RimWorld

RimWorld

Multiplayer-able Glue
51 Comments
Refirser[개발중] 29 Jun, 2024 @ 5:33am 
missing texture error.
Český Skelet 24 Apr, 2024 @ 1:37pm 
*could you please write down the "hard requirements" mods in the description of this mod?
GIBBYDAMAN 14 Apr, 2024 @ 6:56pm 
work in 1.5?
OGREFail 9 Apr, 2024 @ 7:58am 
the problem child in your mod list
NeinDao 22 Oct, 2023 @ 4:09pm 
could you please write down the "hard requirements" mods in the description of this mod?
Dexter 22 Aug, 2023 @ 2:03am 
thank you
Charlotte  [author] 20 Aug, 2023 @ 7:41am 
Not all the modpack but this mod has some hard requirements. Try taking out mods and see if it errors.
Dexter 20 Aug, 2023 @ 12:37am 
do i have to be sub all the modpack or this mod still work with just some of them
Charlotte  [author] 14 Jul, 2023 @ 1:32am 
Update, I removed that already
ThousAir 13 Jul, 2023 @ 11:58am 
I'm having an issue with the mod pack becuase this mod is casueing the error

Prepatcher Error: Exception running free patch static System.Void PerformanceFish.Prepatching.FreePatchEntry::Start(Mono.Cecil.ModuleDefinition module): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OperationCanceledException: Fishery mod is missing. Performance Fish requires this mod in order to function.
i cant find the mod that is trying to call here any help would be appreciated
Lunya 20 Jan, 2023 @ 4:42pm 
Thank you!
Charlotte  [author] 20 Jan, 2023 @ 1:01am 
Numbers
Lunya 19 Jan, 2023 @ 11:22pm 
What is the mod that adds sorting by meat amount in the wildlife menu?
Nova 16 Dec, 2022 @ 5:36pm 
Would be great if you didn't. There's a couple mods in the pack I dislike.
Charlotte  [author] 16 Dec, 2022 @ 8:32am 
Yep, not buggy anymore. You still need the whole pack though.
Nova 16 Dec, 2022 @ 8:30am 
@Patches & Hammer it just got updated about an hour ago.
Hammer Goblin 4 Aug, 2022 @ 11:02am 
Can anyone confirm if this still works? Going off the last Comment by the Author, if anyone knows any other mods.
Charlotte  [author] 31 May, 2022 @ 1:12am 
I haven't been maintaining it lately. It's probably buggy now. Try using a different modpack.

And yeah, glue mods go at the end.
Yeet Goddess of Destruction 27 May, 2022 @ 7:36pm 
should i put this at the end of mods list or right after Multiplayer compatibility?
star 23 Feb, 2022 @ 10:57pm 
Please describe what mods are expected by the glue and cannot be excluded.
Swinky 6 Nov, 2021 @ 9:46am 
so wait is this every mod in the multiplayer-able collection
Charlotte  [author] 17 Aug, 2021 @ 11:16am 
Yeah... I tend to mash many xml mods here with some modifications. I intended to modify that one to my tastes. Please note that this is for a modpack, it shouldn't be considered a stand alone.
Red Lagger 17 Aug, 2021 @ 6:48am 
For some unknown reason this mod add religions from this mode: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2553766942
triplestrike 24 Jul, 2021 @ 7:22am 
for some reason this mod removes the power switch in the powers tab when i enable this.
Charlotte  [author] 23 Jul, 2021 @ 11:15am 
It just does too much and it is constantly changing. It's for Multiplayer.
svlla 23 Jul, 2021 @ 9:08am 
"too much to explain"...huh...all my play-thrus with my buddy work when we DONT have this one enabled
Burnthecake 1 Apr, 2021 @ 7:27am 
Quick question, If I were to only subscribe to some subset of the mods in the collection would the "Glue" mod still work or would it cause issues?
Tyrant 27 Jan, 2021 @ 9:36pm 
One of the dependencies was removed from the workshop, for some reason.
Charlotte  [author] 8 Nov, 2020 @ 12:02am 
This one is a mod that weaves other mods together for the modpack. It does way too much to list it all.
Korvegan 7 Nov, 2020 @ 5:23am 
Could you explain, what does it do please ? I Would like to understand and be able to create my own collection of mods, which are working together in MP.
Marvin 27 Oct, 2020 @ 5:17am 
what does this do?
Charlotte  [author] 11 Oct, 2020 @ 10:10am 
Mm... strange. I haven't touched it past 3 weeks so probably something updated and broke it.
Beornvig 11 Oct, 2020 @ 7:03am 
Here's something odd Charlotte, not sure you want to mess with it, but upon starting a new MP play-through, we didn't have a stockpile category for "fruit" we usually have (I believe this listing is due to all the VGP mods). In any case, no way to store regular berries either. I disabled just this mod, and it worked normally again. No fix needed, we figured it out, just FYI.
Charlotte  [author] 28 Sep, 2020 @ 11:29am 
There is a few desyncs that I've been unable to identify, though there is an upcoming Multiplayer update that fixes most of them. You'll have to wait a bit, maybe one or two weeks (depends on Zetrith)

In the meantime, you can do a full save and reconnect.
Thierry 28 Sep, 2020 @ 12:03am 
Hi Charlotte! Hope you are doing well. Thanks for your collection, it completely changes my experience on RimWorld. But I got a few desync lately on the last update and I can't correlate it with an event or something. We init by Prepared Carefully having Pawnmorpher enabled, can it be the source of the problem (as I see those mods are incompatible)? We deactivate the minimaps because the mods info said attack alerts could cause desync (and I don't know how to disable them) but it doesn't seem to improve. Do you have any suggestion?
(We both followed the instructions from https://github.com/notfood/RimWorld-Multiplayer-Config page.)
Charlotte  [author] 2 Sep, 2020 @ 8:11am 
I don't rely on the auto config copy but it should work if you have it enabled.
Beornvig 1 Sep, 2020 @ 8:34pm 
Charlotte, do we still need to download and install your "RimWorld-Multiplayer-Config-master.zip" from your https://github.com/notfood/RimWorld-Multiplayer-Config page? I installed it as host, and am thinking this will be received by the clients automatically on 1.2x Rimworld.
Charlotte  [author] 15 Aug, 2020 @ 10:43am 
Yep, because I use UniversalFermenter
Sure, Not 15 Aug, 2020 @ 9:00am 
Hello, this specific Glue does somehow remove the "Fermenting Barrel" from the Production Tab and therefore from existence.
Is this intentional?
Quasar Queso 25 Jun, 2020 @ 9:03pm 
I had it up with the mp compat lol, thankyou so much!
Charlotte  [author] 25 Jun, 2020 @ 6:44pm 
Glue needs to be at the very end, it contains xml patches. It fixes a couple of desyncs by disabling the buildings or replacing effects in the case of PawnMorpher.
Quasar Queso 25 Jun, 2020 @ 2:45pm 
Having some desync issues I'm chasing; does this have to be before or after the mods it glues? Thankyou!
Charlotte  [author] 13 May, 2020 @ 4:14pm 
Random patches to make my modpack be a seamless experience.
Aether 13 May, 2020 @ 2:43pm 
So what does this do? I see multiple people asking, but never an actual answer?
Charlotte  [author] 28 Oct, 2019 @ 10:20am 
Think DocWorld but it's NotFood world MP edition.
PremierVader 28 Oct, 2019 @ 1:25am 
Im not sure I understand, what exactly does this do?
Charlotte  [author] 18 Jul, 2019 @ 11:07pm 
I don't recommend using it outside the modpack because I'm planning to keep adding things related to the modpack.

As for filters, I meant PatchOperationTestMod
Charlotte  [author] 18 Jul, 2019 @ 10:47pm 
I'm not putting any filters, it'll error if it doesn't find the mods it targets.
Charlotte  [author] 17 Jul, 2019 @ 1:27pm 
It's very specific to the modpack, outside the modpack it's only a headache. Don't use it if you aren't using Multiplayer-able.
Agent654 17 Jul, 2019 @ 10:42am 
Author, any chance you can elaborate a bit more on the description? What *exactly* does this mod enable/do?