Space Engineers

Space Engineers

Rotor angle to LCD Script
17 kommentarer
Rightraoedhelontidae 25 aug, 2023 @ 13:39 
does it still work, it's giving me a weird error and doesn't refresh

https://pastebin.com/7RdN8FUN here's the error, i've set everything correctly
astatine.deposit 29 maj, 2023 @ 22:17 
Thanks for uploading this. I was curious as to if it would be possible to get the output to go to 3 decimal places but it's fine if not possible.
C R Y T I S 22 feb, 2022 @ 19:33 
@vip did you leave the quotation marks in the script? it works for me when you keep them in there.
C R Y T I S 22 feb, 2022 @ 19:31 
This is amazing!!! Its easy to use and it works with BOTH ROTORS AND HINGES!! very nice!:steamhappy:
Tutel! 3 jan, 2021 @ 14:12 
oops double sorry
Tutel! 3 jan, 2021 @ 14:12 
For some reason, it keeps saying "Assembly not found. Please compile script" even though I got the names right and all. Help?
Tutel! 3 jan, 2021 @ 14:12 
For some reason, it keeps saying "Assembly not found. Please compile script" even though I got the names right and all. Help?
spiritplumber 14 aug, 2020 @ 3:35 
Can it display to the prog block's screen?
juleklO 3 jan, 2020 @ 14:17 
Can the script track more than 1 rotor on 1 LCD?
Const  [skapare] 15 jul, 2019 @ 7:27 
just made a quick test; it can detect the angle of a rotor on a subgrid, but it can only display to a single lcd (don't forget to set the LCD to display text & images
NOVA 15 jul, 2019 @ 7:18 
Does this script work on rotors part of a subgrid. since it doesnt work for me.
Const  [skapare] 14 jul, 2019 @ 9:22 
it means you did not assign the rotor names properly?
crisneb2000 14 jul, 2019 @ 8:23 
I need help I can not get this to work. I follow the steps of changing the names but in the end always says "caught exception during execution of script: rotor not found!
At program..ctor()
Can you help?
Rusted Droid 13 jul, 2019 @ 3:28 
By seeing your script that idea just popup in mind, as game is cappable of custom math operations. Actually automatic_lcd_script is able to show you angle of rotor by (Command: Details) but yes that complex script eats a lot of simulation time. Good job
Const  [skapare] 13 jul, 2019 @ 3:22 
this script was only made because I wanted a script that displays current rotor angle. Whiplash141 has a working artillery computer, though it is an old and unpublished script. I don't know if he is planning on releasing it.

@Rusted Droid
the cannon in the image is a mod weapon made by AWG, namely 155mm low velocity howitzer. it has a projectile that has bullet drop. Check out the BP linked in the description if you want a working model with it. though i think the cannon has a cone of fire where the projectile won't always hit the exact same spot
Rusted Droid 13 jul, 2019 @ 3:09 
Or like make variable so you can calibrate cannon range by shooting on flat surface at 45°
Rusted Droid 13 jul, 2019 @ 3:07 
Interesting idea. If game had projectile ballistic capabilities, really precise cannon... With gravity in mind you can calculate exact point where projectile will potentionaly hit. Then the cannon will set angle based on gps position you give him.