Arma 3
The Empire Strikes Back - CO5
27 Comments
CZERNOBYL10[PL] 10 Mar, 2019 @ 6:17pm 
Tym razem pułkownika zabiłem granatem, z modem bloodlust efekt jest makabryczny. Polecam :NATO:
CZERNOBYL10[PL] 19 Feb, 2018 @ 6:03pm 
klasyka, świetna misja - polecam 5/5 gwiazdek :NATO:
CZERNOBYL10[PL] 27 May, 2015 @ 2:07am 
Great mission, he graduated not long ago. There are some missions that should be changed because the errors are caused by new versions of addons and updates of the game.:NATO:
Wookiejedi 5 May, 2015 @ 5:48pm 
I know that,I just meant that it was working a few weeks ago but the update has changed it.Thats all
Iron Duke™  [author] 5 May, 2015 @ 3:39pm 
I am glad you enjoy them but please remember these are not SP missions
Wookiejedi 5 May, 2015 @ 2:53pm 
this mission no longer works-AI team wont exit Heli.A shame because it was very fun
Gwynbleidd 25 Aug, 2014 @ 11:21am 
This was really great mission, had some awesome firefights, and the atmosphere was very nice. Had a feeling it would be the moment I saw those MP5's :)
110 ways to break a door down 25 Aug, 2014 @ 11:20am 
Good game, just didnt like the ai spawning. WIll subscribe
Variable 25 Aug, 2014 @ 11:20am 
Just finished the new version of the mission, it was great! thanks a lot!
sandb0x 25 Aug, 2014 @ 11:19am 
Nice mission. Intense firefight.
Variable 7 Apr, 2014 @ 7:54am 
Duke this is a must-read for MP missions designers. A lot of the locality issues are explained there.
https://community.bistudio.com/wiki/Locality_in_Multiplayer
Variable 7 Apr, 2014 @ 6:39am 
ah ok. but regarding looting the chopper how did he get to access the chopper inventory? In Arma 2 we can do it through the "Inventory" option on the map, but in Arma 3 it's not available.
Iron Duke™  [author] 7 Apr, 2014 @ 6:37am 
one is looted from the chopper on the way in, the others are from the dead paratroopers. Up till then we used enemy guns when out of the water
Variable 7 Apr, 2014 @ 6:33am 
Also these guys had M4s on their bakcpacks, we didn't have any.
Variable 7 Apr, 2014 @ 6:28am 
Watched the video now. None of us had tasks... I guess a dedicated server problem again. Not sure if I had yet, but I'd like to recommend you use FHQ task tracker, it will sort all the locality issues out.
We've blown both of the truck with C4s, they were completely blown out and on fire.
Iron Duke™  [author] 7 Apr, 2014 @ 12:58am 
the trigger is attached to the 2nd truck, did you blow it? ive just reviewed it and the success triggers for finding the troopers and truck work for me, just like in the attached video. The troopers arent supposed to join you or do anything as they have been shot up, just loot the corpses.
Iron Duke™  [author] 7 Apr, 2014 @ 12:35am 
the task is to find them, there are 5 and then you simply disable them. They are supposed to be dead so you can loot them and as for the tasks ill check
Variable 6 Apr, 2014 @ 4:34pm 
Just gave this another go and had great fun! Could you please review the following points?

1. we disabled 5 moored mines. Are there suppose to be more? because we didn't get any confirmation that the task was complete.
2. No confirmation that the truck destruction task is complete.
3. We located the paratroopers' position, but they didn't pop any smoke. They had only one guy alive, the rest were dead and nothing happened when we reached the sole survivor.

We got anihilated before killing the major :)
Variable 16 Mar, 2014 @ 6:46am 
Great! Updating. Thanks Iron Duke.
Iron Duke™  [author] 16 Mar, 2014 @ 4:51am 
fixed - i hope and you need to be a demo diver to disable the mines. There are 2 in the squad.
Variable 15 Mar, 2014 @ 4:24pm 
There's an error "bad link to a static object" but the mission seems to load fine. However, when approaching the mines I don't have the option to disable them. Looks like a great mission, looking forward to playing it!
Iron Duke™  [author] 9 Mar, 2014 @ 1:20am 
you have the wrong bullets loaded in your underwater gun it sounds like,
Bazgab 8 Mar, 2014 @ 5:27pm 
Great mission overall. Last time I played it I ran into some guys underwater in the beginning and they were invincible. Neither my partners or myself could cause any damage. Trying to reload from the beginning did nothing to fix the issue.
Drizzit 19 Oct, 2013 @ 8:26pm 
Another masterpiece. Thanks
Kyle Push 30 Sep, 2013 @ 2:52pm 
yeah nice
hartwiestahl 29 Sep, 2013 @ 2:58pm 
nice
Iron Duke™  [author] 29 Sep, 2013 @ 1:52pm 
INS and BTC removed to trial Farooqs revive - 2 mins until bleedout death unless treated and can drag.