Europa Universalis IV

Europa Universalis IV

[OLD] Client States Expanded
88 Comments
SciN3RD  [author] 1 Apr, 2020 @ 2:01am 
1.29 MOD UPDATE :

I have reuploaded new (1.29) versions of (most) my mods. These had to be reploaded because I couldn't update the old ones due to the crappy new UI.

I have put links to the updated versions under the old mods' description.

Sorry that this update took so long.
DarthReevan 26 Mar, 2020 @ 6:56am 
Please update now, it could be months till the emperor comes out, and we all sit in homes now, and would like to have these client states at the beggining of the game- not having to wait till 90% of the game is done to have them...
SciN3RD  [author] 25 Mar, 2020 @ 11:10pm 
As I said, I'm gonna update after the Emperor DLC is out!
The_Penis_Genius 20 Feb, 2020 @ 8:43am 
okay thank you! i love your mod and im looking forward to it!
SciN3RD  [author] 20 Feb, 2020 @ 8:31am 
I'm planning to update (or re-upload if i have to) all my mods after the next big expansion (whenever that is gonna be)
The_Penis_Genius 20 Feb, 2020 @ 8:06am 
are you planning on updating this mod?
SciN3RD  [author] 26 Dec, 2019 @ 6:24pm 
@benjaminw16488:
if i remember correctly it's just one type of client state, the usual type. this mod just makes it available earlier and allows for some CB changes.
SciN3RD  [author] 26 Dec, 2019 @ 6:22pm 
@Aaronthelemon:
try using the manual DL link from my mod collection (link is given above)
Aaronthelemon 26 Dec, 2019 @ 5:16pm 
This won't download for me anymore? Says "something looks wrong with the downloaded files"
benjaminw16488 24 Dec, 2019 @ 11:32am 
Is there a list of all the new client state types, and what they are exactly?
Just downloaded the mod and love it so far but I don’t really know what type of state does what.

Thanks!
SciN3RD  [author] 8 Nov, 2019 @ 8:48am 
this is asked too many times. i won't be doing that. too op. makes diplo or influence ideas just useless.
The_Penis_Genius 8 Nov, 2019 @ 12:28am 
would it be possible for you to make it so client states don't take up diplo slots?
SciN3RD  [author] 21 Oct, 2019 @ 2:38am 
@Hellhound:
great to hear that! have fun with it.
Hellhound 20 Oct, 2019 @ 9:11pm 
Scratch that. Just figured it out. Seems to be work with add-ons now. Proper colonies around the world are on the menu now.
Hellhound 20 Oct, 2019 @ 8:37pm 
Damn. That really blows. Cool mod though shame I cant figure out how to edit mod files since update.
SciN3RD  [author] 20 Oct, 2019 @ 3:13pm 
@Hellhound:
well i guess it wont work with the add-ons.. not much i can do
Hellhound 20 Oct, 2019 @ 12:52pm 
it is overridden by the MISC and Buildings add-ons
SciN3RD  [author] 20 Oct, 2019 @ 11:25am 
@hellhoud:
this version should work with beyond typus.
Hellhound 19 Oct, 2019 @ 9:05am 
can you make a Beyond Typus version?
Fish Knight 1 Oct, 2019 @ 6:09pm 
@SciN3RD nvm uninstalling the game and reinstalling the game fixes the problem
Fish Knight 1 Oct, 2019 @ 6:07pm 
@SciN3RD thank you I'll try that
SciN3RD  [author] 1 Oct, 2019 @ 5:59pm 
@Rice Field Bob Ross:
im not sure. it could be because this is from 1.28 (although it should work with 1.29). i suggest you try deleting the mod from the mod folder and reinstalling it via steam. if you still get the error, then get the updated (1.29) mod from the external link (see the collection of my mods) and just paste it in the eu4 mod folder. that should solve the issue.
unfortunately i cant figure out a way to update my mods using the 1.29 mod UI... so all my mods are stuck on 1.28...
Fish Knight 1 Oct, 2019 @ 4:14pm 
Just out of curiosity is the "something looks wrong with the downloaded file. please contact the author of the mod" notification because this mod is not up to date or is this on my side?
SciN3RD  [author] 23 Sep, 2019 @ 4:21am 
@A rabdin gamer:
as far as i know the 1.28 or older mods cannot be updated in a straightforward way anymore (because of the new mod UI)... but on the plus side this mod should still work with 1.29.
do you have any issues using it with this version?
QuantumSeagull 22 Sep, 2019 @ 11:43pm 
Are you going to update this for the new version?
SciN3RD  [author] 5 Sep, 2019 @ 7:50am 
@The Night King:
no, it doesn't allow anyone to use any CB on anyone. let me explain.

it essentially treats your subjects lands/borders as your own. for example in the base game, if you border nation X and have a religious CB then you can attack them (normal case), but if you have a subject between you and nation X then you are not allowed to use your religious CB. this mod allows you to use your religious (or any other neighbour-related) CB to attack nation X because he is bordering your subject. essentially you can grow being surrounded by subjects on all sides and still use your neighbour-related CBs to expand.
Throsky 4 Sep, 2019 @ 9:28pm 
Could you remove the CB stuff[Or make a copy that doesn't add that]? From what I understand of the description, it's basically takes the idea of why not? mod and just makes it so that you can use any cb you want on anyone without meating its requirements[which 1.Doesn't relate to Cilent States and 2.Makes even fore-mentioned "Why Not?" mod look balanced.]
SciN3RD  [author] 15 Aug, 2019 @ 5:57pm 
@neomoore122333:
what you're describing sounds great but a bit complicated to mod. i'm not the most experienced modder so i'm gonna pass. also i generally don't want to complicate this mod too much.
EinZwei 15 Aug, 2019 @ 5:42pm 
This would make it so every time you have a client state, it is clear it is being run by it's own people, and they are happy to serve their overlord, meaning minimal oversight is required, even meaning they don't require a diplo slot.
EinZwei 15 Aug, 2019 @ 5:41pm 
Maybe to balance it, make it so they only don't use diplo slots under specific conditions? Like: Needs to have over 10 provinces, needs to have 0 liberty desire, needs to have all states and no territories, have no unaccepted cultures, no religious unity under 100%, etc.
SciN3RD  [author] 7 Aug, 2019 @ 4:05pm 
@neomoore122333:
i have considered it. but i think it is simply too powerful. at least with them taking diplo slot the player needs to do some planning in how & where to place them and probably if they're too big how to manage them. without diplo slots it's just gonna be a mess of unlimited low liberty desire client states (in theory easily exploitable).
that being said, i may add it at some point. so far a couple of you have suggested it, so if more people want it then i'll make it happenm lets see.
EinZwei 7 Aug, 2019 @ 12:03pm 
A suggestion: Make client states not use a diplo slot? I think it would make sense from a game perspective as it already takes more to directly conquer than it does to vassalize, and you're giving them a model government instead of just subjugating a different one.
SSS-class Warlock 2 Aug, 2019 @ 2:47pm 
I have been suspected of making this mod by a friend
SciN3RD  [author] 2 Aug, 2019 @ 8:57am 
@AyPeeDee:
well your total development is important, not really the fact that you have one or multiple regions.
you have to make sure your total development is large enough to compete with each of the client states one-to-one.
Bob NotTheBuilder 2 Aug, 2019 @ 7:44am 
If i have one region and i create a big client state he have a huge liberty desire, why?
Amuleto 1 Aug, 2019 @ 4:04pm 
@Papboy How did you fix it? Because I have a feeling that it's simply because I'm using the Albert AIM mod, but I want to try your steps.
ketil.eikeland 1 Aug, 2019 @ 9:07am 
Shogunate does much of the same as this mod
Frenchy 1 Aug, 2019 @ 8:36am 
I mean, it doesn’t matter if it’s just me, oh well if no one else wants it. Don’t worry if no one else wants it don’t make it no worries
Frenchy 1 Aug, 2019 @ 8:35am 
It’s fine
SciN3RD  [author] 1 Aug, 2019 @ 2:37am 
@Frenchy:
i mean if a bunch of people want an extremely OP mod, sure why not. but if it's just you.. im a bit lazy to do it xD sorry dude
Frenchy 31 Jul, 2019 @ 9:18pm 
Talking about what I had a suggestion for, could it be possible to have two different mods. Obviously keeping this one but having another for people who want to have an Extremely OP mod?
SciN3RD  [author] 31 Jul, 2019 @ 8:48am 
@Frenchy:
yes it is possible and i have thought about doing that as well as maybe improving the client state ideas a bit. but i want to be careful so i don't potentially make the mod extremely OP.
so i might do it but don't want to give any promises.
Frenchy 30 Jul, 2019 @ 10:37pm 
As a suggestion to this mod, is it possible for vassals not to take a diplo slot? I think it would be a perfect addition to this mod to make it a really good mod
Frenchy 30 Jul, 2019 @ 8:11pm 
Ok it worked, thank you both @Papboy and @SciN3RD
SciN3RD  [author] 30 Jul, 2019 @ 5:42pm 
@Frenchy:
unfortunately this issue happens all the time with all sorts of eu4 mods. try deleting your mods manually from the eu4 mod folder, then let steam redownload them. then use the eu4 overlay to make sure they're all correctly installed.
if it still does not work, use the manual download link i have given in my Expanded mod collection. then unpack and place it in the eu4 mod folder manually. this must work.
Jesse 30 Jul, 2019 @ 4:45pm 
@Frenchy
Try unsubscribing mods from eu4 workshop, weird thing but worked for me, i've just had too many mods.
Frenchy 30 Jul, 2019 @ 4:24pm 
Overall this mod is good. I turned off all the mods and it does not work. I tried restarting my game etc. Whenever I download this, it doesnt appear in my mod list... I have no clue why it doesnt
Jesse 30 Jul, 2019 @ 1:24pm 
EDIT: Nevermind i fixed it. :)
Jesse 30 Jul, 2019 @ 1:16pm 
It doesn't work for me :( I have art of war so i can create client states, i turned off all mods except this one but game still tells me that i need Diplo Tech 23.
Daninho 30 Jul, 2019 @ 11:18am 
Yeah i thought about the +1 advisor and the ambition, maybe changing them into a discipline boost or manpower boost or something.