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Also the default ferry path doesn't seem like a good fit upon testing so I might try a version using one-ways from Extra Ferry Components on either side of the dock.
Here I set up a flour dock, a fish dock and put a post office with a sorting facility on the other side. Mail was successfully imported and transported.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493066690
When I read your comment it came to me that I hadn't tested with the option on.
I though that by using your dock as the asset template and changing some parameters, like itemClass and AI it wouldn't import the warehouse.
I was wrong :P
I originally borrowed the model from the Fisherman Docks with permission for an old farming extractor building before Sunset Harbor and just kept using it. It's simple enough that it should be fine for another repurposing.
It is without the warehouse.
Here is a screenshot of one of the islands. It has your Small Cargo Dock on the right side that imports/exports from outside and the modified version on the left, that distributes the cargo the other islands and mainland.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493031588
Mainly I was curious as to how the warehouse storage was implemented, since I want to make a land based cold storage option for the fish industry (warehousing was the only thing holding back an entire integration of Fish into the Industries DLC supply chain). Looks like I can just make a ground version of the barge harbor and then not use the ferry routes, since the warehousing seems to work independently. Will have to test.