Space Engineers

Space Engineers

Cargo Container Filters
35 kommenttia
RaSvet 15.10.2022 klo 8.16 
I found a problem - Your mod periodically stops working. Yes, I use many different mods. It was obvious that this was a conflict between mods. By the method of exclusion, I found that the conflict is caused by another mod - Cargo Container with Fill Level Bars (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677790017) .
It's very sad that I had to choose between two good mods, but my choice fell on your mod. After all, the order in the containers is much more important than the scenery.
Thank you for the great work!
StormLondon 5.7.2022 klo 9.56 
Didnt work on my server, but did disable all my other mods :steamfacepalm:
mazrados 13.3.2022 klo 1.52 
Is it possible to add it for other (not production) components with cargo, like cockpits for example?
coldform  [tekijä] 25.2.2022 klo 16.27 
I would love to enable this across production inventories as well, but that code is used.

everything that has an inventory, has what's called an inventory constraint . this is essentially what is used to filter inventory. Not every inventory uses the constraint, such as cargo containers. my mod simply "turns on" this constraint for cargo containers, and lets you manipulate it in the terminal.

production inventories - such as assemblers and refineries - have this filter already turned on, set to certain default values, without letting the player change those. this is important to maintain, otherwise, a player can change what is allowed to go into these blocks, and thus may cause problems - everything from players abusing the extra inventory space, to unforeseen bugs.
Oneill_SFA 25.2.2022 klo 14.11 
If you could do as JarutheDamaja suggested and include refineries/assemblers/etc this could replace a lot of inventory/production scripts. Add a way to limit inventory per item by quantity and you could automatically shift cargo whever you wanted, keep reactors filled with just X amount of uranium so you have enough left for ammo, keep turrets full, all kinds of things.
JarutheDamaja 18.4.2021 klo 7.39 
For me both blacklists and whitelists saves well after a reload of the SP savegame.

Any chance the filter list could be applied to all blocks having cargo space? Especially connectors and survival kits and cryo chambers to start with?
I love the idea of passive filters, but I would need it on any other block more than on cargo containers.
Annastasya 4.3.2021 klo 14.42 
It seems almost like the filtration switches from whitelist to blacklist (default for filter dropdown box). I haven't tested this yet to be certain but that seems to be a possibility. Admittedly, I am using quite a large volume of mods, but nothing that effects cargo or sorter filtration. The filter settings for cargo look correct and show up visually as they have been saved correctly but the cargos that are filtered will not allow items to be moved into them (after reload) until I empty the filter list, then it all works as normal. I setup the filter again, as it appeared to be, and it filters without issue as your mod intends. Again, it is only on load of the world that existing whitelist filters on cargos act like blacklist, once they are cleared and setup again it works without issue until reloading the world.
coldform  [tekijä] 2.3.2021 klo 12.27 
@Annastasya the biggest trick this mod pulls off isn't actually adding the filter, but loading and saving them. I would dive into the code and figure this out. also, what other mods are you using?
Annastasya 28.2.2021 klo 8.16 
I love the mod and it works great once you set it up, however loading up a save with containers already setup makes the containers not accept anything until they are re-setup. Frustrating when you have a lot of filtered containers to reset.
enenra 23.11.2020 klo 7.08 
@coldform
Hi, I love the idea of this mod. One issue I've hit though: It doesn't seem to be possible to set the filter for multiple cargo containers at once by having multiple selected. Do you think that could be implemented? It would make setting up much easier.
pashants 27.8.2020 klo 9.35 
Awesome
ThePandaNetwork 11.7.2020 klo 3.37 
Mod is not broken .. 100 % no problem
coldform  [tekijä] 3.3.2020 klo 7.08 
I've tested my mod thuroughly... I can't replicate any issues in either single or multiplayer. please send me you mod lists in the pinned discussion.
diex40 14.12.2019 klo 11.02 
going to assume the mod is dead at this point
Cal Dasiri 28.11.2019 klo 0.33 
@diex Does not work for me too. Settings are resetting
diex40 8.11.2019 klo 11.51 
gess not
diex40 31.10.2019 klo 8.16 
anyone els having probs with filters getting reset?
Bluewave101 19.10.2019 klo 22.07 
yeeeeeeeeeesssssssssss!!!!!!!!!! yay tks u
Yori 16.10.2019 klo 4.26 
add the "Drain all" function like the sorter and then it's perfect
Skallabjorn 11.10.2019 klo 20.03 
excellent
coldform  [tekijä] 11.10.2019 klo 19.48 
@skallabjorn this mod pulls a list of all physical items in the game at post-init phase, so any modded components will show up on the list.
Skallabjorn 7.10.2019 klo 17.48 
Works for Modded Components as well?
coldform  [tekijä] 6.10.2019 klo 0.20 
@Thistle Thorn I think I could possibly extend this functionality to any block that has an inventory and isn't using an input constraint - connectors being one of them. I, however would leave out production blocks, as they already come with a preset input constraint. I don't think it would be wise to mess with those with code.

I am also planning on making an active inventory sorter tho...
The Helmsman 1.10.2019 klo 12.47 
Any chance of either extending this for other blocks that have an inventory or making a separate mod to do that? What I am thinking of in particular is connectors. In the same spirit of reducing scripts or sorters, connectors (especially on large mining ships where they are used as ejectors) would be an ideal application for this. PS, thank you for a GREAT mod that is in my top 5 of must haves! :)
jokerace45 20.9.2019 klo 13.12 
Haven't tested it out yet but I will give it an immediate thumbs up like.
coldform  [tekijä] 13.8.2019 klo 19.32 
@zero: ya, kinda. I also didn't want to use my one PB for an inventory script.
Lord Zero 13.8.2019 klo 15.34 
Hell yea codl!

- - keeps your faction members with storage OCD sane

this is because of me isn't it, lol
Roger Wilco 7.8.2019 klo 6.36 
Coldform has become on of my favorite people because of this mod and others he's worked on for us, come check it out and talk to us on Eden's Wrath Server! https://discord.gg/dExBtC4
StarCpt 6.8.2019 klo 13.40 
can you add a thumbnail plz
AutoMcDonough 5.8.2019 klo 14.47 
cool idea!
Rulin 5.8.2019 klo 7.17 
Thanks for the clarification! So it would be still useful in a mining ship or a station where a lot of cargo gets auto filled in all the available cargo.
coldform  [tekijä] 4.8.2019 klo 22.55 
@Rulin these are passive input filters - they will only allow you to choose what goes into the container, and will not actively pull items.
Rulin 4.8.2019 klo 22.19 
Sounds interesting!
Just to be clear, does a filter mean it will pull this item in the container?
If yes, what if there are multiple container with the same filter?
bossbill1 4.8.2019 klo 18.00 
Just what I have been looking for, Most of the inventory mods come with a lot of other stuff I just don't want. Thanks.
Steady 4.8.2019 klo 16.15 
omg thankyou