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And of course, I am honestly sorry that I do not make it a habit to contain keys with my mods in the first place. I often assume my mods would never get enough traction to the point I'd be asked such.
Regardless, have a good one.
~Pucc
Thank you, for the really quick response. The key works just fine, so your mod is now ready to be used. There now is only one slight issue, but that comes not from your mod, but from one of the dependencies. Infact, the developer from the mod "SCP Insignias" meaning "The Totally Legit Pope Francis" has also not signed his work up until this point. I have already notified him of this issue, but sadly I will have to wait for him to be able to use your mod. since I don't want to sign it myself, even if I could, as that would 1. probably not be legal, and 2. make the dev probably not sign his work in the first place.
Thank you again for your fast response and for you to make your mod useable for me and my buddies. I also think that I am not the only one who is happy that your work now has a key.
Have a good day Pucc Succ
Cheers back to you!
Hopefully everything works.
Cheers
I have tried to implement your mod (lovely work btw, one of my favorite mods out there) on my private server to do some missions that include the SCP-Task Force. Since I run my server with the Arma 3 Server tool provided by steam, where I have to enter in Keys from the mod I want to implement in order for them to be registered. Unfortunately, your mod does not appear to have any keys up until this point. It would be nice if you to sign your work (give it a key) using the ArmA 3 Tool provided by Steam. Thank you. (I was told to ask nicely :P , would be really cool though if you did it! don't have to of course, is your decision if you want to make the effort or not.)
And yes, any mod dependency is 100% needed in order for the mod to work.