Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

"Scotvince's Longer Battles" & "Higher difficulties: use the cleverest AI (from vanilla) but without unit stats buffs"
96 Comments
Scotvince  [author] 29 Oct, 2023 @ 8:08am 
I am thinking to create as equivalent mod for Troy Total and Pharaoh, when I'll can buy these games.
Scotvince  [author] 27 Oct, 2023 @ 1:18pm 
:diplomacy: 1.7.2 update checked.
Scotvince  [author] 22 Mar, 2021 @ 3:06am 
@Tenshin51 I can't undertsnad why these units would be weaker with my mod. Unit (and not heroes) defense, armor, and especially their morale have been increased. And even the decreased coefficients, melee hitchance and melle attack, shouldn't be responsable to make weaker.
Tenshin51 22 Mar, 2021 @ 12:57am 
Sadly yes spear unit feel weak against hero especially w/ garrison unit who are militia. Garrison unit break their morale easily against heroes. I am currently playing as bandit faction, bandit garrison are just useless in current CA balance. I guess CA needed to boast Garrison morale to make them a bit effective.
Hawk™☆KevRockZ☆ 21 Mar, 2021 @ 1:22pm 
Ok mate thx. :)
Scotvince  [author] 21 Mar, 2021 @ 11:32am 
If the mod add new units, there is no problem !
Scotvince  [author] 21 Mar, 2021 @ 10:33am 
Hello. Thank you. It depends, if the mod only modifies units stats, it surely be compatible. If the mod modifies universal coefficients (which apply/modify above unit stats) like : " speed, charge bonus, melee attack, melee defence, weapon damage, missiles reloading, accuracy, weapon damage and damage base.
- then morale (globaly increased) and fatigue (for combat, shooting running and idling) have been slightly tweaked. Melee hitchance has been decreased. Matched combat chance have been increased." > it surely won't be compatible.
Hawk™☆KevRockZ☆ 21 Mar, 2021 @ 10:10am 
Hey Scotvince, great mod. Is it compatible with unit mods?
Scotvince  [author] 15 Mar, 2021 @ 11:43pm 
@Tenshin51 I am not playing a lot this game, so your feedback is important. Do you think spears units are weaker against heroes with my mod rather an in vanilla ?
Tenshin51 15 Mar, 2021 @ 1:53pm 
Is there a way to make heroes vulnerable against spears? W/ morale low tier garrison units seems useless against heroes.
Scotvince  [author] 15 Mar, 2021 @ 10:45am 
@Tenshin51 Hello I can't increase damages only against heroes. Heroes, like units, are slower with this mod. So they would take more shots from the towers before they got to them. Towers would be too powerful if I didn't nerfed there.
Tenshin51 15 Mar, 2021 @ 9:23am 
Anyway to increase the arrow tower damage against General in Romance mode? General are too powerful in sieges. It makes garrison useless against a General.
Scotvince  [author] 12 Mar, 2021 @ 8:52am 
Updated. Some new values of the vanilla version are very different from the previous ones (like "combat_fatigue". Let me know if you notice strange things happening compared to the previous version of the mod.
Kai d'Schild 4 Mar, 2021 @ 2:09pm 
@Scotvince Thank you for your update :). I'm waiting until the next update before going back to the game
Scotvince  [author] 2 Mar, 2021 @ 12:59am 
@Kai d'Schild Towers have been nerfed by 25٪. I modified two colums of the file ''projectile_tables'', from line 40 to line 54 : "damage" and "ap_damage".

Your feedback will be very important to adjust towers effectiveness.
Scotvince  [author] 28 Feb, 2021 @ 10:19pm 
For the moment, I have this error when trying to open the "projectile-table" : "Failed to open projectile_table: System.NullReferenceException..." I am trying to enquiering for this. This is the ONLY file I cannot open into the database.
Scotvince  [author] 27 Feb, 2021 @ 11:38pm 
Yes, (I think there is a lot).
Kai d'Schild 27 Feb, 2021 @ 3:39pm 
Thanks! Could you also explain later which values you modify?
Scotvince  [author] 27 Feb, 2021 @ 1:52pm 
File found. I will update the mod asap for nerfing towers.
Scotvince  [author] 26 Feb, 2021 @ 10:03am 
@Kai d'Schild Yes you're totally right, it's op. Tere is a reason. I lost the modded table with the last update, and I don't remember which one it is. I would like to find it again. Anyone here could help me to point it out ?
Kai d'Schild 25 Feb, 2021 @ 11:27pm 
Thanks for keeping this mod updated! The tower damage is still a bit op for my taste. Could you tell me how to modify this with your mod?
julijs 19 Feb, 2021 @ 2:40pm 
<3
Scotvince  [author] 8 Jan, 2021 @ 5:14am 
Scotvince  [author] 4 Jan, 2021 @ 11:21am 
I am now preparing the two last versions of Longer Battles for Attila and Shogun II.
Scotvince  [author] 4 Jan, 2021 @ 11:15am 
A mod that make longer battles is out for Thrones of Britannia! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2349764411
Scotvince  [author] 18 Nov, 2020 @ 9:20am 
You're welcome. I hope it works.
Swords 18 Nov, 2020 @ 6:43am 
Just saw this was updated, thanks @Scotvince!
Scotvince  [author] 9 Sep, 2020 @ 4:07am 
Thank you.
Marcel Soares 28 Aug, 2020 @ 8:34am 
Thanks for the work. This mod is amazing.
Scotvince  [author] 20 Aug, 2020 @ 9:52am 
Yes.
Sykiwi 19 Aug, 2020 @ 2:53pm 
Thanks Scotvince. Will you be updating the mod on the release of the upcoming DLC?
Scotvince  [author] 19 Aug, 2020 @ 11:12am 
@Joe-tang Exactly.
Sykiwi 19 Aug, 2020 @ 3:38am 
So this mod is the same as your previous in so much as the battles are longer, but now this mod also strips AI buffs on harder difficulty?

Thanks.
Scotvince  [author] 1 Apr, 2020 @ 3:54am 
Updated. Melee combat chance slightly increased.
Scotvince  [author] 21 Mar, 2020 @ 2:31am 
Nice, you're welcome.
Swords 20 Mar, 2020 @ 5:24pm 
This mod rocks - can't play without it, thanks for updating!
Scotvince  [author] 20 Mar, 2020 @ 8:13am 
Updated (nothing changed)
D.K 19 Mar, 2020 @ 1:05pm 
dont pressure yourself my dude, rough times at the moment so take care of yourself first :)
Scotvince  [author] 19 Mar, 2020 @ 12:16pm 
I will keep it updated asap.
Scotvince  [author] 19 Mar, 2020 @ 12:16pm 
Haha thanks !
D.K 19 Mar, 2020 @ 12:15pm 
Just writing to say the mod is fantastic, keep up the great work my dude, can't believe it is not more popular
Scotvince  [author] 5 Feb, 2020 @ 5:30am 
Lastest news!
A similar mod for Rome II is out!
Scotvince  [author] 3 Feb, 2020 @ 7:54am 
Hotfix : fixed for (complety broken) melee attack interval, melee hitchance base, matched combat percentage and missile accuracy towers.
Scotvince  [author] 21 Jan, 2020 @ 9:34am 
New update : matched combat chance slightly increased. Enjoy morte meaningfull death scenes.
Scotvince  [author] 17 Jan, 2020 @ 1:10am 
The mod is now compatible with "More Matched Combat".
applejuice 16 Jan, 2020 @ 1:46pm 
alright I'll try it out soon
Scotvince  [author] 16 Jan, 2020 @ 1:21pm 
I agree. This the last update of the mod (30minutes ago) made it better on this point ?
applejuice 16 Jan, 2020 @ 1:20pm 
this could be balanced by making ranged units have more ammo so that while they dont melt units away they still do enough damage over time to force the enemy to make a move
applejuice 16 Jan, 2020 @ 1:18pm 
any thoughts on in general making the ranged units weaker to more accurately represent real battles
Scotvince  [author] 16 Jan, 2020 @ 6:42am 
I am preparing the same mod for Warhammer 2 total war.