Sid Meier's Civilization VI

Sid Meier's Civilization VI

Expensive Great People
15 Comments
fe2o3.rustyiron 20 Dec, 2024 @ 11:20pm 
Hello. Nice mod, glad to see it working for my game so far. Is it possible to only adjust the values for great prophets?
STuRoK 5 Mar, 2021 @ 6:53pm 
Awesome, that's what I did! thanks for confirming it!
R2D2 3  [author] 5 Mar, 2021 @ 1:43pm 
@Storm

Totally, just check the SQL file and edit the value the 2 value there :D

It's a multiplier of sorts, so, if you want half the cost, write down 0.5, and so on.
STuRoK 4 Mar, 2021 @ 4:12am 
Hi, I only have the base game so far, and I'd like to adjust down the cost. Can I edit the file in this mod to change the cost? Thanks
william.xantos 28 Jul, 2020 @ 10:10am 
Ah get it. Will look that up. The problem I having with that mod is that city projects gets out of hand and the GP disapears to quickly. Thank for the fast reply.
R2D2 3  [author] 28 Jul, 2020 @ 9:10am 
It depends of how that mod changes the values. If it sets the costs instead of muliplying to pre-defined values AFTER my mod, extended eras effect will be the only one you'll experience.

But that frankly would be a weird thing to do, so I expect it to double again. You should have a x4 effect if extended eras doubles costs as well. (I don't know their multiplier)

Extended Eras has a nice approach. Thanks to pointing me out that mod! If I get the time, I will go read its code as well.
william.xantos 28 Jul, 2020 @ 7:37am 
I have a question. If I use a mod that increses the cost (extended eras) does this mod add to that, overwrite or does nothing?
Kurnn 27 Jun, 2019 @ 7:12pm 
This mod make the game sooooooo much better!
R2D2 3  [author] 26 Jun, 2019 @ 10:31am 
I thought the collection was already published xD

Hope you enjoy this simple tweaks! :D
see two 25 Jun, 2019 @ 6:58am 
could you make a modpack or mod collection, whatever it's called, with all you x2 mods?
Kurnn 24 Jun, 2019 @ 12:55pm 
It works good
Kurnn 22 Jun, 2019 @ 12:52am 
It does. But not in a bad way.
R2D2 3  [author] 21 Jun, 2019 @ 8:08am 
Now that non-claimable GP points are converted 1:1 to faith, I am surely wondering how this affects balance however xD
Telruna 21 Jun, 2019 @ 5:28am 
Yeah, me too @kurnn
Kurnn 21 Jun, 2019 @ 5:11am 
Interesting!

Cause the new patch is good overall....but some civs gets crazy boosts to GP.
Just like you say, Id like when GP are RARE and valueble to get. And Always are available.

I shall try this! Thanks!