Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Scotvince's Longer Battles
92 Comments
Scotvince  [author] 15 Aug, 2024 @ 12:59am 
No.
ALEX 14 Aug, 2024 @ 11:28pm 
Radious Total War compatible?
Scotvince  [author] 30 May, 2024 @ 1:22pm 
@huanpham1403 Ok, thanks for your feedback. I will have a look on compatibility tommorow, but it's probably incompatible.
huanpham1403 14 May, 2024 @ 1:58pm 
So I use your mod together with TROM mod, because I find TROM ranged units kill shielded units a little too fast. I have tried your mod in custom battle, and ranged units still kill fast, so I'm not sure if your mod are compatible with TROM. Thanks for the response.
Scotvince  [author] 13 May, 2024 @ 12:15pm 
@huanpham1403 How do you judge the missile damages in my mod? Is it still too much ?
Scotvince  [author] 9 May, 2024 @ 3:18am 
@huanpham1403 Ranged damages are also lowered (around 30%).
huanpham1403 9 May, 2024 @ 2:45am 
I wanna ask, do this mod slow ranged unit damage overall? Like every shots still deal the same damage, with less accuracy and slower reloading?

The problem I have with 3K is that ranged units kill shielded units too fast.
Scotvince  [author] 29 Oct, 2023 @ 8:08am 
I am thinking to create as equivalent mod for Troy Total and Pharaoh, when I'll can buy these games.
Scotvince  [author] 27 Oct, 2023 @ 1:18pm 
:diplomacy: 1.7.2 update checked.
Scotvince  [author] 14 Oct, 2022 @ 4:50am 
@async Thank you so much for your kind words. :KnightBeer:
Scotvince  [author] 20 Apr, 2022 @ 10:51am 
You're welcome.
Ponfino 20 Apr, 2022 @ 10:35am 
I just tried it with both mods on and it seems to work the troops would get tired more often in romance thank you for the help and the mod
Scotvince  [author] 20 Apr, 2022 @ 10:04am 
I think not.
Ponfino 20 Apr, 2022 @ 9:32am 
im really sorry for asking to much question but does this work with Tup only i cant play without this i want my battles to be a bit more slower
Ponfino 19 Apr, 2022 @ 9:47am 
oh ._. damn welp thank you
Scotvince  [author] 19 Apr, 2022 @ 9:45am 
No, it should generate files conflict.
Ponfino 19 Apr, 2022 @ 8:54am 
does this work with trom and tup
Scotvince  [author] 12 Mar, 2021 @ 8:51am 
Updated. Some new values of the vanilla version are very different from the previous ones (like "combat_fatigue". Let me know if you notice strange things happening compared to the previous version of the mod.
async 11 Mar, 2021 @ 1:04pm 
@Scotvince Thanks! Love you. Cant play vanilla clickfest battles
Scotvince  [author] 11 Mar, 2021 @ 9:41am 
@async Probably tomorrow !
async 11 Mar, 2021 @ 8:39am 
I neeeeeed an update. PLEASE
Scotvince  [author] 2 Mar, 2021 @ 12:49am 
Towers have been nerfed by 25٪.
Scotvince  [author] 8 Jan, 2021 @ 5:14am 
Scotvince  [author] 4 Jan, 2021 @ 11:21am 
I am now preparing the two last versions of Longer Battles for Attila and Shogun II.
Scotvince  [author] 4 Jan, 2021 @ 11:15am 
A mod that make longer battles is out for Thrones of Britannia! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2349764411
Scotvince  [author] 24 Dec, 2020 @ 2:17pm 
It's normal, the mods doesn't change any statistic. It only applies different coefficients depending on the level of fatigue of the unit (these coefficient are already exisiting in the vanilla files but have different values).
Lancelot du Gras 24 Dec, 2020 @ 7:48am 
I see no difference with Units stats in custom battle
Scotvince  [author] 12 Nov, 2020 @ 11:03am 
It works.
Zymerix 12 Nov, 2020 @ 10:41am 
does this mod works affter the DLC? seems like it doesnt do anything when im trying it at campaign
Scotvince  [author] 21 Sep, 2020 @ 4:26am 
No.
LegalMind 21 Sep, 2020 @ 3:56am 
Does this mod have 'reduce personal space when collision?' I want to find a mod like Brutal Battles 2 in TTW:WH2, but i can't.
Scotvince  [author] 17 Sep, 2020 @ 10:57pm 
I really don't know for the AI behaviors.
D-Train 17 Sep, 2020 @ 7:42pm 
When playing in Romance mode, does the AI conserve its stamina like it does in Records mode (for example, walking instead of running)? Or does the AI act in the same way it always does in Romance mode despite the now reduced stamina. I used another Records mode stamina in Romance mode mod, but the AI just ran all its units around and the game ended up becoming pretty easy even on Very Hard (which is usually a challenge for me).
Scotvince  [author] 8 Sep, 2020 @ 11:20pm 
It works.
BohemianRomantic 8 Sep, 2020 @ 10:26pm 
Any news on if this is working with the current patch? I switched it on but honestly it's hard to tell from random battles, and I haven't the time to try a campaign with it.
Scotvince  [author] 4 Sep, 2020 @ 12:31pm 
@Zevin. Yes, but only if it doesn't work yet.
Zevin 4 Sep, 2020 @ 12:26pm 
Love this mod for the slower combat, Do you intend to update?
[LegioFS]KommisarBJ 31 May, 2020 @ 5:50am 
No problem, I am not so sure it is because of your mod. It is possible it is a game bug itself.
Scotvince  [author] 31 May, 2020 @ 1:27am 
I am terribly sorry for that, the worst is that I have no clue to solve that.
[LegioFS]KommisarBJ 30 May, 2020 @ 4:24am 
It only happens sometimes, not all the time. When it happens, it lasts the whole match.
Scotvince  [author] 30 May, 2020 @ 1:16am 
@[LegioFS]KommisarBJ Is this speed problem during a long time ?
Scotvince  [author] 30 May, 2020 @ 12:43am 
I can't explain this bug.
[LegioFS]KommisarBJ 30 May, 2020 @ 12:42am 
I should mention that I have encountered this problem in your other mod, the one with longer battles and very hard ai difficulty no bonus.
[LegioFS]KommisarBJ 30 May, 2020 @ 12:41am 
Hello Scotvince, they move at almost 100%-150% less speed. It only happens sometimes and not all battles. It's so slow that they are incapable of running even at fresh fatigue level and start of battle.
Delicia Suprema 29 May, 2020 @ 2:48pm 
Can you take a photo of which status you have changed ? I'm trying to create a mod for my usage that makes battles faster. But i have no idea where these status are....
Scotvince  [author] 29 May, 2020 @ 10:18am 
The mods decreases the speed by 10%. So do you think they move slower than intended ?
[LegioFS]KommisarBJ 29 May, 2020 @ 9:01am 
At the start of battle, why do units move very slowly? Is it a bug or working as intended?
Scotvince  [author] 2 Apr, 2020 @ 2:53am 
It is of course save-compatible and you can disable it of safely during in two session on the same saved game. It is not the case of its twin mod (the one which tweaks difficulty stats).
How many times Ihave find battle mods which were "good on-paper" but the modder let it die for two years or something. That was frustrating. Then, all of my mod of all my modded games will forever kept updated, if I still live ;).
G Fluffy Bunny 1 Apr, 2020 @ 11:20pm 
Thanks for making and updating the mod! I love the idea. The vanilla battles feel too fast and "arcade-y".
I'm wondering if this mod is save-compatible, and can it be enabled/disabled safely?
Scotvince  [author] 1 Apr, 2020 @ 3:54am 
Updated. Melee combat chance slightly increased.