Stellaris

Stellaris

YoRHa Complete (Nier:Automata)
64 Comments
森川雪梨 30 May @ 4:08am 
omg!I love u!!!!!!
Silence  [author] 25 May @ 8:31am 
The mod has been updated. If there are any issues, please report them.

Also, I am aware of a bug that shows a shipset for this mod, but I am uncertain how to remove it currently. This is an unintentional, but harmless, bug where it shows a shipset named after the mod itself. I do not have a shipset setup for the mod.
Silence  [author] 5 May @ 2:51am 
The Biogenesis DLC has dropped (taking the game to 4.0.1) and, after a brief test, this mod does still work despite the warning for this mod in the launching showing that it was made for an older version of the game. At present, the music and the custom races both work and playing brief game with both, I found that there were no immediate problems or issues that could cause crashes.

The only issues (both of which are really, really minor) is that the mod's version needs updated to reflect v4.* (which would remove the mod warning) and there is now a shipset known as YorHa in the shipset field when creating/editing a custom race. I will come out with an update "Soon(TM)" to address this, but ultimately, none of these are critical issues as far as I am aware.

If there are any issues with this mod and the latest update of Stellaris, please post it here in the user comments and let me know.
Artoria Pendragon 26 Oct, 2024 @ 9:36am 
I have checked. Individualist machine empires can choose their Leaders 'Sex' to be Male or Female
Artoria Pendragon 26 Oct, 2024 @ 9:33am 
What about Individualist Machine empires? I swear they do.
Silence  [author] 26 Oct, 2024 @ 9:25am 
None that I am aware of, but I never looked too deeply into it. That said, I'm not sure machines empires use gender.
Artoria Pendragon 26 Oct, 2024 @ 9:12am 
Heyy, quick question. Is there any way to make it so that you can choose the Determinable Gender of your rulers? Since theres no way (That I know of) to make it that it isn't indeterminable?
Silence  [author] 13 Sep, 2024 @ 6:15am 
FYI, the mod may show up as incompatible in the mod list, but the mod still works with the latest update to the game as far as I can tell.
Silence  [author] 16 May, 2024 @ 9:17am 
Mod has been updated. Special thanks to @:Pandoras Cradle for the fix!
Silence  [author] 16 May, 2024 @ 8:24am 
Argh! So many changes to everything!!! Can't believe I missed that...

Thank you for the fix, I will add that in and update the mod sometime today.
:Pandoras Cradle 16 May, 2024 @ 8:16am 
found a fix! Adding trait = trait_machine_unit before the line about gender in species_classes/yorha_classes.txt makes it work. Just copied it over from the vanilla machine category. The trait is applied via the portrait category instead of the archetype, as one would assume.
Silence  [author] 16 May, 2024 @ 8:16am 
They should be registered as archetype = MACHINE in the files, so I'm not sure what might be going on with that. I copied the changes to machine empires into the files as well for the latest DLC so that machines can also have different ethics as per the latest update. Some of the changes to the game from the update include habitability on all planets, but its no longer to the same degree as it was previously, so it could be the update causing this problem.

Is there any specific ethics or traits that you are using for your playthrough? I would like to test it and see just in case its something I did.
:Pandoras Cradle 16 May, 2024 @ 8:09am 
It seems that this mod isnt adding the "machine" trait to the yorha portraits, meaning they lack out on the features that come from that, notably including the minimum habitability. (Unless this is me having a mod conflict?)
Silence  [author] 13 May, 2024 @ 11:36pm 
Sorry about that, it should be fixed now.
Silva 13 May, 2024 @ 10:40pm 
On my end, it still says it needs to use Machine Intelligence authority to use YoHRa portraits.
Silence  [author] 13 May, 2024 @ 3:51pm 
I have updated the mod and it should work with the latest version of the game. Please check the change notes for the details.

Due to the changes made in general for the mod, this version will most likely not work on older versions of the game, so please be aware of that. I also had to require The Machine Age DLC for this mod, which is why it is now a requirement on the mod page.

As for changes made to the empires that come with the mod, currently, they are still using Gestalt Consciousness ethics. At the time, I felt that it was necessary to get the fix out before making such changes, so I held off on doing so, at least for now (no promises that I will do so).

Because the new DLC allows machines to have different ethics, you can change these for yourselves by editing the prescripted empires in-game and saving your own version. If you like certain ethics combos for the empires in this mod, feel free to share them in the comment section!
Silva 10 May, 2024 @ 8:09am 
That is true. I guess you could just make two YoHRas, one that doesn't need DLC (the original) and one that does. Could have periods in between the letters to differentiate since i'm pretty sure YoHRa is an acronym.
Silence  [author] 10 May, 2024 @ 7:39am 
That doesn't sound like a bad idea! That said, the change would require the latest dlc, The Machine Age, on top of Synthetic Dawn which might cause some users problems if they did not buy the latest dlc.

Still, its a very good suggestion, so I'll think about it while I'm working on fixing the mod and make a decision. Thank you!
Silva 10 May, 2024 @ 7:16am 
Out of curiosity, are there any plans to make the YoHRa an individualistic machine empire?
BlackTeo 9 May, 2024 @ 1:29pm 
Downloading Stellaris again in years and the first thing I do is checking if this mod still works, glad I'm not dissapointed! Thank you for your work!
Silence  [author] 9 May, 2024 @ 12:50pm 
It looks like the music still works for this mod, but the empires that come with the mod does not work currently. I am looking to fix this and will have an update out once it is ready.
Community Tsundere 11 Nov, 2023 @ 4:36pm 
Mod still works :steamthumbsup:
Silence  [author] 12 May, 2023 @ 6:52pm 
The mod still works with the latest update without any issues, fyi.

While I have not bought the latest DLC, the base game update provides a new option to add a ruler/leader trait that applies to all leaders in the faction (or so it looks to me). It does not seem to be required, so leaving it blank works as well.

I do not wish to make this mod require the latest DLC in order to work, so I will avoid using this feature, at least for now. I may reconsider this later if it makes sense (I will need to look at the DLC to determine this). If you wish to add traits to the species of this mod, you can do so by editing them in-game and saving your changes as a custom faction.

I am also aware of a text bug with some of the names of the ships/fleets that are missing brackets around some letters. It does not break the mod and its been around for a while it seems, so I will look into that further and see if I can fix that for the next update.
Silence  [author] 28 Apr, 2023 @ 9:56pm 
Oh wow, you're right! I can still see my post and its still visible while logged-in to Steam for me. Steam never informed me of this, so I had no idea that was the case...

That comment was basically just saying that this mod still works for version 3.4 when that update came out about a year ago. No curse words or phrases that could be misconstrued as harmful How odd that it was flagged for being harmful... Maybe Steam decided that I'm a very dangerous modder with very dangerous and extremist ideals/beliefs... like informing people who use (or want to use) the mod that it still works with the current version of the game. I guess I'm a terrorist now... thanks Gaben!

Hopefully this message doesn't get flagged for "harmful content", whatever thats supposed to mean. Either way, this mod still works just fine with the current version of the game, so its okay to download and play it!
Wizard_Savant 28 Apr, 2023 @ 9:22pm 
Just referring to how your last comment on May 12, 2002 was flagged by Steam for potentially harmful content a while ago and the algorithms apparently never got around to resolving themselves and it remains obscured still.

Glad to know that it's been apparently been working up til now, will be trying it out soon.
Silence  [author] 26 Apr, 2023 @ 7:50pm 
Not sure what you are referring to since I haven't said anything for a long while.

But if people are wondering, yes, the mod STILL works even with the latest update. I'm currently playing the game again and I haven't seen any problems with the mod so far. Unless there is some kind of issue that isn't being reported, there hasn't been a need to update the mod for quite some time now.

That said, the update/DLC coming out in May might require me to actually update this mod... we'll see...
Wizard_Savant 26 Apr, 2023 @ 3:29pm 
I really wonder what the author had said... A pity.
razer666L 8 Oct, 2022 @ 5:02am 
I can't wait to see this mod getting updated someday. :)
SupremeQuesoDesuPizza 23 Jun, 2022 @ 1:23pm 
That moment when the automated content check hides the author's own comment.
Anyhow, love the mod, thanks so much!
Silence  [author] 12 May, 2022 @ 3:29pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
DangerousAlexander 13 Mar, 2022 @ 5:36pm 
Thank you for this, huge nier fan so i appreciate this!
Silence  [author] 26 Feb, 2022 @ 11:12am 
This mod works for the 3.3 Libra update without issue (at least so far as I've tested). If there are issues found, please let me know and I'll see about updating the mod.
BlackTeo 27 Nov, 2021 @ 2:34pm 
Thank you for letting us know:)
Silence  [author] 22 Nov, 2021 @ 12:48pm 
Before anyone asks, this works with the aquatics DLC/3.2 update that released today (11/22/21) or so it seems to me. I have not seen any problems with the names, species, or the music provided in this mod so far, so I think it should be fine to use.

However, if anyone runs into problems/errors, please let me know and provide details. Thanks!
Silence  [author] 19 Sep, 2021 @ 1:48pm 
@少女的法袍

As far as I can tell, it seems to work for 3.1. Since this just adds two new civilizations and music, it does not change too much gameplay, so the update should not affect the mod itself. I also tested recently it to make sure and it seems to work fine, so it should work for 3.1 and future updates unless the dev team changes how adding music and new civilizations to the game works. Since that didn't happen, it should be fine.

However, if it does not work or there are errors that you are seeing, please let me know. Also, keep in mind that you need to have the Synthetic Dawn DLC in order to use this mod. Thank you!
少女的法袍 19 Sep, 2021 @ 7:18am 
@Silence
3.1 Can it work normally?
Jhekata 30 Apr, 2021 @ 1:23am 
Thanks for looking into it!
Silence  [author] 28 Apr, 2021 @ 4:42pm 
Maybe, though I'm not entirely sure since I've never thought to do that before. Sounds interesting enough though, so I'll look into it and see about the possibility.
Jhekata 28 Apr, 2021 @ 4:09pm 
Would it be possible to get the portraits added as options to Machine section? I go synthetic evolution and would love to use these portraits when I evolve.
Silence  [author] 20 Apr, 2021 @ 10:40am 
If anyone is running into these issues, doing what @Icelord says will work. But if you are unsure of the steps to do this, do the following:

- Make sure that Stellaris and its launcher are not running. Unsubscribe from the mod.
- Make sure all the content files are no longer present in "Steam\steamapps\workshop\content\281990\1797448821”. If you cannot find the folder 1797448821, then you are good to go.
- Resubscribe to the mod, make sure it is completely downloaded.
- Run the Stellaris Launcher and remove the mod from any playsets you have.
- Go to "All Installed Mods" and click the "Reload Installed Mods" button. When a new window pops up, make sure to click the checkbox so that it purges any old references to the mod. Click "Reload".
- The mod should show up again, but if it doesn't, close the Stellaris launcher and reopen it. Repeat previous 2 steps again, if needed. Once it appears, re-add the mod to any playsets you removed it from.

That should fix most problems.
Icelord 20 Apr, 2021 @ 9:58am 
Managed to fix it. For anyone encountering the same problem, remove the old mod from any playsets and then unsub, close the launcher, sub again, wait a bit and then restart the game from steam.
Icelord 20 Apr, 2021 @ 9:48am 
One problem though... it says its missing a descriptor file... and the yorha portraits do not appear in the game, I used to own the old version, I unsubed and subbed again, even deleted the fille manualy, but the problem still persists...
Silence  [author] 20 Apr, 2021 @ 9:41am 
No problem, I'm glad you enjoy the mod!
Icelord 20 Apr, 2021 @ 9:16am 
Awesome @Silence I really apreciate it as this was one of my favorite mods (4 the music if nothing else):happyio:
Silence  [author] 19 Apr, 2021 @ 3:31pm 
After 2 years in (non) development, the mod has been updated for Stellaris 3.0! I hope it was worth the weight.

The changes are in the changelog, but most won't read that, because pfft, reading right? So here is a summary:

- Both empires now have origins.
- English localisation files were renamed to be specific to this mod.
- Updated the version file so that it won't scream at everyone every time there is an update (with any luck, I won't have to anything until version 4.0!)
-Files are all loose instead of archived. This was not my choice as this changed in 2.4, which means everyone had to redownload the mod (sorry).

Basically, an UHMAYZIN update!

The update should be save compatible. I tested with my current save files and I can play my game without issue after the update. If the mod is not working after the update, verify the integrity of your game files and make sure that you reload your mods in the mod launcher. Doing that will most likely fix it.

Thanks, and have fun.
Silence  [author] 15 Apr, 2021 @ 9:49am 
Just took a look at the mod by itself with the new update and upon testing it, I did not find any issues (at least none yet) with the music playing or the empires/species. This mod should be safe to use with 3.0.1+ unless something else changes. It still requires the Synthetic Dawn DLC but no other DLC is necessary at this time.

I may look at updating the mod just to fix the version issue since that seems to scare people, but since its currently working, its not a priority at this time (so it may take a while). If anyone can find any issues with this mod, please report them to the thread with any relevant information (screenshots, explanations, videos, etc.). Thanks!
Silence  [author] 11 Mar, 2021 @ 2:28pm 
It should. I was able to play with this mod in October 2020 when I last played the game, I've just never updated the version number since I've never really need to update the mod itself after all the updates and DLCs that have come out for it since I first made it. The only requirement is that you have the Synthetic Dawn DLC enabled for this mod to work.

I may update this when the Nemesis DLC comes out since I've read some changes are coming, though I'm not entirely sure if it will affect this mod. I probably won't know until that DLC comes out. However, for now, this mod should still work with the current game build.
Sinboto Simmons 11 Mar, 2021 @ 1:49pm 
this still work?
Silence  [author] 13 May, 2020 @ 10:12am 
Thank you, I'm glad you like it!
Reaper 13 May, 2020 @ 1:59am 
A Great mod, especially that the one you listed don't seems to be updated, which can hindrance and sometimes cause errors or bugs in game. Really appreciate your work.:cozybrawlhalla1: