Total War: ATTILA

Total War: ATTILA

Regional Units for Grand Campaign
36 Comments
Ratich 1 Nov, 2024 @ 6:32am 
Ulty made a very interesting mod
Nawaf 12 Jan, 2022 @ 12:07pm 
I think this mod conflicts with Radious. Would you kindly consider making a compatible version?

I'm sure it's quite the demand, but I definitely think your mod is a great addition to the campaign :)
Alessar 🐺🦄🦅 18 Nov, 2021 @ 11:00am 
@RebirtheternaL can you upload it please for us! I'm interested in the same mods as you:steamhappy:
RebirtheternaL 19 Sep, 2021 @ 4:45pm 
Thanks a lot fam i appreciate it.. I did it and followed the directions and i think i got the changes put in. appreciate you.
Ulter  [author] 8 Sep, 2021 @ 12:56am 
@RebirtheternaL The only change to startpos was the introduction of Community Campaign Map with Area of Recruitment/Unit Resources. You can find the link to it in the credits, it includes a detailed description and a download link.
RebirtheternaL 7 Sep, 2021 @ 9:14pm 
thanks for sharing your hard work. Do you remember what changes you made to the startpos? Im trying to make a "compatibility" startpos applying your changes to another mod's startpos but im struggling to find out exactly what's different and what to do. Any info or direction is much appreciated.
TheBlackGrouse 18 Jun, 2021 @ 6:04pm 
Fantastic mod! The unit cards really fit in the game. And I like this concept of recruiting low tier units. After all, that's what you would find on the streets of your conquered cities. If you want the elite, build barracks or so.
xxafromagicsxx 21 May, 2021 @ 4:31am 
@Ulter Would you consider adding any higher tier units?
Seanald 'the Sean' 5 May, 2020 @ 7:15pm 
I was looking for this sort of thing!!! BUT.... I don't care about the low tier units. If only there were another mod that added some of the higher tier faction-specific ones ;)
Andrew_Ghrandt 22 Mar, 2020 @ 5:39am 
is working ?
PaulieAndCo_ 5 Jan, 2020 @ 3:32am 
so it's good but the AI just seems to spam syrian axes and spearmen while not recruiting anything of their roster.
Also the hispanic swordsmen are broken as fucc.
10dabek98lkj 7 Dec, 2019 @ 4:11am 
Hi. Update pls :)))

When he wants to play battle: ,,storm at the port without fortifications and storm on port ,it crashes me out of the game :p

Sorry Google translator


Sir Pen 2 Sep, 2019 @ 6:32pm 
Again thank you for responding. So I am unfamiliar with what part of the game startpos file is associated with, so I will give a list of the vanilla game I have changed with mods.

Base Income, Traits and skills, the unofficial Atilla patch, corruption percentage, AI colonizes razed spaces, all diplomacy options unlocked, more armies and governors.

Would any of these change the startpos file?

Thank you.
Ulter  [author] 2 Sep, 2019 @ 10:09am 
@Sir Pen Mods that change the startpos file will not work with this one.
Ulter  [author] 2 Sep, 2019 @ 10:07am 
@Lekolyde I'm pretty sure it does not, unfortunately. This mod changes the startpos file and will not be compatible with other mods which also do that.
Sir Pen 2 Sep, 2019 @ 7:51am 
Thank you for responding. I was merely asking because I have your mod loaded in and I can't seem to find them. So looking at some of the comment, I properly checked that I was playing the Grand Campaign, and other things so I don't have an issue in those places.

So could it be that I have another mod that is preventing this mod from functioning? So what kind of mods that I am using could be interfering with this? As you said "recruit them from the main building chain" so I am assuming that your mod changes the "City", "Town", "Village" building?

So I probably have a mod that changes the "City" building and so it is interfering with our mod, would that be correct?
Ulter  [author] 2 Sep, 2019 @ 12:02am 
@Sir Pen The They are in the recruitment tab. You can recruit them from the main building chain in corresponding provinces.
Sir Pen 1 Sep, 2019 @ 8:31am 
So is there like a specific tab to recruit these units, or do I just go to the recruit tab and the units of the mod will be there for me to recruit?
Lekolyde ッ 23 Aug, 2019 @ 11:18am 
does it work with age of justinian mod???
Ulter  [author] 4 Aug, 2019 @ 4:45am 
@Empmisty Thank you! Italian Cavalry had guerilla deployment by mistake, should be fixed now.

There are some units which are supposed to have it, like Spanish Swordsmen and Dalmatian Axemen. I might consider rebalancing them a bit if they are too powerful because of this.
Hoax 4 Aug, 2019 @ 3:14am 
Hello! This is a great mod and I loved it, gonna report a bug however : In the battle deployment stage, the units from your mod can be placed "outside" the yellow zone, which is OP as hell, if there's any way to fix it will be appreciated.
Ulter  [author] 1 Aug, 2019 @ 6:43am 
@Minnesotan Droogie The mods do technically work together, but the regional units are not balanced for Radious
Emperor Cheesius Secundus 31 Jul, 2019 @ 5:11pm 
does this work with exsisting campaigns? i wanna see if i can have roman heavy in my irish army, just to really annoy the roman XD
Minnesotan Droogie 30 Jul, 2019 @ 7:26am 
Is this compatible with Radious?
jornambre 29 Jul, 2019 @ 1:08am 
You should ask Radious if you can use some of the units from his mod. I was waiting for something like this to come out so I can have a DEI for Attila.
Aristoxenus 27 Jul, 2019 @ 11:56am 
Thx to add more Italian and Spanish units, was feeling extremly awkward of having germanic mercenries basically EVERYWHERE, sometimes we wonder how lazy were the developers when the modders are 10x times better
jornambre 26 Jul, 2019 @ 4:10am 
WOW!!! I was going to make this exact mod using Swiss Halberdier's recruitment map (that's what your're using right?). I love this mod, you have saved me a TONE of work my friend. VERY eager to see future updates.
sam.pidgeon 26 Jul, 2019 @ 1:54am 
good luck with making the custom units i tried modding i got so confused with it all i have to mod rome 2 first before trying attila
Ulter  [author] 26 Jul, 2019 @ 12:19am 
@calopezv No, this is only for Grand Campaign.
Ulter  [author] 26 Jul, 2019 @ 12:19am 
@RebelofAppalachia Yes, I will add them to custom battles in the next update.
calopezv 25 Jul, 2019 @ 7:13pm 
does this work with aoc?
RebelofAppalachia 25 Jul, 2019 @ 11:39am 
This is some good stuff! On a different note, could you make the custom units of levies available to the Roman factions in custom battles?
Alemanys 25 Jul, 2019 @ 8:06am 
SPAAAAIN
Alemanys 25 Jul, 2019 @ 8:06am 
I agree with the guy that is below me, but long live ESPAÑAAAAA
Zafonhan 25 Jul, 2019 @ 3:19am 
I think it would be better to have Hispanian levy or Iberian levy instead Spanish levy. Spain was formed many centurys ahead.
Earl 25 Jul, 2019 @ 12:26am 
Hey thats pretty cool!