Total War: WARHAMMER II

Total War: WARHAMMER II

Mother of All Bombs
42 Comments
ScropinKing 5 Sep, 2022 @ 7:53am 
can it be ported warhammer 3
interior gator 17 Oct, 2021 @ 3:59pm 
@lechkingofdead it's balanced so that you don't wipe an entire army or garrison, Skryre is already easy enough
lechkingofdead 14 Sep, 2021 @ 3:31pm 
i only request to make the doom rocket bloody be as apperintly it still only hits the tiny znoe it does like you lunching a FUCKING nuke, like ya insta kos entire bases bits BUT shouldent a nuke be more than a single fucking block of a town. like i agree its often to small to be of use
Shavy 22 Aug, 2021 @ 1:00pm 
SFO question mark?
I Darkstar X 9 Jun, 2020 @ 7:28am 
I really want to use this mod, but with the extra file it will probably break multiplayer. ;-;
NobodyNeuOnyx 7 Jun, 2020 @ 5:33pm 
Yeah it LOOKS amazing, it's just too obviously a facade when used.
icebearfeelssadAF 9 Mar, 2020 @ 5:23am 
it is too....apocalyptical...the mushroom is almost half the size of the map, but the damage only apply to the original area.....emmm...would you please make a 50% size effect?
TheOpiumMan  [author] 14 Jan, 2020 @ 4:46pm 
I tested it, nothing has changed with the latest updates so don't need to update. It should work well (and it does for me).
Don't forget to download the google drive link and place it in your game data file, or it will not working.
If the game crashes, there must be another reason, unless it is due to a too strong solicitation of the graphics card (the effect of the mod can be very heavy for some computers).
I don't see why the mod would crash the game for any other reason. Since it only changes the appearance of the doomrocket, it should be compatible with almost all other mods except those modifying the same thing.
...-.. 9 Jan, 2020 @ 3:41pm 
pls update tytyty
oneethan 6 Jan, 2020 @ 4:00pm 
nope it crashes
oneethan 5 Jan, 2020 @ 2:04pm 
does this still work
Lucky 17 Dec, 2019 @ 5:31pm 
cool!
TheOpiumMan  [author] 18 Sep, 2019 @ 5:53am 
Hi guys !
@PEAK-STATES : I am just new in modding and I don't know and have no time soon to learn to do that, sorry. You sould check an other additional mod or maybe make your own.
@Dr. Oz The Great and Powerful : I have no time soon to rework my mod or add anything from now. At first I wanted to do a sort of global mod that change all graphic effects of "superweapons" (and also other area effects) to make them more impactfull. But my worklife has taken over me. So maybe I will check that idea far later, when I will have more time.
@sirmicou85 : Hi ! For me the mod work perfectly fine and don't need to be updated. It should be installed by downloading with the drive link in the description.
sirmicou85 15 Sep, 2019 @ 12:10pm 
Hi, can we get an update please ? :)

If you find some problem to update with the new laucher, here is the solution :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715626133
Dr. Oz The Great And Powerful 10 Sep, 2019 @ 2:10am 
Is there any way you could improve the visual effect of Deliverance of Itza? For such a grand, foe-obliterating spell, the effect seems so short and small. Perhaps add the light/energy wave from Pit of Shades to it or something?
PEAK-STATES 8 Sep, 2019 @ 6:13am 
May I ask if you could publish a version with much more damage?
Jon 25 Jun, 2019 @ 6:12pm 
Very nice! 👍🏼
Guy Incognito 25 Jun, 2019 @ 11:23am 
chaos nuke is best nuke
TheOpiumMan  [author] 25 Jun, 2019 @ 8:22am 
Thank for your support.
@General Kael : Well, I think the Skyre clan is modern enough in this context !
@Formous : I play this mod with SFO so yes it's compatible. I like your idear of factionnals superweapons but I'm affraid that would not be in my skills (and unrelated to lore if you think to something close to a nuke for other factions). For now I just know how to tweak graphical parameters, not create a entire new.
Formous 25 Jun, 2019 @ 12:06am 
Think you can add other nuclear style weapons for other factions, SFO compadible? Im curious to see what kinds of tactical weapons you might envision of the others.
General Kael 24 Jun, 2019 @ 4:44pm 
you should add a modern faction with this incorperated
FRY THE BRAIN 24 Jun, 2019 @ 1:08pm 
BEST MOD EVAAAAAAAAHHHHHHHH!!!!111
Shatilov 24 Jun, 2019 @ 12:15pm 
Nukes in Total War, hhhhhhhhhhhhhh
TheOpiumMan  [author] 24 Jun, 2019 @ 2:11am 
@micons : Sorry I don't understand what do you mean, but if you want to modding this mod I don't mind. Thank you for your support.
@ace : This just mean that the explosion is twice the size of the original. It's only a graphic mod and it don't buff the nuke in any way.
a̶c̶e̶ 23 Jun, 2019 @ 11:41pm 
what do you mean by "The initial explosion is much larger, with thousands of debris flying to the sky." is this a graphics only mod or does it buff the nuke as it should?
micons 23 Jun, 2019 @ 11:34pm 
and this is a crazy mod, thank you)))
I will finish it))
micons 23 Jun, 2019 @ 11:32pm 
I want to assign it as an ability to my character, I hope you do not mind. Only now I think 2 times if you increase all the factors of this will be enough
micons 23 Jun, 2019 @ 1:54pm 
I am also against cheap tricks, but I think the explosion should be reduced
TheOpiumMan  [author] 23 Jun, 2019 @ 2:43am 
@starchaser : well, more "nuke-like" if you prefer, that's the intent of the mod. And I admit I do not see how this effect is incompatible with the lore you mention.
starchaser 23 Jun, 2019 @ 1:30am 
"Realistic" analogue of Warpstone, which are condensed, pure, chaos magical energy in Warhammer universe? LOL.
TheOpiumMan  [author] 22 Jun, 2019 @ 5:09pm 
Update : I rebalanced the explosion parameters to make it a little more realistic.
TheOpiumMan  [author] 22 Jun, 2019 @ 4:59pm 
@micons : ok I think I have the solution for you. Download the following google drive link and place the file in the Warhammer II data folder.

https://drive.google.com/open?id=1ZcHLzbuhEwVmW8gg6psgwJdTqhlrpUjA

I discovered that the only file acquired by the steam workshop is insufficient for the proper functioning of the mod. I now explain this problem in an "installation" part in the description.
TheOpiumMan  [author] 22 Jun, 2019 @ 2:37pm 
@micons : I tested the mod with minimal graphic settings and it seem to work the same. I will maybe upload a video later but you can test the effect by using the unit Queen Bless in the mod "Empire Nuke Cannon" made by Bacon God. What do you mean by "scale effects" ?
micons 22 Jun, 2019 @ 1:28pm 
I'm sorry and you for my super English))
micons 22 Jun, 2019 @ 1:27pm 
The strangest thing is that I do not have these beautiful scale effects.
micons 22 Jun, 2019 @ 1:27pm 
And you can not upload a video of this mod

or create any unit and assign it this ability
micons 22 Jun, 2019 @ 1:25pm 
I really have minimal settings))
micons 22 Jun, 2019 @ 1:24pm 
strange, but I have no such effects
TheOpiumMan  [author] 22 Jun, 2019 @ 12:19pm 
@micons : Bretonnian
micons 22 Jun, 2019 @ 11:42am 
what is your native language?
TheOpiumMan  [author] 21 Jun, 2019 @ 3:58pm 
@Liberty_Prime : It's just a visual change so yeah I think it's compatible
BillyTheKid 21 Jun, 2019 @ 10:16am 
hello ...is this save game compatible?