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Whup! Jamboree, Whup! Jamboree
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
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Now my colony can once again enjoy fast growing oat meal.
1). Make Ferment Oat recipe take 25 oats and create 5 Wort, to allow fermenting in fermentation barrels, instead of being able to produce beer directly from the oats.
(This is the vanilla recipe for Wort: 25 Hops = 5 Wort.)
In addition, reduce the work needed to much lower, I believe the wiki says vanilla is only like 18 or something, since most of the time is just waiting for the wort to ferment instead of requiring a long crafting time from the pawn.
2). The berry oatmeal still requires quite a few berries, and oatmeal for that matter, remember that the recipe for meals is listed as Nutrition, so when you list 4 berries, you're telling the game to use 4 nutrition worth of berries, and 1 worth of oatmeal.
The vanilla nutrition cost of a fine meal is 0.25 of a meat and vegetable, I'd set your oatmeal to cost the same or similar.
Thanks for your time!
I like to use that one for the nice kitchen aesthetic over normal stoves these days.