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KFGameReplicationInfo(Level.Game.GameReplicationInfo).bWaveInProgress != True
Maybe should write like that?
!KFGameReplicationInfo(Level.Game.GameReplicationInfo).bWaveInProgress
And what about compatibility with other mutators?
For example,Server Perks Mut or Scrn Balance?
If mutator for classic servers only, then everything okay
If not, should write like this:
InStr(Caps(string(KFPRI.ClientVeteranSkill.Name)),Caps("VetFieldMedic"))>=0
Instead this:
String(KFPlayerReplicationInfo(C.PlayerReplicationInfo).ClientVeteranSkill) == "KFMod.KFVetFieldMedic"