Kerbal Space Program

Kerbal Space Program

ESN-98 ATLAS
35 Comments
joshuachapman200206 30 Jul, 2023 @ 5:27am 
Update it with a small locked battery
Decton 6 Apr, 2023 @ 9:45am 
majestic
Juggernoob  [author] 23 Apr, 2022 @ 8:03pm 
That's weird, as far as I can tell, KSP aerodynamics hasn't changed much since then... I just gave it a try in stock 1.12, it works normally. Perhaps the file is somehow corrupted, try subscribe again, and check for possible interference from mods. Other than that I have no idea...
Joe 13 Apr, 2022 @ 9:58am 
Doesn't rotate before the end of the runway and rolls to the left once it rolls off the end of the runway. Maybe it was broken by KSP updates?
Mustang122101 22 Jun, 2020 @ 9:54pm 
It works fine for me, I did a round trip to the Mun and back. Although I landed It in a random field
Mustang122101 22 Jun, 2020 @ 8:19pm 
Works fine for me, so far, I will repost whether I achieve a successful Munar flyby or not
Juggernoob  [author] 3 Apr, 2020 @ 6:45am 
It will NOT achieve a 70km AP *before* RAPIERs flame-out.

It relies on nuclear engines to achieve orbit. As long as the craft is pointing at 10 degrees pitch with a velocity of >1600m/s when the RAPIERs flame-out, the Nervs should be enough to push it forward...
KIRITO 3 Apr, 2020 @ 6:39am 
When the rapiers flame out after they run out of oxidizer i keep hitting the atmosphere before being able to get a stable orbit i have been waiting for 400 m/s at stable low alt flight i just cant seem to get my apoapsis above 70Km before they flame out on closed circuit mode
Juggernoob  [author] 29 Mar, 2020 @ 3:49am 
Just did a test flight, it still works as intended in KSP 1.9.1, albeit with 50m/s dV less than before after achieving orbit (3650m/s this time). The same applies to my ES-94+ DART II, so I guess they might have changed something about aerodynamics after all.

I guess you didn't let it accelerate to 400m/s while keeping a leveled flight at low altitude, the RAPIERs won't work at optimal conditions under that speed.
Juggernoob  [author] 28 Mar, 2020 @ 4:36pm 
Can't do test flight before tomorrow, so I'd ask first, at which step did you get stuck?

(I guess it might be achieving 400m/s)
KIRITO 28 Mar, 2020 @ 4:32pm 
i cant get this into orbit evn following your instructions
Juggernoob  [author] 21 Nov, 2019 @ 2:17pm 
并不是专业的,只学了2000小时的KSP:KSmiley: 飞机的话,其实我感觉重要的就是重心压心推力中心的布置、燃料平衡、阻力控制,外观属于见仁见智,飞行器看多了就会对"合理"有自己的概念
AI 编号164 18 Nov, 2019 @ 5:41am 
感谢分享 求问 你是学这方面的吗 怎么设计合理的飞机、、、
Juggernoob  [author] 18 Oct, 2019 @ 1:58pm 
I'm not sure if if can land on duna with its aerodynamics, but given how thin the duna atmosphere is, I'd assume it's very difficult if not impossible
Xangelix Lord of Synth 17 Oct, 2019 @ 6:00pm 
Great vessel, i love it. Can it land on duna? with just aerodynamics?
Juggernoob  [author] 27 Sep, 2019 @ 11:07pm 
Well I can't think of a good way to add solar panels, guess it's better to pay attention to its orientation before entering time wrap, I'll add this to the descriptions.
Juggernoob  [author] 27 Sep, 2019 @ 9:04am 
@SaberCF, thanks a lot for this important feedback. This might be one of the most troublesome situation in long-term spaceflights...I once encountered the same problem, but luckily there are Kerbals on board, so that I can go EVA and use RCS backpack to push the spcecraft...

It may be helpful to add small solar panels on the bottom, I'll update the craft after testing.
SaberCF 26 Sep, 2019 @ 11:28pm 
Not recommended to remove the RTG.
Because if you left it with a wrong position in the long-term interplanetary travel, it might make the panels get blocked by its service bay themselves. And then, it will be out of control for nearly half of the solar orbit period( in Kerbin system it means half year)... NOT the orbit period in planet system!
You can't believe that I even sent a secure ship to capture it and make its panels got light again...
Juggernoob  [author] 26 Sep, 2019 @ 3:52am 
Thanks, glad that you guys like this!
I'm a big fan of hypersonic aircrafts/spaceplanes even before starting playing KSP, so I've been messing up with such designs for probably more than 1k hours, it feels good to finally make some of them "come true"!
carl 24 Sep, 2019 @ 9:12am 
I've got 800 hours in KSP now, and I still lack the creativity to come up with anything as beautiful as this. Well done!
Nacarat 30 Aug, 2019 @ 10:21pm 
Wow that looks amazing
Juggernoob  [author] 12 Jul, 2019 @ 4:47am 
Thanks guys!
- The visual mod I use is EVE.
Schweg 11 Jul, 2019 @ 2:00pm 
this looks so real!!! amazing
darren67 11 Jul, 2019 @ 11:40am 
Very tasty indeed...thanks for sharing. I hope it is sturdy when it comes to landings!
Matthew 11 Jul, 2019 @ 7:27am 
little side question. what is the graphics mod u use? and nice craft^^ love to use it
OCTmeow 9 Jul, 2019 @ 5:12am 
感谢分享!
Juggernoob  [author] 8 Jul, 2019 @ 4:51am 
That's not the DLC desert airfield, but the Area 110011 provided by the Kerbal Konstructs mod
Saturn 8 Jul, 2019 @ 4:32am 
Something unrelated, do you need any dlc for the desert base?
Juggernoob  [author] 7 Jul, 2019 @ 7:57am 
Thx guys!

Yes, 2 intakes are enough to feed the engines, and shock cone intakes seem to be more efficient than these ram intakes. But for me, it's always a balance between appearance and functionality, and appearance is always more important XD
Smokewolf 7 Jul, 2019 @ 6:48am 
Removing all but two of your intakes would make it much more streamlined.
Convergant 7 Jul, 2019 @ 3:25am 
What a beauty!
maxboost 6 Jul, 2019 @ 11:10pm 
waou, just wonderfull
Game0ver2013 3 Jul, 2019 @ 10:58am 
I totally agree with you.
Juggernoob  [author] 3 Jul, 2019 @ 8:51am 
Thanks man! I'm satisfied with the aft part, but I wish I can find a better way to make Mk2 nose sections...
Game0ver2013 3 Jul, 2019 @ 7:36am 
That´s a nice derivative. I really like the overall look of it.