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It relies on nuclear engines to achieve orbit. As long as the craft is pointing at 10 degrees pitch with a velocity of >1600m/s when the RAPIERs flame-out, the Nervs should be enough to push it forward...
I guess you didn't let it accelerate to 400m/s while keeping a leveled flight at low altitude, the RAPIERs won't work at optimal conditions under that speed.
(I guess it might be achieving 400m/s)
It may be helpful to add small solar panels on the bottom, I'll update the craft after testing.
Because if you left it with a wrong position in the long-term interplanetary travel, it might make the panels get blocked by its service bay themselves. And then, it will be out of control for nearly half of the solar orbit period( in Kerbin system it means half year)... NOT the orbit period in planet system!
You can't believe that I even sent a secure ship to capture it and make its panels got light again...
I'm a big fan of hypersonic aircrafts/spaceplanes even before starting playing KSP, so I've been messing up with such designs for probably more than 1k hours, it feels good to finally make some of them "come true"!
- The visual mod I use is EVE.
Yes, 2 intakes are enough to feed the engines, and shock cone intakes seem to be more efficient than these ram intakes. But for me, it's always a balance between appearance and functionality, and appearance is always more important XD