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I have a good kit too so it can't be that if your wondering the kit its a RTX 4080 super and a Ryzen 9 7950X3D
Quick fix is copying the fallback value (e.g. avian_01) in graphical_culture.txt over to the graphical_culture key in species_classes.txt, then delete the graphical_culture.txt file.
It's quite...excessively large.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3242466600
You can add me if you want and i'll help you out with it, cause I was playing with this mod last night after messing around with the files
Also I made a typo in my last comment their both supposed to be EKITS in the copy paste sry about that
EKITS = {
species_class = MAM
portraits = {
"kitsune"
}
}
In "portrait_categories" create a text file there too with the following:
EKIT = {
name = Kitsune
sets = {
EKIT
}
}
This will create a new category in the species list with the portrait allowing you to select and use it.
game literally unplayable
Sure I have no problem with it if you want to make add on mods for it or with adding it to the mod crediting you. I'm just strap for time in life, I believe it might of been a extra add on at the time for the customer but its been so long.
P.S. Oooof that's just pain having to spend that long just uploading them all
I did update the mod and move them to appropriate tabs not sure how that would make them pre-sapient but it be wonky sometimes.
@MrGeneral
for 40+ mods it was 5+ hours just uploading them, going through all of them I a week or so in code diving and slimming
Awesome! Can't imagine how long it took with how many mods you have, most of the code I was looking at before the update seemed similar to what i'm used to for my hoi4 mods so I figured an extra pair of eyes here wouldn't hurt. ^-^
I have finish updating my mods to the latest version. It should have fix this, envoys, and some other stuff. it would move kitsune to the mammalian tab i think.