmoD Spawn System mod update.
To fix it, set the value "30" to 1 in /YourServerProfileFolder/PvZmoD_Spawn_System_Profile/RealTimeTweaks.json
It will reactivate the AI of zombies
Sorry for the inconvenient
so i check my file and its set how it was supposed to be set at "30" to 1
I thinks my brain is mixing two conversations.
@LoneWolfss, is your pbl still pbo message (the .json answer was for Terrorista)?
To fix it, set the value "30" to 1 in /YourServerProfileFolder/PvZmoD_Spawn_System_Profile/RealTimeTweaks.json
It will reactivate the AI of zombies
Sorry for the inconvenient
and delete PvZmoD_Tweaked_Zombies.pbo.PvZmoD_Tweaked_Zombies.bisign file (not the V3 !) if your server tool don't do it automatically
Sorry for the inconvenient