DayZ
PvZmoD_Spawn_System
1,648 Comments
Sage 12 Jul @ 4:04am 
Liven YES that was the problem.. Thank You !:steamhappy:
Liven  [author] 11 Jul @ 11:58pm 
@Sage, you need to copy the pvzmod map profile in your server profile folder
More information in the installation instructions here <https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1772776141/1639788130285862952/>
Sage 11 Jul @ 11:50am 
i am copy the mod folder and adding the key and follders name to the bat file and my server dont want to start. What i am missing?
Liven  [author] 11 Jul @ 2:06am 
@ Kimi, sorry no Bitteroot profile included in the mod
Kimi 10 Jul @ 8:36am 
does it work with Bitteroot map ?
Liven  [author] 17 Jun @ 3:18am 
@THE BEAR JEW, zombies spawned with pvzmod should give the loot set it vanilla xml too
THE BEAR JEW 17 Jun @ 1:14am 
hello good morning, I've been using pvz mod endlessly with no issues, it's a great addition and well made mod. good work, seriously nice.

how do i get vanilla loot to effect pvz mod zombie spawns though? or run aloing side?
Lex Talionis 5 Jun @ 10:43am 
They often spawn in buildings for me, and sometimes in them, literally. The latter I've only seen happened maybe twice though. I think it depends on the player location when this mod kicks in. Like if I'm on a city street I notice more zeds in buildings.
Liven  [author] 5 Jun @ 4:06am 
®Psyern®, theoretically it should be possible but I know zombies spawn through some custom buildings or don't move after spawning.

The only thing you can try is to set "-100" or "-200" in the last column "SpawningOptions" of your custom spawn point in StaticSpawnDatas.c
®Psyern® 5 Jun @ 3:34am 
Is it possible to spawn them in buildings and very high "Y" coordinates?
I have a bunker placed far away but there is no Zombie AI and they allways spawn on the ground
Liven  [author] 19 May @ 7:26am 
Samy FIGUEROA, désolé mais mon mod est fait pour les zeds, je ne peux rien garantir pour les animaux
Samy FIGUEROA 18 May @ 8:29am 
ca a marché a un endroit et encore jsuis pas sure si cest pas le territories de base... quelle galere, on veut juste un dynamic spawn comme le mod de Dolphin :(
Samy FIGUEROA 18 May @ 8:28am 
j'essaie de faire spawn des dinosaures juste an dynamic spawns, j'ai donc remplacé tous les zombies par des dinos, mais ca marche pas.... tellement compliqué, pourquoi il n'existe pas un mod qui fait spawn l'entité qu'on veut autour du joueur, on choisit quel modele et fin .... trop compliqué serieux
Liven  [author] 6 May @ 12:03pm 
@nvc, yes I know but sadly is to late to fix it
nvc 6 May @ 5:36am 
I wonder if "SmallTwon" and "Industial" are typos in DynamicSpawnDatas.c
Liven  [author] 4 Apr @ 7:59am 
@Bo_Katan, sorry, no Bitterroot profile planed my side
Haegtes 4 Apr @ 7:39am 
Uhm has anyone else made a profile for Bitterroot?. I've used this Mod in the past on other Maps and would love to use it on my bitterroot server. @Liven
Liven  [author] 27 Feb @ 5:17am 
@Toons-bzh, sorry no new profile planed
Toons-bzh 27 Feb @ 2:38am 
Hello, great mod that I use on chernarus, is it expected in the near future that it will be compatible with the Bitterroot map?
Liven  [author] 27 Feb @ 12:02am 
@Mac, surprising, I have no problem with CoT my side, but nice to hear you found a solution to solve your problem
Mac 26 Feb @ 4:53pm 
Ok and i solved it completely by accident, there was a compatibility issue between your mods and Community Online Tools. I changed to VPP and everything now seemingly works fine again. My other player could login as well as soon as I made the change.

Hope this helps, thanks again for your help.
Mac 26 Feb @ 4:21pm 
After a bit more testing it is the PvZmoD_CustomisableZombies mod that is crashing my game client upon login. If I disable it only and keep PvZmoD_Spawn_System the game will launch but will get the same crash when exiting and closing the game.

I don't know if any of this is helpful or not but I wanted to let you know. We are also playing on Deerisle in case that matters and this last test I tried with all default files from the mod & profile instead of using my edited versions with no change.

PvZmoD_Spawn_System + PvZmoD_CustomisableZombies = CRASH on login
PvZmoD_Spawn_System only = CRASH on exit and close game
Liven  [author] 26 Feb @ 2:00pm 
@Mac, sorry I don't know how to solve your problem
Mac 26 Feb @ 1:47pm 
Thanks for getting back to me, I have tried deleting the mods and re-downloading and nothing seems to work. If i disable PvZmoD_Spawn_System and @PvZmoD_CustomisableZombies from my server launch batch the server starts fine and I can connect. Otherwise I get 0xC0000005 - STATUS_ACCESS_VIOLATION upon connecting with your mods enabled. This only started with the release of 1.27 up until which me and my friends have been enjoying your work for a few hundred hours.

If there is anything else I can try please let me know
Liven  [author] 26 Feb @ 10:26am 
@ Mac, it works weel for lot of servers, try to uninstall/reinstall the mods
Mac 26 Feb @ 6:30am 
I am unable to launch my server with your mods since 1.27 update. I have updated your mods but I get 0xC0000005 - STATUS_ACCESS_VIOLATION immediately on connect. I am unable to join the discord and the link below also does not work.
Liven  [author] 14 Feb @ 3:12am 
@ A Foul Tempered Pigeon, you can't set "ALL" and "-1" in the same line, you have to choose.
Same thing for "Worn" and "Stacked".
A Foul Tempered Pigeon 13 Feb @ 10:33am 
Hello! Loving the mod, though quick question.

How can I get zombies to spawn *everything* listed in their inventory, in a certain condition, with random amounts?

This is what I have right now:

ref autoptr TStringArray zombieList_01 = {"ZmbM_HermitSkinny_Black","ZmbM_HermitSkinny_Green","ZmbM_HermitSkinny_Red",};
ref autoptr TStringArray itemList_01 = {"ALL","-1","Worn","Stacked","Rag","Worm","CaninaBerry",};
ref autoptr TStringArray vestList_01 = {"0.0","Random","",};
ref autoptr TStringArray backList_01 = {"0.1","BadlyDamaged","CourierBag",};
ref autoptr TStringArray headgearList_01= {"0.2","Random","FlatCap_Black","FlatCap_Brown","FlatCap_Grey","BeanieHat_Black","BeanieHat_Brown","BeanieHat_Green","BeanieHat_Grey","BeanieHat_Beige",};

I try -1 but it doesn't give a random amount, and if I put nothing and just have "Rag" and such it spawns a full stack of 6 instead of 1, but "Worm" will give a single worm instead of a stack of 5.
Liven  [author] 19 Jan @ 8:32am 
@EntityMC, Sorry, no profile for Deadfall included in the mod
EntityMC 19 Jan @ 8:16am 
Hello, I've been using your Customisable Zombies mod and it's been great so far, has there been any profile made for Deadfall with this mod?
Liven  [author] 19 Jan @ 3:13am 
Dark-B. 18 Jan @ 11:29am 
Bonjour, ce mod rentre t'il en erreur avec certains autres mods ? je n'arrive pas à lancer mon serveur après l'instalation de celui ci. Merci
Liven  [author] 18 Dec, 2024 @ 8:08am 
@ArsNova, I don't have time these days but ask me again at the beginning of the year if you're still interrested
ArsNova 3 Dec, 2024 @ 12:22pm 
@Liven, Charge me money for what that work is worth
Liven  [author] 2 Dec, 2024 @ 12:54am 
@ ArsNova, sorry I don't have time to do that
ArsNova 1 Dec, 2024 @ 9:50am 
@Liven, is there any chance you can provide the visual effect of the zombies spawning?
Gatou 25 Nov, 2024 @ 4:11am 
@Liven thank you very much :-D thats realy helpful
Liven  [author] 25 Nov, 2024 @ 3:06am 
@Gatou, firebarrels prevent PvZmoD Spawn System to spawn zombies near the barrel but it doesn't prevent vanilla system to spawn zombies and doesn't delete zombies spawned outside the zone who came closer
Gatou 24 Nov, 2024 @ 11:11am 
Hey hey maybe we do something wrong but the "savezone" regarding the firebarrel doesnt work at all or different than we think. would you mind tell us what exactly it should do?
Stoner24/7 3 Nov, 2024 @ 9:06am 
yea i downloaded it again for some reason when i downloaded it the first time the key wasnt showing up for some reason but i got it now
Liven  [author] 3 Nov, 2024 @ 2:08am 
@ Rogers the key is in "Keys" folder
Stoner24/7 2 Nov, 2024 @ 4:19pm 
theres no key with it
Peppa Jack 2 Nov, 2024 @ 12:34pm 
Thank you!
Liven  [author] 2 Nov, 2024 @ 3:20am 
@Rogers, done!
Stoner24/7 2 Nov, 2024 @ 12:10am 
Any update on the compatibility with frostline (sakhal)
Liven  [author] 25 Oct, 2024 @ 9:03am 
@Peppa Jack, not yet but a new profile should be released next week
Peppa Jack 25 Oct, 2024 @ 5:37am 
Is this MOD Frostline (Sakhal) compatible?
Alan 21 Oct, 2024 @ 7:47am 
One of my fav mods. Hats off to you Liven.
Liven  [author] 19 Oct, 2024 @ 5:02am 
@Spawn, sorry the firebarrels only prevent zombies to spawn with PvZmoD system not by vanilla one
Spawn 19 Oct, 2024 @ 4:46am 
Heyho, just wanted to ask if anyone else ahs the problem, that the firebarrel is not working to prevent zombie spawns? I have a firebarrel standing in my base and set the safezone-radius to 150m but they spawn just outside my house (vanilla spawns).